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2056 Uppsatser om Active video gaming - Sida 39 av 138

Goodwill Reklambyrå på Internet : två webbapplikationer

Detta examensarbete är gjort för Goodwill Reklambyrå i Norrköping. Uppgifterna var att skapa en hemsida och en företagsportal åt företaget. Med företagsportal menas en applikation upplagd på Internet där företagets anställda kan läsa, uppdatera, radera och skapa poster som är lagrade i databaser. I huvudsak har Flash använts för att skapa hemsidan och ASP (Active Server Pages) för att bygga upp företagsportalen. Resultatet blev en underhållande och informativ hemsida och en säker och användbar företagsportal.

Re: Yarning

From a social perspective, I have been working on how to change current consumption patterns through a change in people's behavior and attitude towards their possessions. The concept is based on how we can value, care for, and preserve our belongings by using theories in the empathic design field. I have created a structure that allows people to become an active part of a creative process and create their own products. Through this commitment, an emotional relationship is built between the user and the product, and the product tends to gain a longer life. Based on a method to manufacture your own yarn by reusing old clothes, I want to provide the basic tools for an easy and playful way to build the knowledge needed to produce something useful..

Hur kvinnligheten gestaltas i Rihannas musikvideor

Syftet med denna uppsats var att studera hur kvinnligheten iscensätts i två av artisten Rihannas musikvideor. Den semiotiska bildanalysen och den radikalfeministiska teorin blev verktygen för att kunna göra denna uppsats möjlig. Detta är en kvalitativ uppsats som gjorts för att skapa en förståelse och en djupgående analys.Rihannas musikvideor ?Pon de Replay? (2005) och ?S&M? (2011) analyserades genom att dela upp dessa två i 10 olika scener per video. Dessa 10 scener blev alltså till stillbilder, som analyserades efter den semiotiska bildanalysen.

Studie av utvecklingsverktyg med inriktning mot PLC-system

Datoranvändningen i samhället växer för varje dag. Det är då viktigt att programvara håller hög kvalité, då vissa programvaror styr kritiska maskiner som exempelvis flygplan. Ett sätt att få kvalitativa programvaror är att använda bra utvecklingsverktyg. I detta arbete utvärderas fem olika utvecklingsverktyg: GNAT (Ada), Microsoft Visual C++, Microsoft J++, Borland Delphi och Active Perl. Inriktningen på utvärderingen är mot utveckling av programvara för PLC-system.

Sigma energy app

Sigma energy app is a mobile application for subscribers to various energy subscriptions. The subscribers can use this mobile application to access information regarding their consumption, invoices and active subscriptions. The mobile application that was built consists of a GUI and a web API as middleman between the application and the database.                     .

Omvårdnadsåtgärder för att lindra preoperativ oro och ångest: en systematisk litteraturöversikt

Att uppleva oro och ångest inför en operation är vanligt och kan manifestera sig såväl psykologiskt som fysiologiskt hos patienten. Flertalet mätinstrument och omvårdnadsåtgärder existerar, med syfte att finna och lindra oro och ångest. Avsikten med denna systematiska litteraturöversikt var att beskriva omvårdnadsåtgärder för att lindra patienters preoperativa oro och ångest. Genom litteratursökning i sex databaser, bland annat PubMed, CINAHL och Psychinfo, framkom fyra kategorier av interventioner: Att få information via video: Att få skriftlig eller muntlig information: Att lyssna på musik och: Att få känna värme eller beröring. Resultatet visade att samtliga omvårdnadsåtgärder mer eller mindre lindrade oro och ångest, där relationen mellan patient och vårdgivare, och individanpassade interventioner var viktiga, exempelvis då musiksmak hade betydelse, eller att viss information inte var nödvändig.

Z Excursion : Spel-bidrag till Swedish Game Awards

This report describes my degree project. For my degree project I made a demo for a game idea that I've developed, and implemented for use with Xbox 360. The idea was about converting the feeling and gameplay of old 2D side-scrolling platform games into 3D, viewed from a first-person perspective. The Xbox 360 version of the demo was also submitted for the game competition Swedish Game Awards. In the report, I explain this idea more extensive, what software I used to implement it, and how I implemented it. Finally, at the end I clarify the results and discuss fulfilled tasks and future improvements.

Stöd och support till patienter med diabetes typ 2. Vilka faktorer påverkar i omvårdnadssituationen?

Diabetes is a widespread disease, which is increasing in the Western World and even in the developing countries. This entail an increasing strain on the medical service when to nurse and treat patients with diabetes type 2. To support and empower the patients in their choices, which will affect them for life, is a challenge to the nurse. The nurse is an important character in nursing care when patients take a more active part in treatments. The aim of this literature review was to exam the factors, which influence diabetes care.

Silva Quattro-S : Utveckling av träningsprodukt med multifunktion

In the spring of 2009 Silva Sweden AB was contacted for a collaboration within the scope of a MasterThesis project. The company had discussed the possibility to develop a device that monitors usermovement during different types of exercise. The objective of this Master Thesis has therefore been todevelop and design a multi training device that records the user?s physical performance during severalactivities. The purpose of the thesis project has been to use scientific methods for product development inorder to design a multi device that supplements Silva?s range of products.The project followed a product development process divided into four phases; Market Analysis, ConceptCreation, Concept Development and Construction.

Unga vuxnas interaktion med mobila sociala medier i vardagen

This Bachelors exam is about young adults and their use of Mobile Social Network System.The use of mobile social media has become more common in today?s society, ranging fromteenagers, the dominating internet users, to the elderly. The traditional purpose of use inmobile phones, the voice communication from one place to another, has in Sweden beendominated by text communication instead. Along with the development of Smartphones andthe mobile interface, the births of mobile social media have increased in the market.Reports have shown that of all the devices with the possibility to connect to social networks,the one kept closest to our bodies is the mobile phone. One of the advantages of using thephone for mobile social media is that you can easily and smoothly update whenever andwherever, within one arm?s reach.

Näringsfriheten : etableringsbegränsningar och näringsförbud

This study's main objective was to identify adolescents participation in alternative sport activities and which kind of physical activity that was preferred by adolescents who didn't had any earlier experience of sport clubs. The study combined interviews and surveys with the purpose to get both adolescents and sport leaders perspective. A total of five interviews were performed and fifty-four surveys was collected. The results showed that adolescents already physical active were those who participated in alternative sport activities. Who participate in alternative sport activities can depend on habitus, comprehended capital forms and in which social field the sport activities exists..

Hedersmotiv som försvårande omständighet

This study's main objective was to identify adolescents participation in alternative sport activities and which kind of physical activity that was preferred by adolescents who didn't had any earlier experience of sport clubs. The study combined interviews and surveys with the purpose to get both adolescents and sport leaders perspective. A total of five interviews were performed and fifty-four surveys was collected. The results showed that adolescents already physical active were those who participated in alternative sport activities. Who participate in alternative sport activities can depend on habitus, comprehended capital forms and in which social field the sport activities exists..

Kan landskapsarkitektur ses som konst? : en inblick i landskapsarkitekters syn på det egna arbetet

Comparing your own work with art has been an obvious standpoint for landscape architects, especially during the midst of the 20th century. With this as background this essay intends to find out if there are any change to this condition visible today. This essay discusses the two notions of ?landscape architecture? and ?art? with the intention of describing what they mean. A connection to todays active landscape architects is given through an examinating part of the essay.

Entreprenörens försäkringsplikt : innebörd och konsekvenser

This study's main objective was to identify adolescents participation in alternative sport activities and which kind of physical activity that was preferred by adolescents who didn't had any earlier experience of sport clubs. The study combined interviews and surveys with the purpose to get both adolescents and sport leaders perspective. A total of five interviews were performed and fifty-four surveys was collected. The results showed that adolescents already physical active were those who participated in alternative sport activities. Who participate in alternative sport activities can depend on habitus, comprehended capital forms and in which social field the sport activities exists..

Förstärkt skydd mot tvångs- och barnäktenskap

This study's main objective was to identify adolescents participation in alternative sport activities and which kind of physical activity that was preferred by adolescents who didn't had any earlier experience of sport clubs. The study combined interviews and surveys with the purpose to get both adolescents and sport leaders perspective. A total of five interviews were performed and fifty-four surveys was collected. The results showed that adolescents already physical active were those who participated in alternative sport activities. Who participate in alternative sport activities can depend on habitus, comprehended capital forms and in which social field the sport activities exists..

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