VARN Ett nätverksbaserat 2D-actionmultiplayerspel skrivet i Java.
… methods and implemented a synchronization system in Java meant to be used in online action multiplayer games.
33 uppsatser · sida 2 av 3
… methods and implemented a synchronization system in Java meant to be used in online action multiplayer games.
Med underhållning kommer motivation
… interactive digital learning resource called ”Grasp the Disaster”, a fictional online adventure created for students in the ages between 13-15. By studying the guidelines for educational games and then customize them for interactive digital learning resources, we found that …
En kvalitativ studie om användare på boardgamegeek.com
… explaining their latest game purchase in a questionnaire survey online. The results show that many of the respondents research the games they are interrested in beforehand and based on this information make their choice. Despite of this we can see that many game developers and …
En studie av hur erfarna Internetanvändare hanterar informationsmängden på nätet
… website, homepage, discussion group, newsgroup, community, e-mail, eshop, online entertainment, online games, search engine, communication, case study, information overload.
En undersökning om kommunala bostadsbolag
… evaluating and implementing a successful game design. Yet, certain multiplayer online games are designed in a fashion that in some cases seem to break immersion, where the player is frequently put out of action, sometimes for minutes on end. In this study, using online …
… evaluating and implementing a successful game design. Yet, certain multiplayer online games are designed in a fashion that in some cases seem to break immersion, where the player is frequently put out of action, sometimes for minutes on end. In this study, using online …
En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel
… evaluating and implementing a successful game design. Yet, certain multiplayer online games are designed in a fashion that in some cases seem to break immersion, where the player is frequently put out of action, sometimes for minutes on end. In this study, using online …
Vilken roll spelar datorn i ungdomars liv?
… played computer games while the girls mostly chatted with friends and visited online communities. For schoolwork they all felt that the computer was a help.
… the largest gambling company on the market, introduces casino and poker games online. Will this distance the Swedish regulations further from what EC-law states as acceptable behaviour? Both European and Swedish practice will be presented in order to give the reader insight into …
the copyright versus the free access to the cultural products
The ”peer to peer” (P2P) is a technology of downloading and filesharing between online - Internet - users by the mean of specified software. Since June 1999, the Napster software has made the happiness of millions of individuals who used it to obtain and share free audio files …
… Tobias Oldegren och Dan Sjödahl. Vårt mål med spelet var att vi ville göra ett onlinespel centrerat kring att spelaren skulle samla på saker och att spelare skulle mäta sina prestationer mot varandra för att se vem som är bäst. Grundidéen var att vi skulle ha en färdig spelvärld …
All you need is tiles!
… Tobias Oldegren och Dan Sjödahl. Vårt mål med spelet var att vi ville göra ett onlinespel centrerat kring att spelaren skulle samla på saker och att spelare skulle mäta sina prestationer mot varandra för att se vem som är bäst. Grundidéen var att vi skulle ha en färdig spelvärld …
A study of computer games and how they affect English grades.
… grade. The study also suggests that the Strategy, MMO (Massively Multiplayer Online) andCRPG (Computer Role-Playing Game) genres have a higher representation amongst students withgood grades in English.
En undersökning om karaktärsskapandets betydelse i MMORPGs
Denna uppsats undersöker vad spelare vill uppleva i sitt karaktärsskapande iolika spel. Syftet med arbetet har varit att få bättre förståelse för vad enanvändare vill ha ut av sin karaktär och sitt karaktärskapande.Frågeställningen i arbetet löd: ?Vad är för en designer …
Om pro gamers val av gaming gear
… of the most popular computer gaming phenomenon the last decade with a major online community and loyal fan base. Within the world of e-sports it has also become one of the most lucrative games to compete in. In order to keep up with the competition it has always been important …