Uppsatser om game

475 uppsatser · sida 6 av 32

Designa Koncept för Spelvärlden

Kandidatuppsats · Umeå universitet

The process of producing a video game is one that goes through a number of phasesduring the span of the entire production. One of these phases is the concept design phase,which is part of the pre-production. This phase is an important aspect of the productionas it is where all …

Kooperativt spelande

en testdesign till spelet Yellowfield Spacetravels som samarbetsspel

Kandidatuppsats · Högskolan på Gotland

This report is about finding the cooperative elements in games and making a boardgame based on them. I tested different computer games and boardgames to try and get the cooperative elements and then I make a boardgame based on what I found. What I found during testing is that to …

Kort speltid ? djupt intryck

spel som hyrfilm

Kandidatuppsats · Sektionen för planering och mediedesign

… thesis was to find out whether or not it was possible to create a high quality game with a short play time which would cause a deep emotional impact on the player. During the course of the project we, with the help of UDK (Unreal Development Kit), created a 3D horror game for …

Annons

"Hellre en bra story än en dålig"

En kvalitativ studie om framställningen av berättandet i tv-spel

Kandidatuppsats · Södertörns högskola

… are clear models of storytelling and methods of creating a good story. In the game industry it's more difficult because the games are often non-linear, and games are a less established medium than the other two. With this study our purpose was to examine game developers and …

Retrospel

En studie i hur retrotrenden påverkat digitala spel

Kandidatuppsats · Blekinge Tekniska Högskola

… In this research thesis we examine how the retro trend has affected digital games. We investigate how retro has become a recognized style and why it has become so. We examine it's relationship with nostalgia, how nostalgia works and why you might want to use it when developing a …

"Tears are not a Momans Only Weapon"

En historiebruksanalys av HBOs tv-serie <em>Game of Thrones</em>

Studentarbete · Linnéuniversitetet

… used as a frame when portraying fantasy on tv. HBOs immensely popular series Game of Thrones could easily be counted as one of these. But to what extent does the creators of the series approach the history of our world while creating their own? The aim of this essay is to …

Varelsedesign

en metod

Kandidatuppsats · Högskolan på Gotland

… To test this method a creature was designed based on directives given by a game design group in the process of creating a table top role playing game in a fictitious world. These directives where given for the creature´s role and its living conditions. When the production was …

"Ska vi leka?"

En kvalitativ undersökning av inkludering och exkludering i fri lek i förskolan

Examensarbete, avancerad nivå · Södertörns högskola

… was also to find out how children choose to integrate into an already existing game. My questions were: What strategies are used by the children at the preschool when they want to exclude or include each other? How to integrate the children when they want to be involved in an …

Det allmännas skadeståndsansvar

Skadeståndsansvar för ideell skada enligt frihetsberövandelagen

Examensarbete, avancerad nivå · Uppsala universitet

… divided into four different decision tasks: Moral dilemmas, Public Goods game, two types of Dictator Game where the type of sacrifice subjects could make in order to contribute money to charity was varied.RESULTS: Subjects in the high cognitive load treatment made fewer …

Man blir lite taggad men också frustrerad

En explorativ studie av checkpoints i spelet A Story About My Uncle

Kandidatuppsats · Södertörns högskola

… in implementation of checkpoints can find ways to tailor the experience of the game A Story About My Uncle to hardcore gamers. To find out the answer we had hardcore players playing a modified level from the game A Story About My Uncle that was used as stimulus material for the …

Brandskydd i bevarandevärda byggnader

Under ombyggnads- och reparationsarbeten

Högskoleuppsats · Mälardalens högskola

In this study we examine how much latency is required in an RTS-game (Real-Time Strategy) before the player quits the game. In the study latency is simulated in the games Age of Mythology and Starcraft: Brood War with the program WANem, and then the testplayers are asked ?Do you …

Undersökning om spelares uppfattning om latency i realtidsstrategispel

Kandidatuppsats · Södertörns högskola

In this study we examine how much latency is required in an RTS-game (Real-Time Strategy) before the player quits the game. In the study latency is simulated in the games Age of Mythology and Starcraft: Brood War with the program WANem, and then the testplayers are asked ?Do you …

Visuellt berättande i spelmiljöer

Kandidatuppsats · Blekinge Tekniska Högskola

… Abstract In this thesis examines how to drive a narrative in digital games using only the game environment. The purpose is to gain an understanding of what environmental storytelling is capable of as an independent form of narrative and what the authors can do to achieve this …

Illusion av val i spel

Kandidatuppsats · Blekinge Tekniska Högskola

… av frihet påverkas. ---- What is choice? Are our choices entirely our own? Game developers today struggle with the problem of players free will. For example, when players make choices that the game developer had not accounted for, which can cause great frustration from both …