Uppsatser om game theory
79 uppsatser · sida 2 av 6
En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel
Kandidatuppsats · Umeå universitet
… how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside …
<em>En kvalitativ studie av professionellas erfarenheter och åsikter kring ungas dataspelsproblematik</em>
Examensarbete, grundnivå · Örebro universitet
… med professionella som arbetar med denna typ av problematik vid verksamheterna Game Over och Theory in Action. Resultatet visade att dataspelsproblematik idag inte har en bestämd definition och att det är ett problem som inte är tillräckligt uppmärksammat. Synen på orsaker till …
En analys av den historiska miljön och atmosfären i Red Dead Redemption
Kandidatuppsats · Linnéuniversitetet
This bachelor´s thesis analyzes the video game Red Dead Redemption and the historical use of the environment and atmosphere in the game. The theory and method used is media research and social memory studies. Two questions were asked: how does Red Dead Redemeption convey and …
konstruktionen av dataspel som ett socialt problem i svensk press 2000-2006
Kandidatuppsats · Lunds universitet
This essay focuses on the construction of so called "computer game addiction" or "computer game abuse" in the Swedish press during 2000-2006. During this period computer game addiction went from an obscure phenomenon to a legit reason for the involuntary commitment of a …
En undersökning om tv-spel som resurs inom dygdetik
Examensarbete, grundnivå · Karlstads universitet
This paper examines the possibilities of using video games as a tool for education of virtue ethics. By comparing learning aspects in Marc Prensky’s theory Digital Game-Based Learning and Aristotelian virtue ethics, this paper tries to look for similarities in how each theory …
D-uppsats · Högskolan i Borås · 2008
… the quality notions used by the library personnel responsible for the video game department at Malmo City Library. Furthermore, the thesis aims to assess how these notions of quality relate to properties of the actual collection of video games. The empirical results are based on …
En studie av recensenters förhållningssätt till dator- och TV-spel
Magisteruppsats · Linköpings universitet
… of critics, newspapers and magazines, in the process ofdescribing computer games and video games as either technical objects or products intendedfor entertainment.The making and ”using” of computer games and videogames originates in small groups ofpeople possessing a lot of …
In context of complexity
Kandidatuppsats · Högskolan i Skövde
Game balance can be considerd complex - there are many factors that play a role in the perception of balance. This thesis examines complexity, game theory and intution in an effort to disconver more about the perception of balance. The findings are that tactical and strategical …
Folkbibliotekens marknadsföring av TV-spel mot ungdomar
Magisteruppsats · Högskolan i Borås · 2009
… to investigate how Swedish Public Libraries market their activities in video games for youths. It also highlights how the library, on the basis of the unique opportunities of the video game medium, can develop this marketing to build a relationship with youths. The empiric …
spel som hyrfilm
Kandidatuppsats · Blekinge Tekniska Högskola
… thesis was to find out whether or not it was possible to create a high quality game with a short play time which would cause a deep emotional impact on the player. During the course of the project we, with the help of UDK (Unreal Development Kit), created a 3D horror game for …
spel som hyrfilm
Kandidatuppsats · Sektionen för planering och mediedesign
… thesis was to find out whether or not it was possible to create a high quality game with a short play time which would cause a deep emotional impact on the player. During the course of the project we, with the help of UDK (Unreal Development Kit), created a 3D horror game for …
En kvalitativ undersökning av inkludering och exkludering i fri lek i förskolan
Examensarbete, avancerad nivå · Södertörns högskola
… was also to find out how children choose to integrate into an already existing game. My questions were: What strategies are used by the children at the preschool when they want to exclude or include each other? How to integrate the children when they want to be involved in an …
En fallstudie med fokus på framställning och slutgiltigt värde
Kandidatuppsats · Linköpings universitet
… the phenomenon 'Gamification', which by some definitions is about implementing game elements into non-game contexts. For example exercise services as Runkeeper and Nike Plus who both are available on android and iOS platforms. This study is mainly about the potential value of …
En spelteoretisk analys av regeringens och Alliansens överrenskommelse gällande betyg från årskurs fyra
Kandidatuppsats · Linnéuniversitetet
… to introduce grades from the fourth year in primary school. Through a game-theory analysis, mainly based in Leif Lewin’s and Jörgen Herman's research on rationality in politics, this study examined the grade debate during a fifteen year period. The primary task has thereby been …
Examensarbete, grundnivå · Linköpings universitet
Whist is one of the most played card games of the world. Though there have been many studies made in the field of game theory, whist is still somewhat of an unchartered territory. In this thesis some methods to obtain an optimal strategy for whist are discussed. Whist belongs to …