Uppsatser om game theory

79 uppsatser · sida 2 av 6

Spelimmersion & död

En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel

Kandidatuppsats · Umeå universitet

… how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside …

Vi kallar personlighetstypen för kreativa dagdrömmare

<em>En kvalitativ studie av professionellas erfarenheter och åsikter kring ungas dataspelsproblematik</em>

Examensarbete, grundnivå · Örebro universitet

… med professionella som arbetar med denna typ av problematik vid verksamheterna Game Over och Theory in Action. Resultatet visade att dataspelsproblematik idag inte har en bestämd definition och att det är ett problem som inte är tillräckligt uppmärksammat. Synen på orsaker till …

Förmedling och framställning av historia i Tv-spel

En analys av den historiska miljön och atmosfären i Red Dead Redemption

Kandidatuppsats · Linnéuniversitetet

This bachelor´s thesis analyzes the video game Red Dead Redemption and the historical use of the environment and atmosphere in the game. The theory and method used is media research and social memory studies. Two questions were asked: how does Red Dead Redemeption convey and …

När spelen blev farliga

konstruktionen av dataspel som ett socialt problem i svensk press 2000-2006

Kandidatuppsats · Lunds universitet

This essay focuses on the construction of so called "computer game addiction" or "computer game abuse" in the Swedish press during 2000-2006. During this period computer game addiction went from an obscure phenomenon to a legit reason for the involuntary commitment of a …

Tv-spel som resurs för religionskunskap

En undersökning om tv-spel som resurs inom dygdetik

Examensarbete, grundnivå · Karlstads universitet

This paper examines the possibilities of using video games as a tool for education of virtue ethics. By comparing learning aspects in Marc Prensky’s theory Digital Game-Based Learning and Aristotelian virtue ethics, this paper tries to look for similarities in how each theory …

Elektroniska spel i tidningsfältet

En studie av recensenters förhållningssätt till dator- och TV-spel

Magisteruppsats · Linköpings universitet

… of critics, newspapers and magazines, in the process ofdescribing computer games and video games as either technical objects or products intendedfor entertainment.The making and ”using” of computer games and videogames originates in small groups ofpeople possessing a lot of …

Art of Balance

In context of complexity

Kandidatuppsats · Högskolan i Skövde

Game balance can be considerd complex - there are many factors that play a role in the perception of balance. This thesis examines complexity, game theory and intution in an effort to disconver more about the perception of balance. The findings are that tactical and strategical …

Ett medium som alla andra?

Folkbibliotekens marknadsföring av TV-spel mot ungdomar

Magisteruppsats · Högskolan i Borås · 2009

… to investigate how Swedish Public Libraries market their activities in video games for youths. It also highlights how the library, on the basis of the unique opportunities of the video game medium, can develop this marketing to build a relationship with youths. The empiric …

Kort speltid ? djupt intryck

spel som hyrfilm

Kandidatuppsats · Blekinge Tekniska Högskola

… thesis was to find out whether or not it was possible to create a high quality game with a short play time which would cause a deep emotional impact on the player. During the course of the project we, with the help of UDK (Unreal Development Kit), created a 3D horror game for …

Kort speltid ? djupt intryck

spel som hyrfilm

Kandidatuppsats · Sektionen för planering och mediedesign

… thesis was to find out whether or not it was possible to create a high quality game with a short play time which would cause a deep emotional impact on the player. During the course of the project we, with the help of UDK (Unreal Development Kit), created a 3D horror game for …

"Ska vi leka?"

En kvalitativ undersökning av inkludering och exkludering i fri lek i förskolan

Examensarbete, avancerad nivå · Södertörns högskola

… was also to find out how children choose to integrate into an already existing game. My questions were: What strategies are used by the children at the preschool when they want to exclude or include each other? How to integrate the children when they want to be involved in an …

Spelifiering

En fallstudie med fokus på framställning och slutgiltigt värde

Kandidatuppsats · Linköpings universitet

… the phenomenon 'Gamification', which by some definitions is about implementing game elements into non-game contexts. For example exercise services as Runkeeper and Nike Plus who both are available on android and iOS platforms. This study is mainly about the potential value of …

Det politiska spelet bakom betygskompromissen år 2015

En spelteoretisk analys av regeringens och Alliansens överrenskommelse gällande betyg från årskurs fyra

Kandidatuppsats · Linnéuniversitetet

… to introduce grades from the fourth year in primary school. Through a game-theory analysis, mainly based in Leif Lewin’s and Jörgen Herman's research on rationality in politics, this study examined the grade debate during a fifteen year period. The primary task has thereby been …

Optimala strategier för whist

Examensarbete, grundnivå · Linköpings universitet

Whist is one of the most played card games of the world. Though there have been many studies made in the field of game theory, whist is still somewhat of an unchartered territory. In this thesis some methods to obtain an optimal strategy for whist are discussed. Whist belongs to …