Uppsatser om game design

96 uppsatser · sida 1 av 7

Spelkomponenter i World of Warcraft

En undersökning om vilka spelkomponenter som är viktigast för spelaren i MMORPG-spelet World of Warcraft

Kandidatuppsats · Södertörns högskola

We have chosen to focus this paper on the importance of game-components in the MMORPG-game World of Warcraft, in order to discover which of them who are the most important and create the biggest motivation to play the game for the players of World of Warcraft. We made this …

Minimalist design for children’s games

Kandidatuppsats · Malmö högskola

The aim of this report is to see whether the graphic design of a game influences children’s will to play games. I am especially looking at minimalist graphic design and how well it works for a game aimed at children age 7-9. Does the style of the game design have any impact at …

Skapande av animationer för interaktiv spelmedia genom motion capture

Kandidatuppsats · Högskolan på Gotland

In this thesis I will propose and test a pipeline for creating in-game animations using motion capture technology, with the aim to export to a 3D game engine, such as UDK or similar. Even though there are already established pipelines for creating in-game animations in the game …

Annons

Spelvärlden som informativt grafiskt gränssnitt

En studie om hur spelvärldens visuella uttryck hjälper ovana spelare att förstå mål och regler

Kandidatuppsats · Södertörns högskola

The diegetic game world places high demands on how it is designed. It is common that game developers wants to create a deeper player immersion and some developers believe to achieve this by integrating HUD elements into the game world. To find out how digital games can rely on …

Spelifiering ? ett nytt sätt att motivera

Kandidatuppsats · Göteborgs universitet · 2014

… more attention. It is called gamification.Gamification is defined as ”using game design elements in non-gaming contexts”, i.e. that game elements usually applied in games, are used e.g. at the work place. Important such elements, or mechanics, are fast feedback, transparency …

Arbetsprocesser inom spelutveckling

En kvalitativ fallstudie som granskar arbetsprocessen hos ett svenskt spelutvecklingsföretag

Kandidatuppsats · Södertörns högskola

Dice is one of Sweden's largest game manufacturers. They have produced a game series called ”Battlefield”, which recently celebrated its tenth anniversary, releasing it gradually over the years. In order to create a game some form of work structure is required. In this essay we …

Flow i fokus

processen att göra ett spel genom research through design

Kandidatuppsats · Södertörns högskola

Starting out as a minor form of amusement, the game industry has become one of the most lucrative andsuccessful in the entertainment business competing against giants such as television, movies and music.As the internal competition within the developer community grows companies …

Spelifikationers potentiella värdeskapande i projektarbete

Kandidatuppsats · Umeå universitet

Digital games are today avaliable on all kinds of different platform. Games and game thinking is also increasingly being applied within non-traditional contexts. This thesis explores the term "gamifiation" which can be defined as "the use of game design elements in non-game …

Det får duga

Game Maker som prototypverktyg, och applicerad speldesign

Kandidatuppsats · Högskolan i Skövde

Rapporten handlar om programmet Game Maker som prototypverktyg, och vänder sig till personer och företag som skulle kunna vara intresserade av detta. Syftet med arbetet var att skapa ett spel i Game Maker, "Ittle Dew", samt skriva om Game Makers egenskaper och egenheter. Spelet …

Battle of Life

Spelprojekt till Swedish Game Awards

Kandidatuppsats · Örebro universitet

… ochtävladei nordens största spelutvecklar-tävling, Swedish Game Awards. I spelet,som vi döpt till Battle of Life, tar sig spelaren an en farlig och oförlåtande värld och måste slåss mot andra spelareför att överleva. Vi förklarar i denna rapport hur vi, under tio veckors …

Interaktiv vittneskonfrontation

Utvecklandet av ett Directorspel för Internet

Examensarbete, grundnivå · Linköpings universitet

… Efterlyst. The task has been to make a page under their homepage, with a game application that’s supposed to be interesting and also have a strong connection to the TV- program. In the first part of the report, the reader will learn about the preparing work that was done before …

Upprustning av miljonprogram

En undersökning om kommunala bostadsbolag

Kandidatuppsats · Karlstads universitet

… how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside …

Budgetens roll innan och efter finanskrisen

Kandidatuppsats

… how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside …

Spelimmersion & död

En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel

Kandidatuppsats · Umeå universitet

… how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside …

Frihet i datorspel

Kandidatuppsats · Umeå universitet

A game designer has to consider several aspects when he or she is designing a game. One of those aspects is the perceived freedom in the game by the player. There exist several methods to facilitate this perceived freedom in the design phase of the game. This thesis presents, in …