Det pedagogiska arbetet inom MSI
Utifrån Bolognaprocessen och UPC
… pedagogical teaching. By doing a qualitative case study on the student at the Computer Science Program we wish to find the answers to our questions.
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Utifrån Bolognaprocessen och UPC
… pedagogical teaching. By doing a qualitative case study on the student at the Computer Science Program we wish to find the answers to our questions.
… problem is modelled using the modelling language AMPL and solved by CPLEX, a computer program for solving linear integer optimisation problems. The result of this work is five suggestions for the set-up found using the optimisation model. The set-ups differ in number of …
… bone-hierarki i meshen som skall användas. Verletimplementeringen programmerades som en grund till en enklare fysikmotor och parsningen och struktureringen av meshen sköttes parallellt utanför fysikmotorn. Rotationsmatriser för samtliga större kroppsdelar, såsom över- och …
… Arbetet har bjudit på ett flertal utmaningar, bland annat seriekommunikation, programmering och protokollavkodning. Examensarbetet resulterade i att kommunikation mellan väderstationen och PLC: n upprättades, och att ett operatörsgränssnitt utvecklades. Operatörsgränssnittet …
Nigeria och FN:s millennieutvecklingsmål
… purpose is also to gain an awareness of how we use modern technology by computers and their notation programmes. The research design of this thesis includes a display of literature related to composing processes. along with an analysis of the writer’s own experiences in the …
Omgivande påverkansfaktorer på svenska snusares attityder
… 100 responses we collected were worked up in a statistic program, SPSS, on the computer. The main models used for the essay and for the questionnaire were the Theory of Planned behavior and the Dissonance theory. Later, theories about rationality, risks and health were added to …
En studie om tv-reklamens påverkan på barn
… during this study were for toys, except one commercial that was for a computer program for kids. Even though most of the children’s descriptions regarding the differences between TV-programs and TV-commercials were vague, the vast majority could explain their opinion on …
en litteraturstudie om fenomenet dyslexi
… programming), The Dunn and Dunn learning styles model and Support from the computer. The results were analysed on the basis of the Labelling theory. The results showed that a lot of people with dyslexia have similar experiences from how it is to live with dyslexia, among other …
… choose educational paths that seem stereotype for the group such as office and computers or the individual program. The counsellors seem, to a great extent, to not focus on the abilities for these individuals but seem to have an ambition to limit their choices after what they …
This report is the written part of a bachelorthesis on the computer engineering program at University of Halmstad. The project was a cooperate project that where done together with Free2move Holding AB. Free2move is a company with eight employees in Sweden and four in Malaysia …
Designing a door to a coffee vending machine
… brought to its end, all material was handed over to the assigner, including a computer model that will be used to manufacture moulding forms. If everything goes as planned, the coffee vending machine will be available on the market during the beginning of 2008. To sum up the …
? anställningsbarhet, forskning och innovation
… integration of mechanical engineering, electronics, control theory and computer science. The word mechatronics was first coined in Japan in 1969, but mechatronics as it is defined above exists almost exclusively in Europe. In the rest of the world certain applications of …
… calculations and exange investments. For compilation of data and design computer programs like Excel and Pro/Engineer was used.
… och vänder sig till barn i åldern fyra till sju år. Det är skrivet i programmeringsspråket Python och använder multimediabiblioteket pygame. Utvecklingen har skett i samarbete med animationsstudion PennFilm AB.
Vi började vårt projekt med grunderna till verktyg för att utveckla spel i 2d. Dessa ämnade vi färdigställa under projektet och med dem utveckla en speldemo. Eftersom vi hade gemensamma visioner om spelutveckling så bestämde vi oss för att samarbeta, och fokusera på våra …