Uppsatser om learning games

42 uppsatser · sida 1 av 3

Datorspel = Lärande?

En kvalitativ studie angående gymnasieelevers attityder gällande datorspel som läromedel

Examensarbete, grundnivå · Uppsala universitet

… as qualitative research, I studied their attitudes towards computer games as a learning tool. Using the indie game Minecraft, the online game World of Warcraft and the simulation game Euro Truck as examples, I have asked high school students what skills they believe can be …

Låt det förflutna tillhöra det förflutna

En studie om datorspel, socialt välbefinnande och kunskapsmässig utveckling

Examensarbete, avancerad nivå · Linnéuniversitetet

… that commercial computer games have on young individuals social comfort and learning progress. As a systematic study of literature, scholarly articles have been analysed in order to illuminate the positive as well as negative effects on social comfort and learning progress that …

"Lets Play!"

En studie av kunskapsöverföring mellan digitala spel och musikinstrument.

Kandidatuppsats · Uppsala universitet

… of digital music games may acquire skills from the games that may be of use in learning to play a real instrument, that is a non-digitally simulated instrument like an acoustic piano. We have used Gee’s theory regarding a possible interconnection between different semiotic …

Annons

Ingenting är sant, allt är tillåtet

En kvalitativ studie om historiska datorspel som Assassin’s Creeds påverkan för det oavsiktliga lärandet och dess pedagogiska möjligheter

Examensarbete, avancerad nivå · Linnéuniversitetet

The main purpose of this study is to investigate the unintentional learning that happens during the use of computer games. With the use of interviews with students in the ages 13-15 who all have played the game series Assassin’s Creed, and then compared them with students who …

Roligt eller lärorikt?

En studie om barns attityder till spel i skola och hemmiljö

Kandidatuppsats · Södertörns högskola

… between children’s point of view when it comes to games focusing on learning compared to those focusing on entertainment. The approached group was children, 7 years old. The study contains investigations and analysis of how these children used games in both school and home …

Tv-spel som resurs för religionskunskap

En undersökning om tv-spel som resurs inom dygdetik

Examensarbete, grundnivå · Karlstads universitet

… of using video games as a tool for education of virtue ethics. By comparing learning aspects in Marc Prensky’s theory Digital Game-Based Learning and Aristotelian virtue ethics, this paper tries to look for similarities in how each theory looks at learning. Prensky’s theory is …

"Jag skulle vilja köpa 1 öra och 1 par lungor"

En innehållsanalys av uppgifterna i ett digitalt pedagogiskt matematikspel.

Examensarbete, avancerad nivå · Uppsala universitet

… research regarding what possibilities digital games possess as tools for learning. Researchers have partly different views on how digital games should be designed to enhance learning, and whether or not games are efficient to use for learning purposes.

Digitaliserade möjligheter för skolan <em></em>

<em>En studie av två spels pedagogiska potential för historieundervisning i grundskolan</em>

Magisteruppsats · Linnéuniversitetet

… are being experienced from. Both games show usefulness regarding historical learning and can contribute especially towards visual aspects and as a complementary material in today’s education. What’s really matter on using computer and videogames as learning materials is what …

Läs

spela!

Masteruppsats · Malmö högskola · 2013

… study of students' beliefs about computer games, fiction reading and learning. This essay is part of a masters degree of pedagogy and investigates the experiences of 10 high-school students concerning playing computer-games-off-the-shelf (COTS) on the one hand, and reading …

Interaktiva, digitala lärresurser

Med underhållning kommer motivation

Kandidatuppsats · Umeå universitet

… in school. With this study we aim to learn more about interactive digital learning resources and how they should be designed to entertain and thereby contribute to motivation. We have identified aspects of educational games that also could be considered when developing …

Minecraft i klassrummet

En kvalitativ studie om elevers och lärares upplevelser av Minecraft i undervisningen

Examensarbete, avancerad nivå · Linnéuniversitetet

… is based upon a theoretical perspective that includes a socio-cultural view of learning, as well as the lines of reasoning in previous research about computer games and learning. As a general approach towards the study, and in a way, a justification of the chosen research …

Sannolikhetsbaseraddimensionering av geotekniskbärförmåga för pålar i grupp

En jämförelse mellan gällande normer och ensannolikhetsbaserad metod

Masteruppsats · KTH

… of digital music games may acquire skills from the games that may be of use in learning to play a real instrument, that is a non-digitally simulated instrument like an acoustic piano. We have used Gee’s theory regarding a possible interconnection between different semiotic …

Prognostisering av sättning frånhög uppfyllnad i Högbytorp

Numerisk?analytisk jäföelse samt uppmäta sätningar

Masteruppsats · KTH

… of digital music games may acquire skills from the games that may be of use in learning to play a real instrument, that is a non-digitally simulated instrument like an acoustic piano. We have used Gee’s theory regarding a possible interconnection between different semiotic …

Hur formas ett inlärningsklimat som är framgångsrikt över tid?

En observationsstudie om fotbollstränares beteenden och träningsaktiviteter

Kandidatuppsats · Gymnastik- och idrottshögskolan, GIH

… to map the extent to which said behaviour matched two specific methods of learning; these being Teaching Games for Understanding (TgfU) and Enhanced Guided Discovery (EGD). Research questions: (1) Do the coaches employ the methods and guidelines, which are outlined in the …