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PixelCity Sharp-X

Jämförelser ur utvecklarperspektiv mellan C++ med OpenGL och C# med Direct3D


This essay serves to illustrate the main practical differences between the popular medium-level programming language C++ (C Plus Plus), and the newer high-level language C# (C Sharp). It will focus on the aspects that are readily apparent to the application programmer, such as differing syntax, constraints and capabilities.It will also feature a similar comparison between the open source OpenGL graphics library, and the proprietary Direct3D graphics library owned by Microsoft Corporation.It will not go into the differences in ?under the hood? mechanics that the application programmer seldom have to consider after having chosen his programming language or graphics API, such as C# being compiled into an intermediate language and is run on a virtual machine where C++ is compiled directly to machine code, or the differing principles of rendering in OpenGL and Direct3D.This is by no means comprehensive, many things have been left out or overlooked.

Författare

Felix Eriksson

Lärosäte och institution

Högskolan i Halmstad/Sektionen för Informationsvetenskap, Data? och Elektroteknik (IDE)

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