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En problemlösningsapplikation för Sveriges schackförbund


The purpose of this project was to investigate whether it was possible to develop a type of application, where users would solve chess problems. The main goal of the project was that there would exist an functional application after the study has ended with which users could solve chess problems on a computer. One subgoal of the project was to create corresponding application for mobile phones. The study was limited to require users to have at least Internet Explorer 9 +. For other browsers, there were no corresponding limitations. The study did not investigated which programming language that really would be best suited for this kind of project. The project was developed in JavaScript and HTML. After completing the study, it was found that such an application could be created. The application has been tested on standard computer with different screen resolutions, and on mobile phones which use Android. On these, it was found that there were no problems with the appearance or functionality.Keywords: JavaScript, HTML, chess, problem solving

Författare

Anders Kleimark

Lärosäte och institution

Mittuniversitetet/Institutionen för informationsteknologi och medier

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