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Datorspel för lekfull och interaktiv teckeninlärning

utvärdering och vidareutveckling av en prototyp


The aim was to evaluate and suggest improvements for the prototype TIVOLI (sign-learning via computer-based playful interaction). The game purposed to give children who need signing as augmentative and alternative communication enhanced signing skills. Three children in need of signs played TIVOLI at home during 4-5 weeks. Data contained parental interviews, Talking Mats interviews, assessment of signing competence before and after the evaluation period and game protocols. One game interaction per child was filmed. Three case studies presented the results which revealed no changes in signing among the children. Deficient sign recognition led to the game failing correct signing attempts. Furthermore, uneventfulness and wait in TIVOLI caused user frustration. There were also positive reactions to the game. Improved graphics, more funny episodes, adjusted wait and a larger repertoire of avatar utterances are suggested for A new TIVOLI, in addition to improved sign recognition and expanded game structure.

Författare

Eleonor Axelsson Johanna Starck

Lärosäte och institution

Göteborgs universitet/Institutionen för neurovetenskap och fysiologi

Nivå:

"Magisteruppsats". Självständigt arbete (examensarbete ) om minst 15 högskolepoäng utfört för att erhålla magisterexamen.

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