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Planet rendering plays an important role in universe visualization and geographic visualization. The recent tools and methods allow better data acquisition, usually with very high resolution. However in computer graphics, there is always the limitation on the resolution of geometry and texture due to numerical imprecision. Not many applications can handle high resolution data effectively.This thesis introduces, Implicit Surface Scene, a level of detail scene management inspired by dynamic coordinate system and SCALEGRAPH? which change over time depending on the current camera position relative to the planet surface. Our method is integrated into Uniview and allows Uniview to render high resolution planet geometry with dynamic texture composition and with a surface positioning system that does not suffer from precision issue.

Författare

Kollberg Louise

Lärosäte och institution

Linköpings universitet/Linköpings universitet/Institutionen för teknik och naturvetenskapTekniska högskolan

Nivå:

"Högskoleuppsats". Självständigt arbete (examensarbete) för att erhålla högskoleexamen

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