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42 Uppsatser om Hero - Sida 1 av 3

Local Hero : En studie av deliberativ demokrati

När ungdomar startar verksamhet som temadagar och antidrogfestivaler för sin närhet och sina jämnåriga skapar de en tryggare miljö. Bara vetskapen om att jag som ung kan göra något åt det som jag tycker är viktigt att arbeta med, kan nog skapa en trygghet hos individen. Vi vet idag att med hjälp av rollspel lär sig ungdomar att förstå olika sociala spel och händelser i samhället. Genom värderingsövningar lär sig unga människor nya sätt att förstå sig själva men också sin närmiljö. Detta ger individen en starkare självkänsla men också en starkare grund att stå på då de arbetar med drogförebyggande arbete.

en kvalitativ analys av Göteborgs-Postens bevakning av ?Etiopiensvenskarna? ur ett dramaturgi-perspektiv

Title: Schibbye och Persson?s Journey: a qualitative analysis of Göteborgs-Posten?s coverage of ?etiopiensvenskarna? from a narrative perspective.Authors: Viktor Eriksson and Max SommersteinSubject: Undergraduate research paper in journalism studies, Dept. of journalism, media and communication (JMG) University of GothenburgTerm: Autumn 2013Supervisor: Mats Ekström, JMG, Gothenburg UniversityPages: 35Purpose: To examine how the narrative-model the Hero?s journey is represented within the Swedish newspaper Göteborgs-Posten?s articles on Johan Persson and Martin Schibbye, two Swedish journalists who were imprisoned while conducting journalism in Ethiopia.Method: A combination of Ethnographic content analysis (ECA) and Compositional Interpretation (image-analysis).Procedure: A strategic selection of articles published in the supplement Skenprocessen i Addis Abeba, in Göteborgs-Posten.Results: The narrative model the Hero?s journey is clearly represented as cultural frames in Göteborgs-Posten?s articles about Martin Schibbye and Johan Persson. The framing of the events are used to simplify the facts and to make them emotionally accessible.

Sida vid sida för rättvisans skull : En studie av Sveriges främsta journalister på film ur ett genusperspektiv

The last ten years two major movies about journalists have been made in Sweden; Sprängaren and Män som hatar kvinnor. This study has looked closer at the Heroine Annika Bengtsson and the Hero Mikael Blomkvist from these two movies. Since movies do have great influence on how we see the world it is important to find out how these characters are being portrayed. Also, in a time when journalism is about to become a female dominant occupation it is relevant to see how the female journalist compares to the male. It is important to ensure that the films do not give a wrongful picture of male and female journalists.

Colombianer på bioduken : Representationen av tre Hollywoodproducerade actionfilmer

The purpose of the thesis was to analyse three action films; Collateral Damage from 2002; Clear and Present Danger from 1994; and Scarface from 1983, in order to see how Colombians are represented in these movies.The action genre comprises of different stereotypes where the Hero and the villain are represented in conjunction to each other. The analysis is about the way the films content and form are used to uphold the representation of Colombians, but also the villain and the Hero more generally.Critical Discourse Analysis was used, as main method, and the concepts of denotation and connotation guided the analysis. The main conclusion is that the three movies reproduced an already established collective stereotype of Latin Americans, stereotype that includes both Colombia and Colombians..

Hur skapar jag ett spel där spelarens huvudsakliga sysselsättning är att måla? : Reflektioner kring arbetet med spelet ?Art Hero?

Det här arbetet behandlar frågan: ?Hur kan illusionen av att vara en skicklig renässansmålare förmedlas i ett spel och vad är en lämplig arbetsmetod för att uppnå detta?? Metoden jag använde för att ta reda på detta var att utveckla spelet Art Hero som låter spelaren måla en förenklad version av några av historiens mest kända verk. Knepet är dock att det inte är den förenklade versionen som träder fram under penseln utan originalverket. Den arbetsmetod jag utvärderade är något som jag kallar ?improviserande produktion?.

Spelet om spelandet : En medieetnografisk studie av barns dataspelande på en fritidsklubb

AbstractTitle: The game of playing: A media ethnographic study of children playing videogames on a Swedish after school recreation centre. Spelet om spelandet: En medieetnografisk studie av barns dataspelande på en fritidsklubb.Number of pages: 46Author: Peter BrandbergTutor: Amelie HössjerPeriod: Spring term 2008Course: Media and Communication studies DUniversity: Division of Media and Communication, Department of Information Science, Uppsala UniversityPurpose/Aim: The aim with this study is to describe how children play video games in an everyday context. In this study this context consists of a Swedish after school recreation centre. By combining three different aspects on the activity this study tries to understand how both the video game and the social and cultural context in which the activity takes place in influences it. This by taking one analyse of the specific game that the children played at the time of the study and how the overall environment is structured into account.

Ungdom. Seriehjälten prins Valiants tidiga äventyr 1937-1938

This study deals with the Adventure Comic Prince Valiant, written and designed by the Canadian artist Harold R. Foster. Focus is on the first two years of publication 1937-1938, where the Hero is pictured in his Adolescence. This gives the title of the study: Youth. Earlier writings in the USA on this topic, have concentrated on the artist and less on analyses of the comic itself.

Hjältar och förebilder : en studie av äventyraren och hans inspirationskällor

The purpose of this essay is to examine how the adventure is accomplished as a project, and how this is vindicated, through science or by other means. The scientists of today are not seen as adventurers or Heroes, at least not as they used to, but this image lives on as a sort of role or social institution, that can be used by anyone and in any purpose. These roles could be seen as a type of rules for the modern adventurer, and act both as a limit or a possibility. This essay compares two North Pole travelers, Ola Skinnarmo and Salomon August Andrée..

Den eventuella könsneutraliteten i DMTm

Denna studie ville undersöka om en viss bild i det perceptgenetiska testet DMTm (Defense Mechanism Technique modified) kan vara på väg att bli omodern. Flickan i bild K1 (som visas för kvinnor) skulle idag kunna misstas för en pojke. En design med två beroende grupper på 30 män i varje användes. En grupp såg M1-bilden med en pojke och den andra såg K1-bilden med en flicka. Syftet var att undersöka om det fanns någon skillnad i gruppernas förmåga att korrekt kunna identifiera barnets kön.

Identitet, identifikation och kulturella skillnader i animerad film

This essay examines an excerpt of the wide range of animated films that our children has access to in Sweden today.It takes up questions about what kind of messages the films are delivering, if there are certain patterns that are being followed, differences between the films relating to the cultures where they?re from, but above all, what the Hero is about and what kind of shape he or she assumes. The film analyses that are being made are anchored in two theoretical investigations; one about how children are influenced by-, and how they use, the stories that are being told in films to develop their own identity. The other one treats classical and traditional patterns and genres in stories..

Hero Battles: utveckling av ett textbaserat webbspel

Denna rapport beskriver utvecklingen av ett textbaserat webbspel från idé till en fungerande produkt. Den förser läsaren med en översikt av speldesignern, beskriver några av teknikerna som använts och diskuterar några av de viktigare lösningarna lite mer på djupet. Målet med projektet har varit att utveckla ett textbaserat webbspel som utgår från grunderna i ett sports management spel blandat med fantasyinslag. Tekniker som använts under projektet är framförallt PHP (scriptning) och MySQL (databas) för att skapa en dynamisk webbsida som använder XHTML för strukturen och CSS för presentationen. Resultatet är ett grundläggande fungerande spel som kan spelas i de flesta webbläsare och fungerar som en bra grund för fortsatt utveckling..

En vacker död : Manlighet i fyra japanska samurajfilmer

AbstractA beautiful death ? Manliness in four Japanese samurai moviesThis thesis deals with the samurai and his portrayal in Japanese historic movies and what kind of messages he conveys in form of masculinity to theater audiences. Four movies were chosen, two from the 1960s and two from the 2010s. The reasoning behind this was to look at two eras of samurai movies and if possible try to see differences between them. The history of the samurai, being a man and woman in modern Japan, R.W Connell and famous Japanese authors from different time eras acted as tools to try to answer the questions in hand.

Konstruktion och design av två glassförpackningar i kartongkvaliteten Frövi Light

This degree project was made in cooperation with AssiDomän Frövi and Charlotte Andersson and the main objectivehas been to create to ice cream pacbges from 250 gsm Frövi Light board. The paekages are intended to be easilyresealable while decreasing in size together with the ice cream. The project also describes the food packaging labelsand symbols currently present in the European common market.Both capsules utilize a separate lid for resealing. One of the paekages (Capsuie A) is indended to be cut along withthe ice cream and thereby decrease in size. The other one (Capsuie B) uses a series of flaps for contracting and expandingwhich enab1es adjusting of the size without cutting the package up.The design for Capsuie A is created both as a series of flavours with a super-Hero theme intended for children andwith a colfee flavour for a maturer audience.

"I had to become my own hero" : En utvärderande studie av träningsapplikationen RunKeeper

Being physically active plays an essential role in ensuring good health and well-being. Motivation is a key factor for maintaining a healthy lifestyle and together with the help of today?s modern technology, facilitating new innovative approaches has made it easier to motivate people towards regular physical activity. This study aims to examine how a training application can increase motivation and how behavioral change occurs when using a training application. Qualitative data collection methods such as interviews and observations have been used in this study.

Kärleksgudinnor och machomän : Hur kvinnor och män framställs i bilderna i konfirmationsboken Via Mystica

The purpose with this thesis is to analyse images in the confirmationbook Via Mystica from a gender perspective. By using two different ways to analyse the pictures, a content analysis and a semiotic picture analysis, the result was as follows: The pictures of men an women fortifies the construction of gender. The girls in the pictures are represented as caregivers and comforters, while the boys are represented as strong and tough. The four pictures from the semiotic picture analyses showed how easy it was to categorise the men and the women in the photos in opposing stereotypes. The women are percieved as weak and submissive while the men were either strong criminals or a strong Hero.

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