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897 Uppsatser om XHTML Mobile Profile - Sida 36 av 60
Referenssamtalet med barn : förhållningssätt och bemötande. Fem intervjuer med barnbibliotekarier
The aim of this study was to examine the social relationships between children and librarians during reference interviews. Using qualitative interviews with five children's librarians I illustrate attitudes and behaviours during a reference situation which take place in psychological, social and even in pedagogical contexts. The literature review comprises studies of the reference interview with children and youth, a description of interpersonal communication and finally social interaction and dialog between teachers and pupils. The main result of this study was the demonstration of a dichotomy in modes of interpersonal communication. In one mode, the social frame is emphasized.
MoSync för multi-plattformsutveckling till smartphones
Det här är ett examensarbete som är utfört på uppdrag av Meal Planning Concepts AB. Målet var att utveckla en native multi-plattformsapplikation till smartphones och surfplattor som skulle fungera på Android och iOS och dela databas med deras nuvarande webbsystem. Funktionaliteten skulle vara baserad på den som fanns på deras webbsida. Applikationen utvecklades i MoSync som är ett ramverk som klarar utveckling till multiplattform. Examensarbetet gick också ut på att utvärdera MoSync under projektetsgång och presentera andra liknande verktyg och hur de förhöll sig till MoSync.
Vem är jag? : En jämförande studie i presentation och självrepresentation
Today's young people increasingly tend to sit at home and relax, instead of being out and meet friends. This is based on my observations from my experience as a teacher. They are more and more in front of their computers and living their lives through their various Internet sites. There I was, stuck on how they behave in their environment, both private and public but also to their friends and their families versus their "internetlife". Young people are more and more at home and even the daily discussion are now placed on the internet instead of face to face communications or on the phone.This essay deals with the subjects selfrepresentation and self-identity that Erving Goffman handled in his bookThe self in everyday life respectively Anthony Giddens in Modernity and Sef-Identity.
Är det möjligt att förutsäga utfall av cochleaimplantation hos barn med auditiv neuropati spektrumstörning? ? En litteraturstudie
Auditory Neuropathy Spectrum Disorder (ANSD) is a collective term for a specific form of hearing loss within a heterogeneous population of patients with mutual audiological test-profile. Cochlear implantation in children with ANSD has been found to result in good outcomes. Previous research, however, has shown the existence of a subgroup of children with ANSD who do not benefit from cochlear implantation but instead are in need of alternative methods of communication. The aim of this literature review was to examine the possibilities to predict outcomes of cochlear implantation in children with ANSD by pre-, intra- or postoperative examinations/measurements and thereby evaluate in which cases cochlear implantation is an appropriate intervention within this group of patients. The material consisted of 10 scientific papers published between 2007-2014.
Letar Svenska kyrkan på rätt ställe? : - en kritisk diskursanalys av Svenska kyrkans reklamkampanjer
AbstractAim: The aim of this essay has been to study how the Swedish church has created the image of their religious activity through media. This has been by studying the three commercial campaigns launched by the Swedish church during the years 2000, 2001 and 2003. Questions asked are: How has the Swedish church chosen to profile it self? Which discourses can be recognized in the campaigns? Which messages has been communicated through the campaigns? How has these discourses created the image of the Swedish church?Method: The methodological framework is critical discourse analysis inspired by Norman Faircloughs? three-dimensional model. Thirteen images all part of the campaigns are analysed using a semiotic method.
Affärsmodeller och Strategier i Apples Appstore
Apple has since their launch of the Iphone series created a billion dollar business with the market place Appstore. Third-party apps have disrupted the mobile industry, attracted a high number of developers and set the standard for the industry. Despite success, this market has yet not been the topic of any academic study, a fact that makes this thesis important. Under the assumption that apps can be regarded as a service, traditional service marketing theories have been applied with the research goal to map existing business models, evaluate revenue potential and understand best practices of marketing techniques. A series of qualitative interviews with representatives from the difference business models, backed by secondary data describing the domain shows how the Appstore has evolved over time and which marketing practices that appear successful.
Vägen mot en guideapplikation : Designförslag till en guide i kulturhistorisk miljö
Detta projekt har skapat en design till en applikation, vars mål är att få människor i närnatur och samtidigt möjliggöra för dem att lära sig mer om den kulturhistoria denna natur har att bjuda.I projektet har designen till en guideapplikation för användning i miljö med kulturhistoriska arv undersökts och tagits fram. Projektet är en fallstudie och använder ramverket Minnesmark som en grund för designen.Designen är framtagen genom att använda en målinriktad designmetod och designprocess av Goodwin(2009). Med detta menas att personor och scenarier har varit de främsta verktygen för att generera krav till designen. Krav baseras även på ramverket Minnesmarks möjligheter och begränsningar. Vidare krav kommer även från intervjuer med två olika guider.En första design; en prototyp, utvärderades av åtta personer för att förbättra designen.
Hej, kom spela med oss! (Hi, come play with us!)
People play games now more than ever before. While the digital gaming industry dominates the market, boardgaming has been living in its shadow. Board games offer a physical tangibility and a social experience that can be found in few digital games.
How do we create a tool that further builds upon those strengths?
The purpose of this study is to examine the possibility of developing a service that consists of an mobile application and board game events to promote social face-to-face interaction. Focus has been on the social face-to-face interaction in the context of a board game session.
Responsive web design : En studie i hur designkonceptet påverkar användbarheten hos en webbplats
The main topic of this thesis is to evaluate the impact on the usability of web pages when using responsive web design, a concept for developing web pages whose design adapts to the screen size being used. This is done by creating a responsive prototype based on an existing web site. A number of usability tests are conducted on the two versions of the site in order to compare the time to complete the tests and to observe the behaviour of the test participants. The tests are conducted on desktop as well as on mobile devices with varying screen size.The number of test participants was relatively low, and so the quantitative result is not statistically valid. However, the conclusion is that the most effective combination is to use either of the sites on desktop format.
Riktlinjer för mobil applikationsutveckling
Marknaden för mobila system har utvecklats enormt snabbt de senaste åren. Idag är det ett område med en allt större omsättning och det har vuxit fram som en helt ny gren inom Software Engineering. Utvecklare av mobila applikationer står ständigt inför en utmaning när det gäller att välja vilket mobilt system man ska satsa på när man utvecklar applikationer. Valet av system kan vara helt avgörande för om man hittar rätt målgrupp av konsumenter och därmed kan generera tillräckligt med omsättning för att driva lönsam utveckling av applikationer. Det räcker inte att enbart kolla på vilket system som har mest användare eller vilket system som genererar mest omsättning, utan man bör noggrant överväga de förhållande som gäller för just den applikation som ska utvecklas.
[demos.v1.0] till [demos.v2.0] : En fallstudie av modifierbarhet
This report is an examination paper in computer science at University of Växjö. The report will focus on the possibility to create adaptable systems and to cost calculate the work needed to modify a system to meet new demands. A project [demos] developed by Interactive Institute studio [12-21] in Växjö is the starting point in our work. They have during a period of two years developed a prototype of a system which intends to get youth and democratic selected representatives a communication platform where they may communicate with SMS. Today they are in a position when they want to develop the system for other user groups with slighter different purpose and to do that they need a more flexible system.
SMS i TV : ett sätt att skapa interaktion i TV?
The purpose with this essay is to examine the phenomenon SMS in TV. Partly by identify the communication process behind the phenomenon and partly by describing it in a editorial and technical point of view. We have analysed the communication process regarding scientific theories in communication, interaction and convergence. With a qualitive approach we have fulfilled four interviews and two small ethnographical field observations. Objects for the interviews and observations have been two Swedish produced debate-programs, broadcasted in TV; Diskus in TV4 and Debatt in SVT2.
Mobilapplikation för taxibeställning : Att ta taxibeställningar till nästa steg
This report is going to be focusing on the development of a promotion page and login system for the web production company Adoreyou. The promotion page and login will be parts of a new taxi application for iPhone that lets the customer book a taxi and drivers manage the requests from the customers.Taxi application?s that let customer?s book trips are nothing new but they are constantly being explored and developed. The most common practice is to let the customer fill in from what address he or she wants to be picked up and to where he or she wants to be taken. Then the price is set in the application depending on the distance and most likely other factors like weekday and time.
Varför och hur integreras medier med svenskämnet? : En kvalitativ studie av tre pedagogers uppfattning om inkluderande arbetssätt
This essay is about why and how the media is integrated with Swedish as a subject. The purpose of the study is to investigate if the teachers who use different media when teaching Swedish consider that this pedagogy develops the students? learning. I also aim to find out if there are any differences and/or similarities between the teachers.To fulfil the purpose I have done a qualitative study with three teachers who work at a school. I have focused on following issues: How, when, where and why do the teachers use media when teaching Swedish?The investigation shows that media is popular today and it is becoming more so all the time.
Agroprotein som fodermedel till slaktkyckling
Destillers dried grains with soluble (DDGS) is a by-product when producing ethanol. DDGS from wheat has a high crude protein content and a good amino acid profile, which makes it an interesting feed ingredient for poultry. The disadvantage of feeding DDGS from wheat to poultry is that it also contains a high fiber content that chickens don?t have the ability to break down. Lantmännen Agroetanol has developed a new protein feedstuff from DDGS by extracting wheat protein from DDGS, the product name is Agroprotein SD.