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211 Uppsatser om Voxel engine - Sida 7 av 15

Implementation av en renderare för Agency9

The visual complexity in real-time applications, like computer games, is increasing with customer demands on vissual apperance. This trend is supported by even better graphics cards from the hardvare industry. This must be taken into consideration when the architecture of a new graphics engine is to be designed. The engines renderer is responsible of generating a picture of scene data. The renderer must cope with increasingly more complex scenes, and must be able to render them depending on available hardvare capasity.

Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3

In game development, performance is everything and the Playstation 3 provides a unique platform for utilizing parallelization of code to achieve extremely high performance. In this master?s thesis the issue of animation with smooth skinning is migrated from being a GPU process to becoming a parallelized and 358% faster process. This method is incorporated in an existing commercial game engine and integrated in a currently in development title for the Playstation 3. An in-depth study covers parallel processors, the CELL processor, used in the Playstation 3, and how contemporary industry leading game developers are utilizing the same unique architecture to increase their own games? performance..

Konceptuell design och utveckling av hybridfordon

This report covers the conceptual design of a new one person hybrid vehicle that is to be fast and convenient to drive on the roads. The vehicle is most of all supposed to be used as a commute vehicle but can also be used at other occasions as well.During the work with this project the group has focused on three larger areas, the outer design (body), wheel chassis and an ergonomically designed interior. The group was not able to just create these parts in 3D to get a trustworthy vehicle, hence number of other components and details were also created to get a better entirety.The outer design starts with idea generation and sketches and ends with a 3D model which is rendered to show how the final product is going to look. The design of the body has been going on during the entire work process due to new ideas and improvements that seemed interesting and had to be changed.The wheel chassis also started with idea generation, research and sketches. It ended up with a simulated 3D model which later on was mounted on the vehicle body to show how the vehicle is going to perform during usage.

Felrapportering av datakonvertering

Projektet Connect hos Sandvik system development efterfrågar en applikation för att lösa rapporteringen av sina datakonverteringar mellan olika system. Systemet som data konverteras till är PeopleSoft, som är ett av Oracels databassystem. Applikationen skapas med hjälp av diverse verktyg som finns integrerade i PeopleSofts egna verktygspaket PeopleTools, där PeopeCode som är PeopleSofts egna programmeringsspråk inkluderas. Applikationen genererar en rapport innehållande tre delrapporter, varav en delrapport på fel och avvikelser som skett under en konvertering, en delrapport där data innan och delrapport med relevant data gällande en konvertering..

Styrning och nödbroms av ModuLith

The purpose of this project is to get a fully functional, automatic steering system and a variable breaking system with an emergency breaking function to an off road vehicle. This off road vehicle is supposed to work as an aid in military situations. A team of two, Sebastian Attervall and Nichlas Gustafsson, got an order from Jonas Nyårds and the PreeRunners Project to construct a steering system that could manoeuvre an off road vehicle without any human involvement. To make this possible the vehicle would be guided by onboard sensors, cameras and computers. The team where also assigned to construct an automatic breaking system, there also no human would be involved.

Tjejers kontakter på Internet ? En kvalitativ studie av unga tjejers erfarenheter av och tankar kring sociala kontakter på den virtuella arenan.

Syftet med denna undersökning har varit att undersöka och få förståelse för 16-åriga tjejers erfarenheter av och tankar kring sociala kontakter på den virtuella arenan. Frågeställningarna vi utgått ifrån handlar om vilka erfarenheter unga tjejer har av sociala kontakter på Internet, vilken betydelse dessa kontakter tillskrivs samt om tjejerna framställer sig på olika sätt på den virtuella arenan, och i så fall hur. Empirin samlades in med hjälp av två fokusgruppsintervjuer med totalt 12 tjejer i 16-års ålder. Fokusgrupperna genomfördes med elever från en friskola i Göteborgs centrala delar. Våra teoretiska utgångspunkter för analys av den insamlade empirin var Erving Goffmans dramaturgiska perspektiv och Al Coopers teoretiska modell The Triple-A-Engine, vilken sedan utvecklades till modellen The Quin-A-Engine.

Applikationsutveckling i språket Objective-C för iOS

Applications for mobile devices, also known as apps, are today the backbone of a huge market where the company Apple is one of the key players. Apple develops, among other things, handheld electronic devices, which are powered by the operating system iOS. Through iOS, millions of customers get access to Apple?s App Store.During a period of two months, an app in the form of a game has been developed for iOS in the programming language Objective-C. The user of the app is presented intuitive menus and interactive graphical objects that seemingly obey physical laws.

Hållfasthetsegenskaper i gjutjärn : tensile properties of cast iron

In the last few years people have become more and more aware of how humanity is affecting the climate. In the direction of reducing the greenhouse gases is to design engines with higher tensile properties and reduced weight, in order to achieve lower fuel consumption and cleaner fuel incineration in today's truck engines.In order to achieve these requirements it?s necessary to increase the combustion pressure in the engine. This requires higher tensile properties and high thermal conductivity of the engine material. The department of Component Technology at the University of Jönköping in collaboration with Volvo Powertrain AB, Scania CV AB and DAROS Piston Rings AB has been commissioned to develop this material and to find knowledge of material properties used in truck engines and piston rings used for marine applications.The purpose with this work is to analyze the tensile properties of a series of cast iron, cast under different metallurgical conditions.Four different series of cast irons have been analyzed from four points of view, carbon concentration, nodularity, amount inoculation and cooling rate.After the tensile test all specimen data was analyzed in a mathematic calculation program called Matlab 2006a.

Integrering av 3D-fysikmotor i simuleringsramverk för telekrigdueller

Syftet med det här arbetet har varit att välja ut och integrera en lämplig fysikmotor med öppen källkod i simuleringsprogramvaran EWSim på Totalförsvarets Forskningsinstitut (FOI). EWSim är ett ramverk för duellsimulering i olika telekrigsscenarier. Teorin bakom fysikmotorer och några vanliga tekniker för fysiksimulering har beskrivits kortfattat. Tre fysikmotorer har presenterats och utvärderats med avseende på lämplighet för integrering i EWSim.Fysikmotorn Bullet valdes ut och integrerades i simuleringsprogramvaran. En av de huvudsakliga slutsatserna av arbetet är att fysikmotorer som Bullet mest kan bidra med ökad visuell realism i EWSim.

Motviktsslungans dynamik : En analys av medeltida konstruktionsråd för mekaniskt artilleri

 AbstractThis Master?s thesis analyses the dynamics of the medieval counterweight lever engine, ortrebuchet, a type of mechanical artillery. The purpose is to study the differences between different types of these machines, and see if computer simulations can be used to validate preserved advice on construction. Simulations include machines with a fixed counterweight, a hinged counterweight and a combination of both counterweights.Due to the almost complete lack of archaeological finds and insufficient historical source material there are still, after more than a century of research, many unanswered questions concerning the design and performance of these machines.The present study is based on an analysis by Jahsman (2004). A more detailed mathematical model employing Coulomb-friction is used.

Skapande av animationer för interaktiv spelmedia genom motion capture

In this thesis I will propose and test a pipeline for creating in-game animations using motion capture technology, with the aim to export to a 3D game engine, such as UDK or similar. Even though there are already established pipelines for creating in-game animations in the game industry, they are not of public knowledge and dissemination of information is hindered by the severe NDA (non-disclosure agreements) imposed on the studios and artists. I will therefore use my experience with game production and as a student, to research and propose an optimal pipeline for developing in-game animation that may be used by other students, researchers and independent game developers. The methodology used to test the pipeline will be a case study based on the student project Synergy, which I am developing with other third year students also attending the Game design Education at Gotland University..

USB lösning för Digital Telemetri Mottagare

Syncore Technologies har tagit fram en digital telemetri mottagare som använder sig av USBperiferi anordning som ska kunna etablera oavbruten kommunikation mot sin värddator.Den tidigare designen av USB applikationen till digitala mottagaren är utvecklat av ett annatföretag. Problemet med den designen är att den kan stanna av under överföringen. Ett krav förden nya designen av USB gränssnittet är att den ska kunna etablera ett konstant data flödeutan att under en längre tid stanna av mitt under överföringen. Syftet med detta arbete är attordna en stabil överföring mellan mottagare och dator. Gruppen har valt att användanuvarande kretsuppsättning och utveckla egen mjukvara.

Energieffektivisering på Vista

Sweden has distinct seasons with cold winter and temperatures down to minus 25 ?C andpleasant summers with temperatures above 20 ?C. During spring and autumn there could becomechallenges with precipitation. The diverse climate in Sweden affects many homeowners. For thepeople living in leisure boats and permanent housing boats the seasonal changes are clearlyimpacting their economy and the indoor climate.

Adaptiv katalysatormodell för reglering

This master?s thesis describes the development of a model of the catalystsystem aiming at control by an MPC. A well functioning model, which is suitable in control purpose, is important while emission legislation become more and more hard to fulfill for the car manufacturers. Much research has been done in the field of physical modeling of the system, but in this work a linear adaptive time discrete ARX-model is developed and validated.The systems tendency to change its dynamic during usage implies that the model must be adaptive. The developed model proved to be well functioning and shows promising conditions for the MPC design.

Implementering av lean i ett gjuteri med låga volymer och hög variation

Valmets own foundry in Karlstad has during a long period of time had problems being profitable. The goal today is to turn this around. Today there are three different productionlines; engine blocks, Yankeecylinders and components for the wind turbine industry. This master thesis has focused on examining if value stream mapping is a useful tool to use in a foundry, and therefore outside the typical manufacturing industry. The target has also been to evaluate if there is a possibility to improve the flow in the foundry and also the results.During the 20 weeks this work has been done at the foundry data has been collected and analyzed.

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