Sökresultat:
2164 Uppsatser om Visual koncept - Sida 60 av 145
Skapa kreativa möten : En visuell gestaltning av situationer och funktioner runt ett community table.
This work is a study in how I as a designer can create the conditions for people to work, socializing and refreshments at one place. A place that encourages creativity, where I made a suggestion at a community table designed for Urban Deli?s new business. By visiting various similar sites I have identified what I think is important in an environment like this and then gave an answer to it in a visual form.A cafe-office will draw lots of different people. Which guests come here to work? Residents, freelancers, but also those who may want surrounded by a new creative work place and maybe leave their regular offices for a day at Urban Deli.
Drömkök åt alla : Världens mest prisbelönta webbkampanj
Målet med uppsatsen var att se hur man producerar fram en reklamkampanj, framför allt hur man gör det för första gången samt hur retoriken kan bidra till ett lyckat koncept. Vilka förutsättningar krävs? Arbetar man på ett annorlunda sätt? Vilka medel använder man för att få en framgångsrik reklam? Detta har undersökts genom att intervjua personer som varit med och producerat den prisbelönta och världskända reklamkampanjen från IKEA ?Drömkök åt alla? ur ett retoriskt perspektiv. Resultatet visar på en resa rätt i tiden i hur man med ny teknik får fram något helt unikt..
En kollektiv retorik : Om konst och kvalitet i fanart-communities
The main purpose of this essay is to study ideas concerning the concept of ?art? within the discourse of the exhibition space that is part of a fanart community. In order to do so I have used a hermeneutical and to some extent structuralistic, discourse analysis. I have examined structure and rhetorics in two established and popular communities, Fanart-Central and deviantART.My conclusions states that personal ideas regarding artistic value are undermined the joint policies, because of a collective rhetoric somewhat inherent in the community structure.When a lot of works are being based on internal knowledge of symbolics and historical narratives, this may to some extent have consequences where unfamiliar observers might fail to notice elements of possible significance. Moreover, certain interests in keeping a united front of ?quality art? may also affect a general idea immediate to what signifies fanart.
Werv Magazine : layout och koncept av ett nytt livsstilsmagasin för tjejer inom brädsporter.
Currently there is no Swedish boardsport magazine for women. In this degree project a prototype of a new lifestyle magazine for women in boardsports has been created. Through a magazine study and a targetgroup survey we have found a magazine concept and suggestions for the magazine content. A digital 96-page prototype has been created. The feedback from Anders Neuman-Östberg, the experienced editor in chief of the Swedish boardsport magazine Transistion gives the project report the needed credibility.The overall response from all the people involved in the making of this prototype has been positive.
Fria Ventiler : Olika ventilstrategiers effekt på cylinderströmning, emissioner och prestanda i en heavy duty dieselmotor
En del fjällvandrare tycker att det är för tungt att gå med en stor ryggsäck, ett problem som har givit upphov till en idé om ett avlastande hjälpmedel. Företaget Prodelox AB har sedan tidigare påbörjat utvecklingen av detta hjälpmedel. Under detta examensarbete har ett koncept utvecklats med den initiala studien som utgångspunkt. Produktens grundidé är i dagsläget sekretessbelagd och kommer tyvärr inte att redovisas i denna rapport.En användarstudie genomfördes vilket resulterade i en kravspecifikation, produktens definition, samt en djupare bild av fjällvandring och andra friluftsaktiviteter. Denna djupa inblick möjliggjordes med hjälp av context mapping-metoden.
"GODNATTSAGAN - Vart tog den vägen?" : En undersökning av småbarnsföräldrars aktiviteter tillsammans med sina barn.
The overall purpose of this essay is to come to a deeper understanding about videos in the Youtube beauty community by using a mixture of qualitative and quantitative methods. By answering the main questions of the essay which are; What quantitatively measurable components are there in the videos that can be seen as contributing factors leading to the fact that some generate more views that others?; Is there a set mold for success containing certain aspects that a video must have to stand out?; What correlations can be found between the two categories of analysis and how do these potential correlations affect the popularity of the video? and What effects do specific components on the level of popularity of the video?, we?ve been able to distinguish differences as well as similarities on both qualitative and quantitative levels. We have also seen that using the two methods together have enabled us to reach more profound results. The main result that we have found on a quantitative level is that there are obvious correlations between a high level of popularity and a good visual quality.
Se men inte röra : Röntgen som verktyg i dokumentation av historiska stoppningar.
How can we use modern X-ray technology to raise awareness of the information that is hidden in historic upholstery? The materials and techniques add information to the history object in question and about a profession that is sparsely documented in our country. The knowledge we have today has largely been obtained by studying damaged upholstery, or by removing the show cover and upholstery, a technique which involves high risk of damaging the upholstery. X-ray technology offers a non- intrusive way to examine historical upholstery.Through case studies, I examined four artefacts. The artefacts went trough an inititial visual exam before being transported to The National Heritage Board in Visby where they underwent a thorough X-ray exam.
Spelvärlden som informativt grafiskt gränssnitt : En studie om hur spelvärldens visuella uttryck hjälper ovana spelare att förstå mål och regler
The diegetic game world places high demands on how it is designed. It is common that game developers wants to create a deeper player immersion and some developers believe to achieve this by integrating HUD elements into the game world. To find out how digital games can rely on the design of the game world, we performed user studies on beginners who have very limited experience of playing digital games. By observing the beginners, we could discern the visual aspects in the diegesis that helps players understand the game rules and objectives because the beginners won`t make their choices based on previous gaming experiences. If players encounter a variety of difficulties to understand the rules of a game, then it will less likely be a successful game.
Motivationsfaktorer inom idrott och hälsa : En undersökning om elevers motivation
Underökningens syfte är att se vilka faktorer som påverkar elevernas motivation i idrott och hälsa. Detta har gjorts genom en kvalitativ intervjustudie med sex elever som av frivilligt intresse anmält sig till att delta. I bakgrunden visas tidigare forskning om motivation. Det presenteras bland annat olika koncept som motiverar eleverna. Teorin som kommer användas i undersökningen består av Maslows motivationsteori och behovshierarki.
Nyhetsgrafikens utveckling
This bachelor thesis examines and discusses the question: "How can graphics for
newscasts be adapted to follow technological developments in various media and
increase its informative quality?"
The work was performed on Swedish Television's own graphic department, SVT
design in order to examine how news graphics need to be developed to follow the
technological changes in media.
The production resulted in a news graphics concept divided into three parts.
Two of the sections show examples of how graphics can be adapted according to
platform and the third section shows examples of news graphics that are
produced at SVT Design by me. The bachelor thesis focuses on the development of
technology in the media and examines areas such as interactive solutions, news
graphics and the traditional television media..
Utveckling av ett centraliserat informationssystem
CML Data AB is a small IT-company that offers complete IT-solutions adjusted to the needs of the customers. It is hard for the employees to bring all necessary papers, files and software when visiting a customer. They also have difficulties planning their daily work and to keep track of each other, because of the lack of a shared calendar.The purpose of this report is to answer the following questions:- How do you develop a centralized information system for CML Data AB where it is possible for the employees to gain access to files, plan their days and where the customers can get access to relevant information?- How do you develop an information system that is easy to manage?- How do you make it easier for the employees at CML Data AB to update their homepage?We discussed the problems and the future information system with the employees and were able to establish a set of needs and requirements which we then used as a foundation during the software development. We used user centered system design during the whole process and focused a lot on usability and interaction design.The project resulted in a stylistically pure and user friendly portal.
Energikartläggning och energieffektiviseringsåtgärder i Zoologen på Göteborgs Universitet
The question of excessive global energy use needs to be solved. All energy production and usage have negative environmental impacts, which are best solved by reducing energy consumption and by using energy more efficiently. A large part of the Swedish energy use is concentrated to the building sector and to reduce the total energy consumption real efforts need to be made to make buildings more energy efficient.The aim of this study was to investigate how energy is used in one of Göteborg University?s buildings and to find measures that can be taken to improve its energy efficiency. The chosen building Zoologen, is used for research and education.The main method of the study is computer simulations of the present building and of possible energy reducing measures to be made in the future.
Abakus-något att räkna med? : En studie av räkneramen abakus användning bland elever med grav synskada i årskurs 1-6
Syftet med studien är att undersöka lärarstudenters matematiklärarutveckling under VFU. Studenternas egen uppfattning om vilka faktorer som är avgörande för deras utveckling står i fokus. Metoden för studien är kvalitativa intervjuer. Sådana genomfördes med 4 lärarstudentgrupper. Den teoretiska delen av studien lyfter fram lärares socialisation in i yrket och lärares kunskap.
Gränslandet mellan skola och arbetsliv
This degree project documents the meeting of four high-school students with working life before and during the practical training period, which is a mandatory part of the Swedish media curriculum. We looked into practical training, which we qualify as the crossroads between school and working life, from a student?s perspective. We chose to approach the problem theoretically via hermeneutics and we used the case study method for our field research. The foundation of our pre-understanding of the media curriculum?s practical training period lays on previously published research, the study of specialist literature, own experience gained during practical training and teaching experience at high-schools as well as a pre-study we carried out.
When I grow up : En retorisk och semiotisk studie om ansvarsretorik hos Svenska Spel, angående minderåriga.
This essay is a qualitative study of the Swedish joint-stock company Svenska Spel AB?s television commercial from 2008. The commercial is called ?Spela lagom - When I grow up?, and is meant to serve as an informational commercial about being underaged in situations regarding gambling. Using semiotics and rhetoric?s, we are analyzing how elements seen in the commerical affects the rhetorical situation the clip is bound to; how the marketing is done to enhance Svenska Spel?s brand; and what strategies are used to make sure the public service announcements regarding persons involved with underage gambling gets acceptance.