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1462 Uppsatser om Virtual meaning - Sida 27 av 98

Barriers to Provide Cross Border Services/Case Study Nordea

There is an increase of financial integration, which can be seen in recent mergers of banks, financial institutions etc. in the European Union especially in the Nordic countries. However there are some weaknesses in providing consumers cross border services in the sector of banking, such as cross border bank account transfer of payments. The existing transaction costs do not encourage cross border services. Nevertheless a customer of a global or European bank can anticipate to be treated the same way in all of its branch offices inside the EU countries.

Shape from Silhouette Scanner

The availability of digital models of real 3D objects is becoming more and more important in many different applications (e-commerce, virtual visits etc). Very often the objects to be represented cannot be modeled by means of the classical 3D modeling tools because of the geometrical complexity or color texture. In these cases, devices for the automatic acquisition of the shape and the color of the objects (3D scanners or range scanners) have to be used. The scanner presented in this work, a Shape from silhouette scanner, is very cheap (it is based on the use of a simple digital camera and a turntable) and easy to use. While maintaining the camera on a tripod and the object on the turntable, the user acquires images with different rotation angles of the table.

Konsten att synas och skapa långsiktiga relationer med kunder : En studie om Sociala Medier och Sökmarknadsföring

The use of internet is growing rapidly and many people choose to spend a lot of their time in the virtual world. This is the reason why we believe that it is important for companies to consider using internet as a tool to reach their customers. Today many companies, especially within the fashion industry, have acknowledged this and use internet marketing to reach existing and potential customers. Social media and search marketing are two helpful tools that can be used in order to make a company visible on the web, given that they know how to use them effectively. The purpose of this study is to examine how companies within the fashion industry can use social media and search marketing to reach their customers and what kind of attitude they have towards using these tools.

Vägen till framgång : En semiotisk analys av Tv3s representation av myten om det goda livet.

In the research field of the cultivation theory focus has shifted from TV in general to studying specific genres instead. It is proposed that there are similarities in otherwise different shows and that these shows give it´s voyeurs a solution to their problems.  The purpose however of this study is to investigate how the myth about the good life is posed in Tv3´s supply.  The theories used in this study are closely linked by their meaning. Narrative talks about the fact that texts, video in this case, contain stories. Ideology is the set of visions and beliefs one person has on the world and myth makes social, historic and cultural decided power orders in to facts.

Uppförandet av Kustartilleriet som vapengren 1902 : En fråga om professionalisering, modernisering eller både och?

The Swedish coastal defence took on a whole new meaning after the introduction of the coastal artillery in 1902. The establishment of the coastal artillery meant that the Swedish military had access to a whole new military branch, in addition to the Army and the Navy. Under the direction of one general, two regiments were established. One in Vaxholm and the second in the naval city of Karlskrona. The aim of this essay is to investigate how the Costal Artillery were established, by analyzing the parliamentary of the year 1901.

En husurna i Fälle : En diskussion om husurnans och rösens betydelse under Bronsåldern i nordöstra Smålands kustlandskap

In this essay I aim to examine how the landscape of Mönsterås might have looked like during the Bronze age in order to get a better understanding of the house urn that C J Ekerot found in a cairn in Fälle. Mönsterås is an area which has a quality of permanence, from Stone Age to Iron Age with its culmination during the Bronze Age. I will discuss the use and symbolic meaning of the house urn. The house as a symbol during the Bronze Age seemed to have had an important place in the cosmology. I will also discuss the importance of cairns, especially in the archipelago areas.

Stockholm temporary : relevancy & potentials for implementing temporary architecture in Stockholm

Temporary architecture is an alternative urban planning concept which has been adapted in many cities worldwide during the last decade. There is however no common definition for temporary architecture and it is diversely labelled and applied. In 2013 it also became publicly introduced in Stockholm via the approval of the city's first architectural guideline. Temporary architecture is presented in the guideline as a potential tool for exploring public spaces among other architecture related themes. The ideas for temporary architecture are ambitious and promising. The problem is that they are vague and leaves questions regarding performance unanswered.

Landskapsarkitektur som länk mellan platsen och dess användare : att fnna mening i vår byggda omgivning

What gives a place meaning for it?s users? The intention of this paper is to investigate how landscape architecture is able to form places that evoke involvement from it?s users. Ideas within architectural theory such as territoriality space and place is being explained and used when analyzing several different case studies. The places for my case studies are all distinct in their expression and can all most be treated as objects on their own. In my case studies I came to the conclusion that a designer can work in many different ways to create a site that appeals to it's users, but that it is the sites that allow users to interact that become meaningful places..

Off-Shore Blackboxing & Global Software Development : En studie av utmaningar och möjligheter med distribuerad systemförvaltning

Global Software Development (GSD) is based on a geographical distance where teams are spread throughout the world. The related research have for a long time addressed the challenges presented by geographical distances. GSD is basically a necessity for many businesses to use in order to reduce development costs, reduce production time and to maintain high quality. The study aims to investigate the relationship between the reality of a specific maintenance project. Thus, our research question: How do distributed maintenance teams experience temporal, geographical and socio-cultural distances? To achieve the purpose of the study, we chose to perform a case study of a global consulting company which recently started a new system maintenance project.

Katten i Bilderboken - Hur gestaltas katten i bilderboken och vad säger det oss?

The purpose of this essay is to look at how the depiction of cats is performed in childrens? picture books. I will analyze eight pictures from four different books, two from each. The books are from two different decades: from the 1960s and from the 2000s.My ambition is to see if there are any artistic or cultural differences when comparing the two decades? depictions of cats to each other.

Digital presentation av Sunnerbogymnasiet : -      En studie över hur VR kan användas för att locka nya elever

Syftet med detta arbete är att skapa en applikation som ska hjälpa och gynna Sunnerbogymnasiet när det gäller att locka till sig elever som går på högstadiet. För att göra detta har gruppen använt sig av bland annat VR (Virtual Reality) och Panorama som metoder till att göra applikationen attraktiv för målgruppen. För att få fram vad som kan locka elever till att använda applikationen utfördes enkätundersökningar på målgruppen som är elever i årskurs 8-9. Genom undersökningarna fick gruppen fram vad för information applikationen bör innehålla för att locka till sig elever. Med hjälp utav intervjuerna som utfördes på elever som går på Sunnerbogymnasiet, framkom det vilka platser som eleverna ansåg vara populärast på skolan.

Tidsmaskinen och rörligt arbetsliv : En studie om kommunikationsteknologier och rumsligt gränslösa arbetsliv

This essay is a time-geographic study of workinglife mobilities and investigates two days of work for five respondents. One from home and the other from the persons workingplace. Qualitative and quantitative methods has been applied to illustrate and analyze the two days along with time-geographic constraints. The findings are concluded into themes which represent the two local pockets of order: Home and Workplace. Themes of home are: Comfort station, Household, Curtained-off, Tele-contact and Environment.

Synen på arbetslösheten i Växjö stad under 1820-1860-talet

This study examines the view of the people, unemployed in the city of Växjö during the period from 1820 to 1860. The focuses are on the perspective in which these people where seen by the municipal executive board in the city of Växjö. The result of this study shows that the rulers had a conservative wiev of them who were unemployed. Usually, the meaning was that their situation was only caused by their own laziness. Starting ?Workinghouse? was the best way solving the problem with them who were unemployed, was the common opinion in the view of the rulers..

Att påverka sina preferenser: en analys av rationalitet och preferensdynamik (v 1.1)

Actors deliberately change their preferences, contrary to the assumptions of rational decision models. This study shows why, and to some extent how. Preferences are necessarily ambiguous and unstable. Rationality is a regulating myth which has had a profound influence on Western conceptions of what an actor is.The aim of this study is to help individual actors understand the theoretical grounds of their actions. The analysis provides tools for examining decision methods and preference changes.

Undersökning av funktionalitet i 3D-terränggenereringsprogram

Dynagraph AB i Göteborg är ett företag som håller på med 3D och virtual reality. Största delen av verksamheten går till 3D-modellbyggande, en mindre del går åt försäljning av 3D-programvaror. Företaget ville ta fram information om vilka funktioner som användare av 3D-visualiseringsprogram tycker är viktiga för deras verksamhet och även ta fram en metod att utvärdera olika 3D-visualiseringsprogram mot varandra. Resultatet av denna undersökning skulle vara Dynagraph till nytta i form av bakgrundsinformation vid seminarier och försäljning av programvara. Metoden för betygsättning av program kan även användas generellt av programvaruleverantörer för att väga program mot varandra.

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