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3884 Uppsatser om Virtual Environment - Sida 3 av 259
Statushantering i Virtual Map med ledningssamordning i BIM
For many years, the construction industry in Sweden has not developed much of an integral approach for design across disciplines. The sector?s impact on society, economics and environment is huge. To make the interactions within the construction industry more efficient, a relatively new concept called BIM (Building Information Modeling) has been introduced. The idea with BIM is that the different actors of the construction industry will work through intelligent CAD software, with common file formats and more cooperation between different actors during the various steps of the building and construction process.The technical consultancy company WSP Sweden is working actively to implement BIM within the frame of its activities.
Användning av virtuella mötesplatser
Internet is used today as a traditional medium for information exchange and social interaction. One of these is virtual meeting places where people meet and exchange information, socialize and exchange knowledge with each other. The group has chosen to examine the factors affecting the use of web forums, one of the virtual meeting places that exist on the Internet today. And look at how people use the web forum today in the current situation and how to design a web forum.A survey was conducted to find out how people look at web forums today, 80 people participated, and they got to talk about what they think about different web forums regarding how and why the use these them. Guidelines on how a web forum should be designed were also developed.
3D-avatarskaparen
This project report shows the work around a mockup to a three-dimensional avatar-making application. An avatar-making application is a computer-based software program in which it is possible to create your own personal virtual character. The possibility to use three-dimensional avatars can in the future be essential for adding extra personal information or characteristics to social communication over the internet or over mobile phones. The problem of transforming a physical form and reconstruct it to a virtual basis has been an important problem to solve for many companies and software developers in the, for instance, virtual worlds area. Methods and ideas over making this transformation is the key throughout this project.
Att vara eller inte vara med : en studie av kommuners virtuella deltagande
In today's society, the internet is an important part of everyday life. Over recent years the number of electronic services has increased markedly. Communities such as Facebook, consume more of people's time than 5-10 years ago. How can public authorities benefit from these communities or are the municipalities not ready for this? The municipalities determine how their resources should be allocated based on the municipality's needs.
Att konstruera en gemenskap -teori och konstruktion av virtuella samhällen
Virtual communities are a phenomenon that is becoming more common as the information technology comes with in reach for the general public. This report will bring the theories and construction of a virtual community together. The purpose of this report is to describe the different theories that have emerged from the research within this field and to examine the work procedures that have been used during the development of a site for a MDA-community. The MDA-website is a homepage on the Internet that was developed to bring the students closer together. The report describes the work of the project group, why the website was not completed and at the end the theories are looked at on the basis of the construction of the website..
Visualiseringsmediernas betydelse vid försäljning av
Sammanfattning
Titel Visualiseringsmediernas betydelse vid försäljning av nyproducerade bostäder ? En studie av modeller i Virtual Reality och fullskala.
Författare Jennifer During
Helena Fällås
Syfte Denna uppsats syftar till att utreda om modeller i Virtual Reality och fullskala kompletterar befintliga visualiseringsmedier i försäljningen av nyproducerade bostäder, genom att dessa stödtjänster skapar ökad förståelse för bostadens utformning och därmed ökar nyttan för kunden. Vidare syftar uppsatsen till att utreda hur projektsäljare och privatpersoner ställer sig till användandet av denna typ av modeller samt om kvaliteten på företagets tjänster därmed kan anses öka.
Metod Uppsatsen är framarbetad både med en kvalitativ och med en kvantitativ metod. Genom att göra djupintervjuer med projektsäljare på Peab Region Bostad samt med sakkunniga personer inom områdena för Virtual Reality och modeller i fullskala, har intervjupersonernas kunskaper och inställningar kunnat inhämtas.
Det virtuella kontoret : En litteraturstudie i möjligheter och utmaningar med att använda 3D kollaborativa virtuella miljöer inom distribuerad systemutveckling
Distributed system development is a common occurrence in today?s technological and global world. Because the consequences of its geographically distributed nature it creates barriers between people that affects their communication and collaboration efforts in the distributed context. Despite a lot of technological breakthroughs over the last decades and the occurrence of video-conference applications and other tools for communication and collaboration, cultural and geographical issues have so far not yet been completely resolved. In this study I have made a literature study over distributed system development to form a set of central factors that affects the distributed development process.
Virtuell mobbning : Mobbning bland ungdomar genom ny teknik
The purpose of this essay is to draw attention to a rather new phenomena, virtual bullying amongst young people. Bullying has been known for a long time but today, bullying has found new ways of expression. New technology, which includes the Internet and cell phones, has given the bullies new weapons to use in their bullying.The study I have done has been qualitative and contained interviews. Represents from two communities, Playahead and LunarStorm, and two organisations, BRIS and Friends, all together five persons (two persons from LunarStorm) have been interviewed and had the opportunity to tell me their view on virtual bullying.The results show that young people see the new technologies as a valuable prolongation of their reality that they won?t give up if they don?t need to.
Virtual reality som hja?lpmedel vid planering av utsta?llningar pa? museer.
Ofta sker planeringsarbete i en tvådimensionell miljö, där man går miste om både djup och närvarokänsla. Därför är det intressant att undersöka ifall möjligheten att själv effektivt navigera sig runt i en tredimensionell miljö med hjälp av virtual reality-teknik har något värde för planeringsprocessen, där utställningsansvariga på museer är målgruppen. För att undersöka detta modellerades virtuella rum, skript skapades för utplacering, borttagning samt val av objekt. Dessa integrerades med en spelmotor och Oculus Rift, varpå användaren själv kan ?kliva in i? en virtuell miljö presenterad tredimensionellt och som reagerar på huvudrörelser, tangentbord och mus.
Resemagasinens paradoxala verklighet : En studie om webbaserade resemagasin
The purpose of this study has been to examine online travel magazines as an information source and as a virtual service scape. The traditional travel magazines are facing a change due to the technological development and the web has become an important platform for both customers and companies. The virtual service scape opens new opportunities for interaction and we found a great interest in examining which possibilities and limitations travel magazines are facing. This study is based on a qualitative approach because we wanted to gain a deeper understanding and a complete picture of our chosen subject. We have completed six interviews; three of them were consultants, one publishing director, one editor and a research student.
Att konstruera en gemenskap -teori och konstruktion av virtuella samhällen
Virtual communities are a phenomenon that is becoming more
common as the information technology comes with in reach for
the general public. This report will bring the theories and
construction of a virtual community together.
The purpose of this report is to describe the different theories that have
emerged from the research within this field and to examine the work procedures
that have been used during the development of a site for a MDA-community. The
MDA-website is a homepage on the Internet that was developed to bring the
students closer together. The report describes the work of the project group,
why the website was not completed and at the end the theories are looked at on
the basis of the construction of the website..
Virtuell hållfasthetsprovning av en turistbuss
The competitive nature of the automotive industry has always implied a necessity to improve product development concerning time-to-market, cost and product quality. As capacity of computer-aided engineering (CAE) tools has evolved, so has the strive for simulation-driven design. Virtual durability testing using full vehicle models is one of many challenges posed in front of vehicle manufacturers when computer simulations are given a key role in product development.This thesis has been initiated as a preliminary step towards implementing dynamic virtual durability testing in the development of buses and coaches at Scania. The objective has been to assess the predictability of a full vehicle coach model and to what level of precision structural loads can be predicted. Previously performed proving ground testing of a Scania Touring coach has been the basis for the modelling and simulations in this thesis.A virtual model of the Scania Touring coach has been created in multi-body simulation software package MSC.Adams.
State of the Arts in Virtual Worlds
Virtuella världar kan vara så mycket mer än bara spel vilket jag går igenom. Frågan är då vad mer är det och till vad kan de användas? Genom studier och genomgångar av vetenskapliga visar vart det virtuella användandet står idag och till vad virtuella världar kan användas. Jag försöker också ge svar på om det bör vidareutvecklas och användas mer. Det jag går in på är bland annat virtuella obduktioner.
Kan Virtual Routing and Forwarding stoppa en datamask från att sprida sig mellan två nätverk?
Med denna uppsats vill jag undersöka om Virtual Routing and Forwarding (VRF) kan förhindra spridningen av datamasken Blaster mellan två kunders nätverk. Ämnet VRF valdes för att det finns ett personligt intresse och för att det är en viktig säkerhetsfunktion i ett större nätverk.För att undersöka detta genomförde jag två tester, en utan VRF och en med VRF. Datamasken aktiverades i båda testerna och spridningen analyserades med programvaran Wireshark.Testen visade att VRF segmenterar nätverken på ett sådant sätt att Blaster inte kan sprida sig mellan två nätverk som är segmenterade med VRF..
Är tiden inne för virtual reality i hemmet? - En experimentell studie av virtual reality med 3D och head tracking
Genom åren har intresset för och satsningar på underhållning i tredimensionellt format (3D) gått i vågor. Idag har de flesta biografer stöd för att visa 3D-filmer. Utöver detta intresse har det på senare år även börjat komma mer teknik för 3D i hemmet. Det har också introducerats många nya mer immersiva och intuitiva inmatnings-enheter som bidrar till under-hållning med element av virtual reality hemma. Företagen Sony, Nintendo och Microsoft har alla lanserat olika typer av avancerade tekniker för sådana inmatnings-enheter till sina spel-system.