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14900 Uppsatser om User-centered system design - Sida 22 av 994

Social fildelning på arbetsplatsen : Traditionell och social fildelning

This paper describes how files and information can be shared in organisations and workplaces. We studied and compared the traditional file sharing in Microsoft Active Directory and the Social file sharing that comes with Microsoft SharePoint Sites. We used qualitative studies based on interviews with system administrators, management and by our own observations to acquire the necessary data. Using independent research, we were able to analyze the data and show the general difference between the traditional and the social file sharing systems. Social file sharing enables the user to easily store and share files in a flexible online environment.

CMS-baserat studentintranät : Undersökning och utveckling av studentintranät

Involving prospective users in a development process is important. This makes it easier to make a more usable product. This thesis is about developing an intranet targeting a school and focus is aimed towards intranet usability.The reader is given knowledge into how to design and implement an intranet using persona. Design and develop by using persona is difficult when there is a group with large variety of knowledge, age and technology interest, so as in this case. Persona although always helps during the development phase because of the strong links to the personas that are created, which gives developers a constant reminder of the end users of the system.The thesis describes how information is collected and processed.

Analys, design och implementering av Orbit ones dokumenthanteringssystem

This report describes the development of a system for controlling documents. The report starts with a problem description which the company wants an intranet-based solution for. The report then continues to describe the development phase for the different parts of the system which results in a complete system. The company that wanted this system is called Orbit One and is located in Ronneby, Sweden. They have had a problem with old documents circulating in different versions and in different binders. Now thanks to their new system they can access their documents easy and on demand through their intranet..

Portning av applikationen Vasasvahn

In today's society it is important to easily and smoothly get accurate information. Withthe help of the application VasaSvahn it is possible to get expert help for Crosscountry ski waxing. The application VasaSvahn has been ported from an existingversion for iOS to a new version for Android. The application uses a third-party Webservices to obtain necessary information and support distribution of information. Theapplication is also connected to a database.

Design av infotainment-system styrt av ögonrörelser i bilar : En explorativ studie för att ta fram ett förslag på hur man kan designa ett infotainment-system som har ögonrörelser som huvudsakliga interaktionsmetod med fokus på den funktionella designen.

Denna studie har som syfte att ta fram ett designförslag på ett ögonrörelsestyrt infotainment-system samt utvärdera detta. Fokusen ligger på den funktionella design och dess för- och nackdelar. Studien tar upp tre olika designförslag varav ett valdes att göra en prototyp av. Prototypen skapades med hjälp av HTML5, Javascript och Python. Detta kopplades sedan samman med ett ögonrörelsesystem tillhörande Smart Eye AB.

Trovärdighet på onlinebutiker inom mode : En kvalitativ studie av den estetiska utformningens påverkan på trovärdigheten vid ett första intryck

E-commerce is becoming more common in Sweden and many Swedes buy clothing and sporting goods online. Online fashion retailers offer a visually pleasing range of products, which places greater emphasis on the aesthetic design of the online retailer. This paper examines how the perceived credibility of an online fashion retailer is influenced by the aesthetic design through a first impression. This study was conducted through ten interviews where the informants observed, assessed, and then discussed the online fashion retailers that were used in this study. Results show that recognition of an aesthetic design and a perception of usability and professionalism affects the perceived credibility in a positive way.

CQRS och Event Sourcing som mjukvaruarkitektur

I den här rapporten undersöks Command Query Responsibility Segregation (CQRS),Event Sourcing och Task Based User Interface (händelsebaserat gränssnitt) somtillsammans bildar en annorlunda arkitektorisk uppbyggnad av system. Tanken bakomarkitekturen är att kunna spåra vad, när och hur data förändras i ett system samtmöjlighet att återskapa tidigare tillstånd, jämfört med traditionella system som endastlagrar, hanterar och presenterar data i dess nuvarande tillstånd. Undersökningen hargjorts genom att ta fram en bokningsprototyp och resulterade i för ?och nackdelar,användningsområde och hur CQRS, Event Sourcing och händelsebaserat gränssnitt kanimplementeras tillsammans..

Beacons & Internet of Things : A design concept for contect-aware mobile interaction with beacons

Mobile technology is developing quickly and becomming a part of daily life and communication. Bluetooth Low Energy is presented as a new way of mobile interaction. However there are not enough studies in this field on the interaction between mobile devices and the physical world. In order to understand user needs, and to encourage users to interact, we simulated an interaction process through designing and testing a prototype in a specific indoor environment. Prototype effectiveness and main characteristics for future mobile application was evaluated through a qualitative user study with 20 participants who interacted with our prototype..

Annonser i nättidningar ? kvalitet och placering i målorienterad sökning

This study investigated how banner ads, depending on its quality and placement,can capture a user's attention while searching for editorial content in an online newspaper. Furthermore, the user's search strategy was also studied to see whether it varied depending on the placement of an ad. An experiment was conducted where 20 subjects searched for articles in a Swedish online newspaper while their eye ovement was recorded with a headmounted eye?tracker. In each search task the online newspaper contained either a low quality ad or a high quality ad.

Skillnader mellan katalogiseringsregler för ljudupptagningar: En fråga om syften och principer?

The aim of this thesis is to describe and compare the cataloguing rules for sound recordings: the rules used by a specialised archive and common libraries respectively. We will put the rules in relation to purposes (the objectives of a bibliographic system) and principles (directives that guide the construction of a bibliographic language). The first question to be answered is in which way the set of rules used by a specialised archive differ from the one used by common libraries. The second question examines if and how the differences can be derived from purposes and principles. The sets of rules studied are KRS (chapter 6) and the Swedish version of the IASA Cataloguing Rules (1999), worked out by the National Archive of Sound and Moving Images (SLBA).

Förbättrad Kravhantering med hjälp av Lösningsinriktad Pedagogik

Abstract The purpose of writing this thesis was to improve methods during requirements engineering phase. Usercentred system engineering has some problem areas, which are examined and verified to create a new guideline for developers. This guideline tends to make requirements engineering more effective and help developers create more concrete requirements. It is not uncommon that system development projects ends up with unsatisfied users or delay in deliveries. The reasons are different kinds of communication problems between users and developers during verification of requirements. There is a therapy model, called solution-focused therapy, used in family and individual therapy. The model focuses on solutions for the future instead of problems in the past.

Operatörsoberoende SMS-leverans med designmönstret Bridge

When different type of programs are developed one wants to make these adjustable to future changes and requirements. It must be done a good design of the program from the beginning to make it possible to continue development of it without having to redo big parts of it to high costs. In the area of object orientation there are design pattern, which can be used to design systems that can be adjusted to new changes in an easier way. I have in this thesis chosen to take a closer look at how to design a program that sends SMS to cell phones through a system of an operator. One requirement on the program is that it has to be possible to change what operator to send though in an easy way.

Hör upp!!

In this Bachelor thesis I explore sound and room as elements in design of user interfaces, both theoretical and practical in a specific application domain, to identify some of the advantages and disadvantage associated with these elements. As application domain I studied email clients and their usage at home amongst students at Blekinge Institute of Technology. In the study I found an activity, which seems to be highly distributed in the physical room where the user is located. The activity was notification of email and could take place in an arbitrary location of the home. I then augmented this activity with ideas from my theoretical assumption about room and sound.

"Att begripa genom att gripa"- förverkligandet av Ett förståelsefördjupande dokument om lärmiljöer i förskolan. Att designa en sandmiljö inomhus som skapar möjligheter för utforskande lärande.

Författarna till detta arbete fick en förfrågan från den pedagogiska utvecklaren på Storvreta förskoleenhet om att förverkliga ett utav Uppsala kommuns sju rumskoncept. Rumskoncepten är ett led i Uppsala kommuns strävan efter att skapa så likvärdig utbildning som möjligt på alla kommunala förskolor. Denna rapport beskriver den process som författarna genomgick i skapandet av en utforskande sandmiljö inomhus på en förskola. I skapandet av den upplevelseprototyp som placerades på den aktuella förskolan utgick författarna dels ifrån Ett förståelsefördjupande dokument om lärmiljöer, men även från de tankar och idéer som Uppdragsgivare och Användare framförde. Det arbetssätt som författarna valde att använda för att utveckla prototypen var en Human-Centered design.

Parkering i Norrköping : Processen att skapa ett mobilt användargränssnitt för att underlätta reseplanering

Under sommaren 2014 kommer Norrköping locka många turister till staden genom ett flertal stora evenemang, till exempel Bråvallafestivalen och Harry Potter: The Exhibition. Som besökare från en annan stad kan det vara svårt att hitta lämpliga parkeringsplatser i sådana situationer. I nuläget har Norrköpings kommun en karta över parkeringsplatser på deras hemsida. Denna är endast anpassad till webbläsare och ger en översiktlig bild över var parkeringar finns utplacerade i de mest centrala delarna av staden. Att söka upp kartan på en mobil enhet, lokalisera sig på kartan, välja lämplig parkering och sedan hitta till denna kan vara svårt och tidskrävande för den som har bråttom eller inte hittar i staden.Syftet med detta examensarbete är att ta fram ett användarvänligt gränssnitt för en mobil applikation som ska underlätta parkeringsprocessen för förare som bor i eller besöker Norrköping.

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