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2126 Uppsatser om User innovation - Sida 20 av 142

Fågel fisk eller mittemellan?

The project is a thesis which intends to strengthen the form language and increase the user friendliness of an International Moth. This is a single handed dinghy with only one sail. It sails on two hydrofoils and receives a very high speed compared to its size, and are therefore often referred to as ?the Formula One on water ?. The result is a new concept where the aerodynamic forces have been used to stabilize the boat and relieve the hydrofoils.

Visualisering av informationskvalitet : Utformning av kvalitetsindikatorer för Lantmäteriets Fastighetsregister

Fastighetsregistret (The Cadastre) is a large and important information sourcesupplied by Lantmäteriet (the Swedish mapping, cadastral and land registrationauthority). Fastighetsregistret provides geographical information about the 3.2 millionestates in use in Sweden. Fastighetsregistret has a large number of users who trustthat the provided data is reliable, but experience shows that the data can have varyingquality. As a user it is not always possible to access more detailed information inorder to assess to what extent the data in Fastighetsregistret is reliable.The purpose of this master's thesis is to investigate the possibilities of a system with agraphical user interface that present, classify and visualize the quality of the data inFastighetsregistret. The defined user group for this suggestion is internal users atLantmäteriet who have a good understanding of Fastighetsregistret.

Elevers uppfattningar kring sambandet mellan fysisk aktivitet och inlärning

The study presented here is about how to make the special needs user who has a profound intellectual disability and additional disabilities more involved in their implementation plan. Based on a life story interview the study aims at analyzing perceptions of procedures to enhance special needs users? influence. The method used in this study was a qualitative research approach as an overall approach in order to use a narrative method where life history is the method. The focus has been to study a part of an individual life history - a specific domain in the life of the interviewee?s working career.

Crowdsourcing och den kollaborativa ekonomin : En studie om individers upptagande och beslutsfattande kopplat till kollaborativa tjänsteinnovationer

Crowdsourcing och den kollaborativa ekonomin är modeller för öppen innovation som blir allt mer centrala i ett samhälle som står inför morgondagens utmaningar. För att ta itu med globala problem krävs det ett globalt samarbete och ett gemensamt ansvar, där delningsekonomin kan bli avgörande. I denna kvantitativa undersökning svarar vi på frågeställningen om hur upptagandet av och beslutsfattandet kring kollaborativa tjänsteinnovationer kan se ut när vi låter 50 studenter ta del av en kollaborativ tjänsteinnovation. Vi undersöker några befintliga kollaborativa tjänster, redogör för relevanta begrepp och visar på hur Diffusion of innovations kan användas för att förstå något så komplext som hur innovationer kan upptas och spridas i sociala system. Vidare visar vi hur ramverk för konceptualisering av crowdsourcing kan användas för att förstå hur miljöaspekten och viljan att samarbeta kan driva en stor grupp människor till att dela på kompetens, resurser och kunskap.

Effektiv metod för tydliga, skrivna instruktioner för produkttillverkning

St. Jude Medical Inc is one of the worlds leading companies in the medical technology area with cardiovascular devices as its specialty.Manufacturing implantable medical devices such as Pace Maker Electrodes requires complex design, safe processes and well trained operators. User friendly manufacturing operations are a necessity.Lately there?s been an increase of the manufacturing volume which also increased the number of operators. More operators need to be trained and cross-trained.


Är det svårt att hitta i en mobitelefonmanual? : En kvalitativ fallstudie om informationssökning och användbarhet

This master thesis states the following questions: Is it easy or difficult to retrive information from a mobile phone manual? How can the search process be described among user for a mobile phone manual? What similarities and differeces can be identified between users? Arhe there any variables that affect search performance such as reading skills or technical domain knowledge? Eight mobile phone users participated in an empirical observation and the scope was to find information in a paper version of a mobile phone manual according to given tasks. The results shows that some users has problems to retrieve information due to that the correct page in the mobile phone manual could not be located. The results show that the user is using several search strategies, for example the table of contents and the index, when trying to locate information. The results also revel that the user initiates multiple search steps before the correct information can be located.

Interorganisatoriska interaktioner inom Inkubatorer : En studie om kunskapsutbyte och inkubatorsystem

BackgroundIncubators are important facilities for economic growth in society. The main purpose of incubators is to accelerate knowledge intensive firms onto their market by both providing resources and an entrepreneurial environment.Problem Companies within incubators are encouraged to share knowledge and experience with each other with the goal to stimulate development and invention of new technology. This exchange involves interaction on an inter-personal and inter-organizational level. Incubators need to create an open and transparent environment in order to enable this exchange on both levels.Purpose The purpose of this study is to enhance the understanding of how knowledge and experience exchange occurs within the context of incubator systems. By understanding how incubators can capture knowledge and learn from the incubator process, this study can contribute by insights of how the incubator process can be further improved.Method This bachelor thesis is written from an abductive approach and is based on a qualitative case study of Ideon Innovation in Lund.

Medarbetarskap ? en studie av medarbetarskap i en arkitektbyrå

Companies and organizations recognize the importance of collaboration to develop responsibility and ability of change in the workplace. The concept of collaboration was a relatively new idea in business in the late 1980s. In a Nordic context, collaboration is a traditional approach that companies use successfully for competition, survival and development. Collaborative organizational efforts cover management of committed people who can help companies achieve flexibility, customer loyalty, innovation and economic success on a challenging and competitive market. Many theorists believe that collaboration is the key to integrating technology, financial competence and innovation.

Flexibilitet och trygghet på arbetsmarknaden - en utopi?

Denna fallstudie utreder hur ett företag expanderar via ett innovativt projekt. Genom observationer, intervjuer och återberättelser har studien en etnografisk ansats för att skapa en bild av hur ett sådant projekt kan gå till och hur dess olika processer ser ut. Syftet med studien är att utifrån begreppen: innovation, projekt, projektledning och kunskapsöverföring analysera hur företaget Josephssons genomfört lanseringen av Josephssons Webshop och på vilket sätt det pågående innovativa projektet e?handel genomförs. Författarna har genom en litterär fördjupning av de olika begreppen skaffat sig en teoretisk referensram som sedan använts för att analysera det empiriska materialet.

Entreprenörskap genom brädspel

Sammanfattning ?Entreprenörskap genom brädspel?Nivå: Kandidatuppsats i Innovation - 15 HPInstitution: Akademin för Innovation, Teknik och Design (IDT)Författare: Linus Linder & Robin Karlsson-HolmTitel: Entreprenörskap genom brädspelHandledare: Erik LindhultNyckelord: Entreprenörskap, Entreprenöriellt lärande, Spel, Simulation och InnovationForskningsfrågor: Hur kan utformning av ett entreprenörskapsspel för gymnasieelever som ska driva UF-företag se ut?Syfte: Syftet med studien är att utveckla ett entreprenörskapsspel som genererar kunskaper i entreprenörskap.Metod: Författarna har genomfört en kvalitativ studie som har haft parallella metoder för insamling av förstahandskällor. Dels i form av semi-strukturerade intervjuer med informanter och sedan i en mer experimentell metod, aktionsforskning. Genom att använda kvalitativ metod och semi-strukturerade intervjuer skapar författarna en bättre helhetsbild av studien.Slutsats: Efter arbetets gång har författarna utvecklat ett entreprenörskapsspel för gymnasieelever som ska driva UF-företag. Spelet har anpassats efter Ung företagsamhets processmodell för att ge elever kunskaper och erfarenheter som dem kommer ha användning för vid UF-företagande.

Ditt liv genom andras ögon : En kvalitativ studie om yngre kvinnors personliga integritet på Instagram

Since social media is used more today than just a few years ago, it is easier to share our lives to the public in just a few seconds. Social media is easily accessible on smartphones, tablets and computers which allow us users to use them whenever we want.Instagram is an example of a very popular social media today. In this paper we focus on how younger women think about their privacy when using and publishing pictures on Instagram. We have been using a qualitative research method in which ten people were interviewed. All respondents agreed that privacy is important when publishing pictures or videos on Instagram, but there were also some differences between users with public and private accounts.

Den omedvetna organiseringen : Om etableringen av bitcoin i Sverige

Many of today?s societies are built on established financial structures that are controlled by states and central banks. These structures are built on a clear perception of economic systems as established but invisible institutionalised concepts that are operated by millions of organizations worldwide. An idea of counteracting against centralized economies by introducing a currency that no state or bank controlled was developed in the beginning of the 20th century. In 2008 the idea was realised by the introduction of Bitcoin, which is a digital currency and transaction system without any centralized emitter or controlling organ.

Prototyping of a mobile, Augmented Reality assisted maintenance tool

The purpose of this thesis work is to create a prototype for an augmented reality application that isaimed to support service technician when performing service and maintenance of machines andengines. The prototype will be used for investigating what technical limitations there is and toestablish basic usability for the user interface. The method that is used is user studies and analysis toevaluate use cases and user stories. An iterative work process is then applied for design and theprototype is continuously user tested.The resulting prototype uses a Samsung Galaxy Tab 2 running on Android operating system. Theframework used for augmented reality is NyARToolkit which handles marker recognition andconnections to Android.

Flexible Snowboard System

The project, Flexible Snowboard System, has been carried out by the project group independently and is a module developed for snowboarders, ski rentals and ski schools. The problems of today?s solutions are that they cause the user an inconvenient standing position when riding the ski lift or skating the transportation slope, also mounting, adjustments and disassembling of the bindings are time consuming and brings undesired wear to the screws and screw holes. In addition any adjustments require that the user steps out of the bindings and have tools at hand. Flexible Snowboard System is a universal module which means that it can be assembled with all of today?s snowboards and bindings.

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