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4295 Uppsatser om User Generated Content - Sida 34 av 287
Vallfoder till slaktgrisar : effekter på tillväxt och social beteende vid utfodring
The aims with the project were to investigate how forage consumption affect production and pigs behaviour around the feeding. This degree project was designed to follow 48 growing/finishing Hampshire*Yorkshire pigs, from 30-110 kg live weight, fed diets with or without 20 % forage inclusion. The pigs were divided in three groups due to dietary treatment. In the first group the pigs were fed 20 % of the energy in the feed ration by long grass/clover silage (LE) and the remaining 80 % by a cereal concentrate. Group two was fed chopped grass/clover silage mixed with cereal concentrate (HE) in the same amounts as LE.
"Min kompis Sebastian, som du också känner..." : När den informella podcasten anammas av tidningshusen
2012 was the year when the podcast had a breakthrough in Sweden. As media corporatehouses developed, they adopted new forms to mediate journalistic material, whereas the podcasts was one of them. The podcast has had a rather informal reputation in Sweden in contrary to The United States and Great Britain, where it holds a higher sense of prestige and professionalism. It is therefore relevant to investigate what happens when media corporatehouses i Sweden embraces the podcast through themes such as tabloidization, commercialism, convergence and divergence. We chose to investigate the content of the podcast in the tabloid press Aftonbladet, and in the serious press, Dagens Nyheter.
?Nej, men jag söker väl tills jag hittar?: En studie av discoveryverktyget Summon utifrån ett användarperspektiv.
The purpose of this bachelor?s thesis is to examine how students at Högskolan i Borås experience the web-scale discovery service Summon, based on the theoretical model of ?The Five Dimensions of Usability?, defined by Whitney Quesenbery. The study aims to answer the following research questions: How do the students execute search assignments in the Summon interface? How intuitive and easy to navigate is the system from a user perspective? What are the students? opinions about Summon, regarding usability?Five students with varying information seeking skills are asked to perform search assignments during controlled observation, followed by semi-structured interviews. Our findings are presented in the context of previous research and show correspondence with the results of related studies.
För gammal för Twilight? Synen på ungdomsböcker och vuxnas Twilight-läsning i ett urval av LibraryThings användarrecensioner.
Using a discourse analytical approach this thesis examines a selection of user reviews concerning Stephenie Meyer?s Young AdultNovel Twilight, published at LibraryThing 2009-07-01 ? 2010-12-31. The aim of the study is to identify and shed light upon the conceptions relating to target audiences distinguishable in the reviews and todiscuss the possible consequences of categorizing fiction by age of theintended reader. In order to accomplish this, the study examines the conveyed images of Young Adult fiction and grown ups? reading of Twilight.The thesis concludes that several discourses regarding Young Adult fiction are distinguishable in the material; some of which concern level, quality, and writing style, others thematic and contentbasedaspects, while one concerns fiction aimed specifically at girls.
Malmö stadsbiblioteks nya informationsdiskar : Planering, utformning, höjd och placering
This Masters thesis in Library and Information Science has the title The New Information Desks at Malmö Public Library . During the rebuilding of the library in Malmö a new information desk was developed. This desk differs to a great extent from conventional information desks used in libraries. The information desk is triangular with rounded edges which allows the librarian and the user of the library to work side by side without any physical barriers. The aim of this thesis is to explore the requirements for the information desks formulated by the library and how they are perceived by the librarians and the users of the library.
Att öka mottagligheten för branded content genom hyper-personalisering : En användarstudie mot målgruppen för digitala tidskrifter inom populärkultur.
I denna studie utreder jag om hur branded content mottas avmålgruppen för digitala tidskrifter inom populärkultur genom enframträdande teknik in webb-personalisering, hyper-personalisering.Målgruppen för denna studie är unga opinionsbildare som konsumerarinnehåll från digitala tidskrifter som exempelvis Nöjesguiden. Brandedcontent, sponsrat innehåll, är innehåll som skapas för att ett varumärkeskall förknippas med en kreatörs målgrupp. Alltså kan ett varumärke beNöjesguiden skapa redaktionellt innehåll som bör tilltala målgruppen förden digitala tidskriften, och på så sätt skall målgruppen få en nyuppfattning eller fortsatt positiv syn på varumärket. Hyperpersonaliseringär en teknik som appliceras för att kunna rikta innehåll,tjänster eller produkter mot individer inom en målgrupp med träffsäkerrelevans. Tekniken kräver en stor mängd insamlad social data och det blirdärför intressant att föra en diskussion kring hur målgruppen reagerar påatt man kan genomföra en sådan enorm insamling av data.
Utveckling av personlyft till badkar
This thesis is performed as a summarizing project for the mechanical engineering education at School of Engineering in Jönköping. All knowledge necessary to complete this thesis was gathered from previous courses and education.This project was to develop a new product for the company TR Equipment AB in Tranås. The new product is going to be based on an already existing product, TR 1700. TR 1700 is a bathtub equipped with a height adjustable function. This product is used in retirement homes and in the care of disabled people.
Att presentera en produkt som inte existerar : En rapport om designprocessen av en presentationswebbplats för PROSK8?s nya produktkoncept
Denna rapport beskriver processen av skapandet av en webbaserad säljpresentation av en av företaget PROSK8?s planerade produkter. Målet med presentationen är att skapa nyfikenhet och förtroende genom visuell design och ska fungera som ett verktyg och stöd för företagets presentatörer vid möten med investerare. Centralt för denna process är upplevelsedesign, varför utgångspunkten för arbetsflödet bygger på Jesse James Garretts modell av ?The elements of user experience?.
Bibliotekariers uppfattningar av sjuksköterskor som användargrupp: en fenomenografisk studie
The purpose of this thesis has been to investigate how librarians perceive nurses as a user group and libraries? function for nurses. In order to achieve the study?s purpose six qualitative interviews with librarians working at medical libraries were conducted. The study has been performed with a phenomenographical methodological approach.
Grafiskt tilltal i offentliga miljöer
Graphic design is an integrated part of the public spaces we move through in our daily lives. This thesis explores the emotional aspects of graphic design, with a focus on environmental graphics for the public space. The goal is to find ways in which the emotional aspects of a design solution can be varied without compromising the practical aspects, i.e. affect the conveyance of information. This
goal is pursued through an analysis of historical and contemporary literature as well as by design practise.
Skötsam
The project has been performed in a close collaboration with Hörsam who works in the field of hearing technology. In a first meeting with the company, the Project group was showed a few existing storage boxes for hearing aids. The company thought they were unnecessarily large with plenty of unused space and wanted a new, smarter solution to be developed.The project began with user studies in which audiologists, maintenance technicians, future users and others were interviewed. The purpose was to obtain their views on today's storage boxes and to find out how well the users maintained their hearing aids. It proved to be a large lack of knowledge regarding the management of hearing aids within the users.
Att tydliggöra krav på IT genom användarmedverkan och prototyping ? IT-stöd för operativ räddningstjänst
Hösterminen 2006.
Impressions of reality
Impression of reality deals with the subject of wearing a mask. It is an exploration of the idea that we are all playing different roles, on a stage in front of an audience. The aim was to work conceptually with text, photo and video as a way of exploring a subject. The goal was to create and edit the material so it would be interesting for the visitor at the graduation exhibition. The content was created through experiments based on questions such as the following examples; What is a mask? How can content control form? What is originality? The process resulted in a publication and a video installation with the ambition of highlighting the idea of the world as a theatrical construction.
Jämförelse mellan sojaböna och åkerböna som proteinfoder till växande grisar
The soybean can be used in multiple ways, and its high oil content makes it suitable for extraction. Soy bean meal, a by-product of the oil extraction, is a good source of protein with a high feeding value, and is therefore used in a number of different animal feeds. Further, soy bean meal has a low production price, which is one of the reasons for the extensive export of the product. There is a great demand for vegetable-based proteins, especially in the organic production where synthetic amino acids are banned. However, the current production of soy beans is not environmentally sound and that combined with the long transport distances amplifies the need of finding a locally produced protein source.
Apputveckling : En studie av motsättningar mellan design- och användningspraktiker ur ett verksamhetsteoretiskt perspektiv
We live in a high tech era of electronic media, which is changing our lives (Giddens, 1999). Apps are examples of technologies that affect our lives. An interesting question in this context is what apps will have for significance; on one hand for the development of technology, and on other hand for humans? relation to technology. Since the development and change process are central issues in the science of education I will explore the development of applications.