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444 Uppsatser om Sound chip - Sida 22 av 30

?Det känns som en barnavdelning, det är ingen ungdomsdel liksom?: Ungdomar och det egna biblioteksrummet

The aim of this bachelor thesis is to find out how young adults experience the library and the space that they have access to. I used semi-structured interviews to find out about this and interviewed eight youths between the ages of 15 and 18 in a medium sized city in the province of Västra Götaland in Sweden. I then analyzed the material with the help of Goffman?s theory about front stage and back stage. I also did a small comparison with results from previous studies.The result showed that the youths generally liked the library and the staff but they had opinions on some issues.

Tonala skillnader mellan två gitarrer med olika kroppstjocklek

As a guitarbuilder it is an advantage if you can control and understand what is creating the character of the tone. To approach this vast jungle of variables that controls the tone in a guitar, I built two guitars and in one, guitar 2, reduced the thickness of soundboard, back and sides.The purpose was to compare the guitars and establish if there was a significant difference and what it was, in the guitars ability to produce sound. The thought was also to try the thesis: loud but short, long but moderate tone. Also if a lighter built guitar has an advantage in producing a loud but short ton and vice versa.The instruments has been examined by five guitarist, one guitarbuilder and a professor in Speech, music and hearing at KTH in Stockholm.The relative obvious conclusion is that guitar 2 is a bit louder and has a clearer base and treble but the more part of the guitarists fancied guitar 1 better. This one has got more mass fore the tone to stay alive with.

Faktorer som stör patientens sömn under sjukhusvistelsen samt sjuksköterskans omvårdnadsåtgärder för att främja sömnen : En litteraturstudie

Background: Sleeping is a condition that is necessary for all people because the body isgiven time to recover. Studies have shown that patients found it difficult to sleep during thehospital stay and it turned out to be several factors that disturbed the sleep during the night.The nurse should note the patient?s need for sleep and take into account environmental andother sleep disturbances to be able to implement nursing interventions. Purpose: The purposeof this study was to elucidate the factors that interfere with patient?s sleep duringhospitalization and nursing care to promote the patient?s ability to sleep.

The sound of scilence : Hur tyst kommunikation kan gestaltas i klassrum

Fo?religgande uppsats handlar om den tysta kommunikationen som gestaltas i klassrum av la?rare och elever i skolan. Syftet har varit att utifra?n tre valda aspekter; tyst kunskap, tysta relationer och tysta redskap analysera och kartla?gga den tysta kommunikationens uttryck. Genom en systematisk litteraturstudie besvaras fra?gesta?llningar ro?rande vardera ovan na?mnda aspekter na?mligen; Hur kan tyst kunskap komma till uttryck hos la?rare, vad kan ske i tysta relationer mellan la?rare ? elev och elev ? elev samt vad kan kropp respektive miljo? som redskap ha fo?r betydelse fo?r kommunikationen.

Hur inverkar kontrollbordet på frekvenskurvan vid lyssningsposition i kontrollrummet när placeringar av högtalaren och lyssningsposition placerats efter ITU-R BS.1116-1 rekommendation?

The acoustics in a control room is a complicated phenomenon. Early reflections, reverberation time and area in the room are some of the problems. This report is about the reflection on the mixing console in a control room. The control room being built, these reflections are difficult to take into consideration since the mixing console is one of the very last items you place in the room. This report will explain three main measurements that were done in order to get the answer to the following question: Does the mixing console interfere the frequency curve at listening position? Three measurements were done and the difference between the measurements was that the microphone and the loudspeakers were placed in different places in the control room.

Dark Side of Wonderland : en kort 2D-animation med syfte att väcka intresse för en online serietidning

My objective for this project was to create a short but thrilling 2D-animation intended as promotion for an online comic book. The purpose of the project was to learn more about animation and graphics, to further my artistic skills and to learn how to work in Adobe After Effects. I also wanted to learn more about scheduling, project methods and how to handle stress. During the ten weeks of the project I have created the story, the storyboard, the character design, the backgrounds and the animation. The voice over was recorded with the help of a fellow student who also made the music and the sound effects.

Åtgärder för att minimera trafikbullers påverkan på ett rekreationsområde

The aim of this inquiry was to investigate the most appropriate measures to reduce noise impacts from road traffic on the Nydala recreational area in Umeå municipality due to the planned re-routing of the E4 motorway to an existing road along this area. The sound environment is an important part in the experience when we are visiting recreational areas. Noise is not only disturbing; the liberty from unwanted sounds also allows us to perceive natural sounds that are a benefit for the cultural experience. Therefore it is important to take actions to protect this well used area from traffic noise. The reasonable options to avoid noise impact in this case are to lower the speed limit, using a noise reducing coating or use noise protection screens and walls.

Scenografi till teaterpjäsen Om det här varit en Feelgoodfilm

In the project, my ambition was to make a stage design for theater withteenagers as target group. I have worked with the musical theater groupTheater ACTA in Gothenburg and independently from scripts, interpretedand shaped an outline for the basis of the set design of the play?s differentelements. The play, If this was a feel-good movie, is written by Elin Frostand Anna Lundholm, two members of Theater ACTA. The story is aboutthree people in their twenties with different relationships to each other andone week that would change their lives.

Ett designprojekt med fokus på för tidigt födda barns emotionella behov i kuvös

Babies born prematurely are deprived of normal sensorimotor stimulation when placed in an artificial environment, the incubator. The aim of this project was to design a series of products that could promote the baby?s emotional and neurological development, and to facilitate parental bonding. The products designed in this project has a theoretical basis on the research available today on cognitive and emotional development in children born prematurely. They were developed in close cooperation with a group of parents and nurses in a neonatal intensive care unit.Presence is a product collection for developmental care, consisting of a mattress, a figure and a necklace. The mattress has vibration sensors that transfer the mother?s heart beat and speakers with recorded heartbeat and her voice.

Incidenthantering i molnmiljö

Incident response plans are faced with new challenges as organisations expands to the cloud, this thesis aims to highlight these challenges and their potential solutions. Our work has focused on managing the incident response in contrast to earlier work that has been focusing on preventing them.As with any development, security is seldom prioritized. Instead the focus are often aimed towards usability and functionality, which means incident response plans are written, implemented, forgotten and finally becomes obsolete. This could result in an organization losing their ability to produce acceptable forensic images, avoid severe downtime, or prevent similar incidents in the future, which are all important parts of incident response.Traditional incident response plans does not address incidents in the cloud. Thus, an absence of guidelines for managing incidents in the cloud becomes apparent.

I huvudet på en kompositör : Den kreativa processen i handling och tanke

Thesis in Musicology and Artistic Practice by Anders Soldh. Part of the work for the master?s degree. Studies from School of Music, Theatre and Art, University of O?rebro, 2007.

Energieffektivitet Hos Dubbelskalsfasader

Today multi-touch technology is the basis for many new techniques designed to improve interactions with computers and mobile devices. It seems that multi-touch screen interface makes the user handling very natural in the sense that there is no need for a manual in how to interact with the object on the screen. The aim with this paper is to establish a fundamental set of design principles intended specifically for large multi-touch interfaces. To reach this goal we have implemented a couple of sub-goals beforehand: It was essential that we acquired a good understanding of the current state of the multi-touch interface and the different implementations that exist today. To make this possible we constructed a multi-touch display, "Rosie". Knowing how the hardware is produced today will help us understand the limitations and also the possibilities of the design implementations today and in the future. We also needed to devise a sound interaction design process that conveys the modern designers work.

Lärare med hörselproblem samt deras sätt att hantera detta - en intervjustudie

Denna rapport var en kvalitativ empirisk intervjustudie där fyra lärare deltog som alla hade någon form av hörselproblematik. Syftet var att undersöka hur lärare med hörselskador upplever buller i den egna arbetsmiljön. Vidare var syftet att undersöka lärarnas sätt att hantera den problematik som hörselskadan medför i deras arbetsmiljö. Informanterna utsattes för, i deras mening, höga ljudnivåer mellan 1-4 timmar per arbetsdag. När det gällde hur hörselproblemen påverkade dem i deras yrkesutövande upplevde lärarna att det medförde det vissa positiva effekter, då genom en ökad disciplin bland eleverna samt minskade ljudnivåer i klassrummet.

Sketching a set of multi-touch design principles

Today multi-touch technology is the basis for many new techniques designed to improve interactions with computers and mobile devices. It seems that multi-touch screen interface makes the user handling very natural in the sense that there is no need for a manual in how to interact with the object on the screen. The aim with this paper is to establish a fundamental set of design principles intended specifically for large multi-touch interfaces. To reach this goal we have implemented a couple of sub-goals beforehand: It was essential that we acquired a good understanding of the current state of the multi-touch interface and the different implementations that exist today. To make this possible we constructed a multi-touch display, "Rosie". Knowing how the hardware is produced today will help us understand the limitations and also the possibilities of the design implementations today and in the future. We also needed to devise a sound interaction design process that conveys the modern designers work.

Musik i Film : The Sound of Movies

The purpose of this study is to generate a greater understanding of the different ways in which music can be used to build an identity and create image within movies, and also to explain the different impacts this can have on the parties involved. Through the history of movies music has been used as a tool for enhancement and for expression of emotions. Through music the audience relates to personal memories or emotional states and the experience is given a deeper impact, helping to create memorable movie scenes. Certain directors have created a unique identity through the use of music in their movies, and also artists have been brought forward by starring in a soundtrack. What we find interesting, and what is also the discussion in this study, is in what ways this collaboration/artistic expression can be done and what impact it has on the parties involved.

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