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215 Uppsatser om Soccer player - Sida 9 av 15

Accordeonets och dragspelets standardbas - Kombinerade ackord/grundbasar

The Stradella system on an accordeon is a complicated construction. It has readymade con-nected chords, these are major, minor, seventh and diminished seventh. To reach other vari-ants of chords you have to combine chord/bass buttons. Which advantages and disadvantages do the use of combined chords/bass buttons mean? How is the pedagogic work affected by using the combined chords/bass buttons? I have interviewed four musicians/teachers to learn about this technique.

AppleTM 1 - 0 Allsvenskan : En uppsats om varumärken och fotboll i en föränderlig värld

The purpose of this essay is to analyse and understand how branding can take place in a football organisation. Football clubs have for a long time been seen as non-profit organisations but since money have become a main factor also in football these days the organisations are more or less turning in to commercial businesses. Football organisations have for many years neglected the assets of actively contributing values to their brand. Despite that branding doesn't seem to be seen as important in football organisations as it is for real companies who spend a fortune of money on building strong brands, which makes us curious to find out how this approach can be developed also in football. We are also interested in what the characteristics are and which underlying factors that determines the choice of a football brand.

Förmedling och framställning av historia i Tv-spel : En analys av den historiska miljön och atmosfären i Red Dead Redemption

This bachelor´s thesis analyzes the video game Red Dead Redemption and the historical use of the environment and atmosphere in the game. The theory and method used is media research and social memory studies. Two questions were asked: how does Red Dead Redemeption convey and produce the historical environment and the historical atmosphere. Furthermore subqueries/criterias were used to help answer the main questions.The analysis was divided into two parts, the first part we analyze and discuss the games historical environment and the second part analyzes and discusses the historical atmosphere of the game.The conclusion is that both the historical environment and the historical atmosphere is present in the game through picture and sound, the text only works as a guide. The picture and sound live in a symbiotic relationship and depend on each other to fully immerse the player to the game.

Rätten att välja fel - Självbestämmande för personer med intellektuella funktionsnedsättningar

The purpose of this paper was to look at the perception of self-determination for adults with intellectual disabilities from their perspective. We wanted to examine the experience of the space available for self-determination in some key areas of life, and how their own thoughts and ideas have been addressed by others. Through interviews with six people with intellectual disabilities, we have found that a single definition of self-determination is elusive. The key seems to be that you get the opportunity to do what you want, to have your voice heard and to receive and take responsibility. The space for self-determination is perceived by respondents as both large and small.

Bolibompa-draken behöver inte springa hem längre : En studie i hur anställda på Barnkanalen upplever anpassningen till det nya medielandskapet

Today?s media consumption and viewing behavior has led to an expansion in the marketand resulted in a media convergence. The competition gets fiercer with each player andthe outcome for the linear TV channels has to be to change in some way. This is aqualitative interview study with producers at Sweden?s leading children channel?Barnkanalen?, how they experience the adoption to this new media landscape.

Stress och hälsa hos elitfotbollsdomare

Denna studie hade som syfte att undersöka vilka orsaker till stress svenska elitfotbollsdomare upplever samt hur domarna hanterar den upplevda stressen. Vidare syfte var att undersöka hur stressen påverkar domarnas hälsa, och vilken påverkan stressen har på beteendet hos domarna. Urvalet till denna studie bestod av 10 svenska elitfotbollsdomare, både män och kvinnor, med domaruppdrag inom Allsvenskan eller Superettan säsongen 2011. En semistrukturerad intervjuguide användes under antingen telefon- eller personliga intervjuer. Intervjuerna analyserades genom en kvalitativ innehållsanalys.

Idrotter på Kronoparken : En kvalitativ studie om flickors syn på Kronoparkens idrottsutbud

Kronoparken is a multicultural area with more than 100 different nationalities. Since we know that girls with a foreign background participate less in sport than girls with Swedish background do, we think it would be interesting to examine what kind of thoughts and experiences young girls on Kronoparken has about sport.  The purpose of this study is to examine what the girls think about the activities that are offered today. We also want to examine their thoughts about sport and gender issues.Since the aim is to identify the girl?s experiences around current activities and find out what ideas they have to improve this, we think a qualitative method is best suited. We have chosen to do interviews with two focus groups.

Kulturproduktion och makt : En intersektionell analys av candombespelande kvinnor i Uruguay

This is a study of the way power relationships change when women start to play candombe in Montevideo, Uruguay. Candombe is a type of music, which is traditionally played by men within the black minority in the country. This study has been done with an intersectional point of view, taking the social categories gender, class and ethnicity in account. The method used was participatory observation in a field study made in Montevideo between November 2008 and February 2009.This study?s main conclusions are that the power relationships change with the participation of women in candombe in several important ways: The women legitimize an alternative way to be a woman when they take the men?s role as a drum player.

PSYKOSOCIALA FAKTORERS PÅVERKAN PÅ SKADERISKEN BLAND UNGDOMSLANDSLAGSSPELARE I FOTBOLL

Syftet med denna studie har varit att studera psykosociala faktorers påverkan på skaderisken hos ungdomslandslagsspelare i fotboll. Tvångsmässig passion är en central faktor som studerats i relation till skada. Även faktorerna antal träningstimmar per vecka, antal spelade matcher, stress, själförtroende och motivation har studerats i relation till skada. En kvantitativ design har använts där 300 svenska ungdomslandslagsspelare i fotboll ingått som undersökningsdeltagare. Använda mätinstrument i undersökningen har varitPANAS, PSS, Grit-scale, PCLDS, Passion Scale, SCI samt SMS.

Flow i fokus : processen att göra ett spel genom research through design

Starting out as a minor form of amusement, the game industry has become one of the most lucrative andsuccessful in the entertainment business competing against giants such as television, movies and music.As the internal competition within the developer community grows companies work hard at discoveringnew ways to attract and keep customers. By having a playcentric approach focusing on user experiencethey hope to achieve that goal. This thesis describes the process of designing a game with focus on theplayer. We apply the concept of flow on game development and investigate through research throughdesign if we are able to create a game that keeps the player in flow.Play tests showed several elements such as control issues and too difficult challenges early in the game,affecting the possibility for players to experience flow while playing. These negative factors came to becalled flowleakers.

Gymnastiktjejer och Ishockeybrudar : En studie om genus och normer i två idrottsföreningar

The aim of this study was to examine which norms are applicable and how they are reproduced in two sports organisations. More specifically the aim was to find out how the leaders worked with gender roles and what message the organisations give out to young people. And at the same time, find out if there are similarities and differences between two different organisations, regarding norms and gender roles.  The study was based on observations and interviews. The observations were made during and after training in an ice hockey team and two gymnastic teams for girls nine to thirteen years old. The interviews were conducted with seven leaders and one senior ice-hockey player.

Spelvärlden som informativt grafiskt gränssnitt : En studie om hur spelvärldens visuella uttryck hjälper ovana spelare att förstå mål och regler

The diegetic game world places high demands on how it is designed. It is common that game developers wants to create a deeper player immersion and some developers believe to achieve this by integrating HUD elements into the game world. To find out how digital games can rely on the design of the game world, we performed user studies on beginners who have very limited experience of playing digital games. By observing the beginners, we could discern the visual aspects in the diegesis that helps players understand the game rules and objectives because the beginners won`t make their choices based on previous gaming experiences. If players encounter a variety of difficulties to understand the rules of a game, then it will less likely be a successful game.

Styrkeförhållandet mellan knäflexorer och knäextensorer

Bakgrund: Inom forskningen studeras styrkeförhållandet i lårets muskler och anges ofta som flexor/extensor kvot (F/E-kvot). Ett sätt att mäta denna kvot är att använda isokinetiska styrketest.  Forskningen är inte överens om ett optimalt styrkeförhållande i denna muskulatur eller om för stor styrkeskillnad kan ge upphov till skada. Om en optimal kvot kan fastställas är det intressant i ett förebyggande och rehabiliterande syfte.  Syfte: Att beskriva och jämföra F/E-kvoten hos en grupp manliga fotbollsspelare med en grupp fysiskt aktiva män mellan 16 och 25 år. Metod: Mätning av maximal isokinetisk styrka i knäledens flexor och extensormuskler genomfördes med Genesis Single. Resultat: Studien fann en F/E-kvot hos fotbollsspelarna på 78,2 % på höger ben och 77 % på vänster ben.

Att komma till skott : En observationsstudie av målchanser som skapades under VM i fotboll 2006

SammanfattningSyfte och frågeställningarSyftet med uppsatsen är att undersöka de målchanser som skapades under cupspelet i VM 2006 och analysera vilka som var mest effektiva, d.v.s. oftast resulterade i mål och varför.För att besvara syftet användes följande frågeställning:? Vilka typer av målchanser leder oftast till mål och är därmed mest effektiva?MetodStudiens datainsamlingsmetod har varit observation av 16 fotbollsmatcher från världsmästerskapen i fotboll 2006. Matcherna är inspelade på DVD från SVT:s och TV4:s TV-sändningar. Varje målchans har analyserats och kategoriserats och förts in i ett analysschema bestående av tio kategorier.

Användargenererad livestreaming, nätgemenskaper & social interaktion : En kvalitativ undersökning gällande interaktion mellan tittare och streamare på plattformen Twitch

The popularity of video games has been boosted by the rise of user-generated live streaming platforms, and the biggest of them all is Twitch. The popularity depends on Twitch alignment of live streamed video games. The stream is created by a player who broadcast and streams the video game online. The video game can then be watched by a viewer that is interested in the video game. In every stream there is an implemented live chat that allows the viewer to interact with the streamer while the stream is online.

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