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197 Uppsatser om Screen calibration - Sida 3 av 14
Kol-14 datering : En litteraturstudie över hur kol-14 isotopen används för datering, samt utveckling och tillämpning av djup-åldersmodeller inom naturgeografin.
This literature study concerned the use and function of the radioactive isotope carbon-14, as a dating method of organic material, within the scientific field of physical geography. In this report it is presented the need of atmospheric calibration curves and the development of these as a necessity to translate carbon-14 years to calibrated calendar years. A number of common age-depth models that is used to give an approximation of an accumulation sequence and its related dates over the actual time period in different natural archives is presented and discussed. Different problems that commonly occur when age-depth models are utilized as for instance reservoir effects, contaminations or other age deviations are addressed and analyzed. The software CLAM in presented and discussed and was also used to produce age-depth models.
Jämförelse av resultat mellan manuell gelkortsanalys och automatisk immunohematologisk gelkortsanalys vid utförande av blodgruppskontroll och antikroppsscreening (BAS-test)
Incompatibility between donors and recipients can cause fatal hemolytic transfusion reactions (HTR), kidney damage and death and immunization of the recipient. Antigens on the surface of erythrocytes in the ABO blood group system and regular natural antibodies against these in the patient?s plasma must be considered. An individual always has a corresponding antibody of IgM in their plasma. Irregular antibodies acquired by transfusion or pregnancy and active in body temperature also cause the HTR incompatibility.
Utvärdering av Beamex CMX Calibration Software: med fokus på användbarhet
Inom industrin är främsta skälet för kalibreringar att även de bästa instrumenten med tiden förlorar sin förmåga att ge noggranna mätningar. Med kalibreringsmjukvara som stöd effektiviseras kalibreringsprocessen och hanteringen av dess data. Instrumentteknikerna på Vallviks Bruk arbetar i systemet CMX Calibration Software av Beamex, och jag fick uppdraget att utvärdera dess användbarhet. Uppsatsen fokuserar främst på användarna och hur det upplever systemets användargränssnitt. Vidare skall utvärderingens resultat leda till förslag på förbättringar i systemet.
Responsive web design : En studie i hur designkonceptet påverkar användbarheten hos en webbplats
The main topic of this thesis is to evaluate the impact on the usability of web pages when using responsive web design, a concept for developing web pages whose design adapts to the screen size being used. This is done by creating a responsive prototype based on an existing web site. A number of usability tests are conducted on the two versions of the site in order to compare the time to complete the tests and to observe the behaviour of the test participants. The tests are conducted on desktop as well as on mobile devices with varying screen size.The number of test participants was relatively low, and so the quantitative result is not statistically valid. However, the conclusion is that the most effective combination is to use either of the sites on desktop format.
Unga fotbollsspelaresrörelsekontroll, mätt med The Matrix Movement and Performance screen, före och efter 11 veckorsträningsintervention.
Bakgrund: Evidens finns för att träning inriktad på neuromuskulär kontroll, styrka och medvetenhet kan minska antalet skador i nedre extremitet hos fotbollsspelare. Brister i rörelsekontroll skulle kunna predisponera för smärta, dysfunktion och skador och vara en orsak till skaderecidiv. Syfte: Att studera rörelsekontroll hos unga manliga fotbollsspelare före och efter en träningsintervention på elva veckor med särskilt fokus på ländrygg, bäcken och höftregion. Metod: Tjugo unga elitsatsande fotbollsspelare ingick i studien. Screeninginstrumentet The Matrix Movement and Performance Screen (MPS) användes för att mäta spelarnas rörelsekontroll före och efter en träningsintervention på 11 veckor.
Bättre användarupplevelse med responsiv webbdesign
The use of mobile devices has increased dramatically in recent years and the development of newtechnologies has made it difficult for developers to know what screen size and device the visitor isusing. This has resulted in the fact that today there is a problem with the interface for web pages onmobile devices. They are not adapted to the flexibility required for the interfaces to be recognizedon various mobile devices. Instead of developing two separate web pages, where one is designed formobile devices and one for desktop and keep them both continously updated, responsive webdesign simplifies the work process. Responsive web design is a flexible and dynamic interface thatadapts to mobile device and screen sizes.
Mönsterminnen - att skapa nya mönster av gamla minnen
This is a project about creating new patterns from childhood memories of patterns. I havebeen reaserching the possibility to add further value to a pattern in terms of memories, stories,associations and feelings.The goal has been to create new patterns from other peoples memories of patterns. It hasalso been my purpose to develop my skills and feel more comfortable in the creating of patterns.The questions at issu has been:How can I tell a story with a pattern?How can I communicate a feeling or a mood with a pattern?How does our memory image and an interpretation effect the process and the end result?I interviewed nine people. The questions during the interview was:Your name and age?Where was the pattern you?r going to talk about placed?How did it look like?What kind of feelings or emotions do you connect with this pattern?Someting else you whant to tell about the pattern?I created five patterns and during the process with the interviews I realised the importance ofshowing the stories in the end result.
Kontextmedvetenhet som ett sätt att reducera Information Overload : Designriktlinjer för kontextmedvetna smartphone-applikationer
The main topic of this thesis is to evaluate the impact on the usability of web pages when using responsive web design, a concept for developing web pages whose design adapts to the screen size being used. This is done by creating a responsive prototype based on an existing web site. A number of usability tests are conducted on the two versions of the site in order to compare the time to complete the tests and to observe the behaviour of the test participants. The tests are conducted on desktop as well as on mobile devices with varying screen size.The number of test participants was relatively low, and so the quantitative result is not statistically valid. However, the conclusion is that the most effective combination is to use either of the sites on desktop format.
Neoplasm 2.5D. Ett utforskande kring modulära skärmväggar
Neoplasm 2.5D, is a project centered around exploring possibilities of combining various digital tools with the use of a lasercutter, to create intricate patterns withillusions of depth and texture, and to combine these studies into a working fullscale model that could be the basis for a future design product..
Åtgärder för att minimera trafikbullers påverkan på ett rekreationsområde
The aim of this inquiry was to investigate the most appropriate measures to reduce noise impacts from road traffic on the Nydala recreational area in Umeå municipality due to the planned re-routing of the E4 motorway to an existing road along this area. The sound environment is an important part in the experience when we are visiting recreational areas. Noise is not only disturbing; the liberty from unwanted sounds also allows us to perceive natural sounds that are a benefit for the cultural experience. Therefore it is important to take actions to protect this well used area from traffic noise. The reasonable options to avoid noise impact in this case are to lower the speed limit, using a noise reducing coating or use noise protection screens and walls.
Sambandet mellan ?A nine test screening battery for athletes? och hopphöjd, sprinthastighet och speltid hos basketspelare i svenska ungdomslandslag
Syftet med denna studie var att beskriva sambandet mellan A nine test screening battery for athletes (NTSB) och prestationsparametrar för basketspelare i de svenska ungdomslandslagen.Studiedesignen var en tvärsnittsstudie där data från Svenska basketbollförbundets årligen utförda tester av kvinnliga och manliga ungdomslandslagsspelare i åldrarna 15-20 år analyserades. Totalt ingick 96 personer, varav 53 var kvinnor och 43 var män. Av dessa 96 personer deltog 49 vid europeiska mästerskapen (EM). Resultat Korrelationsberäkningar genomfördes mellan summascore på NTSB, NTSB:s enskilda tester och 10-20-30 m sprint, counter movement jump med armsving (CMJ(a) samt speltid vid EM. Total poäng på NTSB har i denna studie ett lågt samband mot prestationsparametrar.
Simulering av COD-fraktioner i en aktivslamanläggning vid en sulfatmassafabrik
This thesis work was made for Södra Cell Mörrums bruk in Blekinge. The purpose of the work was to develop a computer model in the simulation program Extend for the removal and balance of organic oxygen consuming substances, measured as COD (Chemical Oxygen Demand), in the new biological treatment plant in the mill. The plant produces two different pulp products, TCF- (Totally Chlorine Free) pulp and ECF- (Elementary Chlorine Free) pulp, for sale. The different bleaching procedures affect the characteristic of the wastewater and thus the effectiveness of the biological treatment plant.In the model that was developed the COD in the wastewater was divided into five different COD-fractions: soluble easily degradable (SS), soluble hardly degradable (SR), soluble inert (SI), particulate inert (XI) and particulate biomass (XB). To create the model FlowMac? was used as a base.
Energieffektivitet Hos Dubbelskalsfasader
Today multi-touch technology is the basis for many new techniques designed to improve
interactions with computers and mobile devices. It seems that multi-touch screen interface
makes the user handling very natural in the sense that there is no need for a manual in how to
interact with the object on the screen.
The aim with this paper is to establish a fundamental set of design principles intended
specifically for large multi-touch interfaces. To reach this goal we have implemented a couple
of sub-goals beforehand:
It was essential that we acquired a good understanding of the current state of the multi-touch
interface and the different implementations that exist today. To make this possible we
constructed a multi-touch display, "Rosie". Knowing how the hardware is produced today will
help us understand the limitations and also the possibilities of the design implementations
today and in the future.
We also needed to devise a sound interaction design process that conveys the modern
designers work.
Mobile-first eller Desktop-first, en studie av utvecklingslösningar för responsiv web design
The thesis analyzes two different approaches towards responsive web design, Mobile-first and Desktop-first. Responsive web design is a concept for websites whose design is customised based on the screen size. The analysis is performed by collecting views on the methods and also analyzing the usage of mobile and desktop internet to create a prototype of a responsive website where both methods are beeing used.The main difference between the methods is the foundation, where one is designed for mobile and the other for desktop. The thesis indicates that Mobilef-irst gives a better result for the mobile, which unlike the computer has poor performance, smaller screen and poor internet connection, therefore an advantage for the device that needs more focus to maintain a fast response. Desktop-first does not take this opportunity, but focus instead on the computer where the performance is better, which leads to a unnoticeable difference in response time.
Sketching a set of multi-touch design principles
Today multi-touch technology is the basis for many new techniques designed to improve
interactions with computers and mobile devices. It seems that multi-touch screen interface
makes the user handling very natural in the sense that there is no need for a manual in how to
interact with the object on the screen.
The aim with this paper is to establish a fundamental set of design principles intended
specifically for large multi-touch interfaces. To reach this goal we have implemented a couple
of sub-goals beforehand:
It was essential that we acquired a good understanding of the current state of the multi-touch
interface and the different implementations that exist today. To make this possible we
constructed a multi-touch display, "Rosie". Knowing how the hardware is produced today will
help us understand the limitations and also the possibilities of the design implementations
today and in the future.
We also needed to devise a sound interaction design process that conveys the modern
designers work.