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2790 Uppsatser om Play with building bricks - Sida 14 av 186
Att förebygga och undvika fuktskador i byggnader
Efforts to achieve a moisture proof construction process have proved to be considerably complicated, despite the knowledge and awareness that now exists within the moisture field. Materials, documents, templates and checklists are designed to be accessed but are not used anyway. This may be because such effort has not been prioritized and properly requirements have not existed from the commissioner of a building.This report illustrates how the commissioner of a building project can achieve a moisture proof building process by increasing knowledge, moisture proof planning, and implementation of security moisture routines. Proposals are given on how the commissioner of a building project can work to consistently bring a moisture proof building process in all stages. The difficulty with regular moisture proof efforts, the authors believe is mainly due to the following points: Many different design solutions. Lack of experience feedback. Lack of communication. Financial incentives. Attitudes.The interviews in the report have conducted with the help of a qualitative analysis, while the survey has been done using a quantitative analytical method.
Posthuset blir hotell En studie av Centralposthuset i Göteborg och dess omvandling
This essay in Art History treats the former Central Post Office in Gothenburg, Sweden, and its recent transformation into a luxury hotel. The magnificent original building in neo-classical style, inaugurated in 1925, has been supplemented by a twelve stories high tower in postmodern style containing hotel rooms and suites, creating a complex architecture. The approach of this essay is that of ?lived architecture?, that is, how people experience and act in relation to the building. It is argued that the history of the building is rewritten in the marketing of the hotel and the management?s concept of creating a comfortable ?mini-world?for its guests.
En dekonstruktion i ljud : J.O. Mallanders Extended Play
J.O. Mallander?s Extended Play (1968) is a sound recording, a readymade, of the counting of votes in two presidential elections in Finland, during 1962 and 1968. A voice repeats monotonously: ?Kekkonen, Kekkonen, Kekkonen, Kekkonen, Kekkonen?? Although the Finnish president Urho Kekkonen represents, almost personifies, the politics of the post World War II period in Finland, Extended Play does not explicitly address the political. Rather, as this essay argues, it engages in the discourses of power and politics by providing a temporalization of its fixedness, or what Jacques Derrida terms the proper.Extended Play is, in parallel with Derrida?s critique of western metaphysics, a deconstruction in sound that challenges the state ideologies conveyed in the process of the counting of votes, where the presuppositions of the presence of the voice characterizes the ambiguities of power that Kekkonen?s politics of neutrality represent.Mallander?s readymade emerges as a double of the game theory strategies of the Cold War, a mimetic surplus of the administrative control mechanisms of sound recording.
Tillbyggnad, Nationalmuseum
The project description is to draw an extension or annex to the existing Nationalmuseum building from 1866.The annex is designed to complement Nationalmusems activities and contain internal and public functions. Artentering the building must not be crossed by public visitors. Art and staff must be able to seamlessly move betweenthe extension and the main building. The new building includes a public study room for scholars working withthe collection of art on paper, workshops, conservation studios, art spaces and warehouses. Additionally, theannex is designed to host a large number of office spaces.With the renovation of Nationalmuseum they intend to open up the today built in south atrium.
Vägen till produktionsanpassade arbetsinstruktioner
The purpose of this thesis was to investigate the need of working instructions in Derome Träteknik ?s industrial house-building factories. Furthermore we wanted to determine an appropriate way for developing working instructions adapted to the conditions in a certain production environment. In the construction industry today prefabricated building elements are frequently used. With this come repetitive work tasks that need to be carefully planned.
Valet av Renegade och Paragon i Mass Effect : Undersökning av möjliga aspekter på valet att spela som ond eller god med fokus på spelarens subjektiva upplevelse
The purpose of the study was to examine possible aspects concerning the choice to play as good or evil with a focus on the players´ subjective experience. A form was constructed and the material was interpreted according to Interpretative Phenomenological Analysis (IPA). The games Mass Effect I and II were used as an example of the choice to play as good or evil since the choice between Renegade (evil) and Paragon (good) is present. The sample consisted of individuals who had played Mass Effect I and/or Mass Effect II and were over 18 years old. The end result concerning who played a Renegade or a Paragon came to be very uneven (15 out of 16 participants played a Paragon) which means that the result mostly relates to possible aspects concerning the choice to play a Paragon.
Djurplågeri enligt BrB 16:13 med fokus på djurs lidande
Interaction is an important part of children?s development. The school is a main arena in which children learn to interact, mainly through their playing. This study aims at investigating the role of interaction in a leisure school didactic setting. The aim of the study is to gain a better understanding for how the pupils develop though use of social interaction.
Implementera BIM i produktionen : Vilka produktionsparamterar krävs i en BIM-modell för att produktionsledare ska kunna tillämpa BIM som verktyg till sina arbetsuppgifter?
Detta examensarbete syftar till att exemplifiera vilka informationsparametrar som är nödvändiga för att Building Information Management på ett bättre sätt ska kunna implementeras i produktionsfasen. För att uppnå detta mål har vi analyserat utvecklingen och nyttjandet av Building Information Management genom tre olika datainsamlingsmetoder; litteraturstudie, observationer och intervjuer. I detta examensarbete har vi fördjupat oss i för- och nackdelar samt hur Skanska Sverige AB kan tillämpa Building Information Management som hjälpmedel i arbetsberedningar. Denna fördjupning har lett till att vi kan analysera vilka produktionsanpassade informationsparametrar som en produktionsledare behöver i sin tjänsteroll för att dra nytta av Building Information Management.Vi anser att användandet av en BIM-modell kompletterar produktionsledarens ledaregenskaper, vilket gör det lättare för denne att nå fram med informationen till yrkesarbetarna, då visualiseringen underlättar förståelsen inför aktiviteten. I denna rapport kan läsaren ta del av de slutsatser vi kommit fram till..
Fotboll - krav på förändring. Värför går det inte att tillämpa en traditionell företagsanalys på fotbollsklubbar?
Syftet med rapporten är att försöka genomföra en traditionell företagsanalys på ett antal utvalda fotbollsklubbar från både England och Sverige. Vidare har det också undersökts vilka begränsningar och regler som UEFAs regelverk Financial Fair Play innehåller och vilka utmaningar implementeringen av detta regelverk kan innebära för klubbarna. Genom fotbollsklubbarnas årsredovisningar samt sex intervjuer har vi kommit fram till att en traditionell företagsanalys, som nyckeltalsanalys inte går att tillämpa på fotbollsklubbar på grund av ägartillskott och Soft Budget Constraint. Fotbollsklubbarna verkar i en hög grad av Soft Budget Constraint då det inte finns några incitament för klubbarna att sköta sin ekonomi. Financial Fair Play har instiftats för att förhindra både ägartillskott och stöd från stater i form av skattelättnader.
Valet av Renegade och Paragon i Mass Effect - Undersökning av möjliga aspekter på valet att spela som ond eller god med fokus på spelarens subjektiva upplevelse
The purpose of the study was to examine possible aspects concerning the choice
to play as good or evil with a focus on the players´ subjective experience. A
form was constructed and the material was interpreted according to
Interpretative Phenomenological Analysis (IPA). The games Mass Effect I and II
were used as an example of the choice to play as good or evil since the choice
between Renegade (evil) and Paragon (good) is present. The sample consisted of
individuals who had played Mass Effect I and/or Mass Effect II and were over 18
years old. The end result concerning who played a Renegade or a Paragon came to
be very uneven (15 out of 16 participants played a Paragon) which means that
the result mostly relates to possible aspects concerning the choice to play a
Paragon.
Barns kulturskapande : En etnografisk studie om förskolebarns interaktion
AbstractThe aim of the research presented in this thesis is to study how interactional strategies are used by children and what these strategies mean or imply in the preschool cultural context. The theoretical point of departure in the study is the socio-cultural perspective (William Corsaro, Roger Säljö, Jim Wertsch). The study is a contribution to the field of research that focuses upon contextual issues and an overall way of seeing the child. This is in opposition to the strong traditional psychological perspective in the development of the child, where a focus upon the individual dominates in special education. This ethnographic study aims to answer the following research questions; What interactional strategies are co-constructed by the children in preschool play? How do the interactional strategies influence the creation of culture in preschool play? The children, 3-5 years olds, and their play situation were in focus.
Tillgänglighet och varsamhet i vardagens stadsmiljöer
This graduate thesis deals with the challenges facing us as we gradually make our urban environments withtheir many public buildings, such as shops, cafés and cinemas, more accessible for disabled people. Theperspective taken is that of the conservationist, who in her or his profession looks to the cultural andhistorical characteristics in buildings and building environments. In order to gain better accessibility, changesin the physical fabric need to be made, with consideration for the cultural and historical characteristics.The introduction presents the subject of considarate accessibility. The second chapter deals with the legalaspects concerning the protection of buildings as well as the accessibility for disabled people. Severalinterviews with different participants are presented here, aiming to tie the legislation to the reality of theconservationist, the disabled, the civil servant working with accessibility issues and the property owner,whose responsibility it is to make the adjustments necessary to improve accessibility.
Inneluftsventileradekryprumsgrunder : en utvärdering av två tillverkare
This Diploma work investigates internal air ventilated crawl-space in respect to construction and damp. The Diploma work assumes from a general description of crawl-space and general dump problems in ground construction. An internal air ventilated crawl-space is a construction where you take the ventilation air from the building and bring it down to the crawl-space and lets the air circulate before it passes through a retaining aggregate on the way out from the crawl-space. In this matter you get a worm space under the building and a lot less dump problems in form of · Ground damp · Build damp The ground dump reduces through draining around the building, different layer of gravel between the ground and the building and ventilation of the crawl- space. The build dump reduces through ventilation of the crawl-space as fast as possible.
Att lösa sudoku med SAT-lösare
Yahtzee is a popular dice game around the world. The complexity makes the game interesting to play and analyze. This report compares the effectiveness of the mathematically optimal strategy with a strategy that can be used for casual play. The rules used are those of the Nordic variant Yatzy, in which a few but important rules are different from the American Yahtzee. To evaluate the everyday strategy 100,000 games was simulated in a java program written specifically for this purpose.
Nyttjande av ofrörbrukat byggmaterial : En rapport åt Peab Jönköping
This final year project is made for Peab Jönköping and its target group is the construction industry. The main focus is the use of unutilized building material in the most economical and environmental-friendly way. Unutilized building material is here defined as material purchased for a construction project that for different reasons not has been used. The most important thing to find out was how much building material considered as being waste is actually useable material, and how much less it costs to use that building material instead of throwing it away.When this information was gathered a proposal on how to efficiently use the unutilized building material instead of wasting it was designed. Costs and incomes were investigated and the proposal suggested a storage area where Peab can store their unused building material.