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10240 Uppsatser om Physically based animation - Sida 8 av 683

Data och Tv-spel : Data och tv-spels påverkan på ungdomar

The purpose of this study is to investigate in what extension students experience that computer and videogames affect them. I have chosen to focus on the physical, mental and social affect that this activity might bring them. I have also examined how much time the students spends in front of the computer or the videogame and in which social context they play.The method I have chosen to use is a quantitative opinion poll which I used in three classes of the later junior high and I have also conducted five qualitative interviews.The conclusions I have drawn from this investigation are that computer and videogames affects teenagers both physically and mentally. Physically the affects of playing videogames mostly can be derived to the physical inactivity they expose themselves to. The students themselves did not experienced any positive physical affects from their playing.Amongst the mental affects that stood out the most I recognized the social training that online gaming provided and also the intellectual stimulation that certain games offered the player.

Bakomliggande orsaker till användandet av kosttillskott : En enkätstudie om användning och attityder till kosttillskott

Several studies shows that dietary supplements do not have any proven effects on health, yet these supplements are increasing in sales. The study aims to find out what attitudes and knowledge people involved in physical activity have towards supplements and which factors influence them to buy supplements. How these factors differ between men and women was investigated. The study is based on answers from 100 collected questionnaires from people who are physically active at several gyms. Of those who participated in the study, 56 percent were men and 44 percent were women.

Animationsarbete till spelet Colosseum: Code of Hammurabi : en studie i hur man skapar animationer till ett spel utifrån dess kontext och spelsystem utan att kunna testa dessa i en prototyp.

Denna rapport behandlar det animationsarbete som jag gått igenom för att försöka skapa så trovärdiga och dynamiska animationer som möjligt till spelet Colosseum: Code of Hammurabi och dess nya omarbetade stridssystem. Jag har utgått från ett relativt sparsmakat designdokument som i princip bara förklarar kortfattat hur spelmekaniken ska fungera på en grundläggande nivå samt en animationslista på animationer som ska finnas i spelet. Spelet ska i slutändan innehålla 3 olika vapenstilar men på grund av tidsbrist har jag valt att fokusera på en av dess, nämligen kampstilen för strid med tvåhandssvärd. Först har jag analyserat det gamla stridssystemet för att ha en grund att stå på, för att bland annat se vilka brister mitt tidigare arbete präglats av. Utifrån diverse referenser som behandlar medeltida stridkonst inom nyss nämnda kampstil har jag hämtat det mesta av inspirationen och följaktligen kryddat dessa jordnära anvisningar med mina egna idéer samt ett antal fightingspel med spektakulära kontexter och även försökt dra nytta av det material som finns i kampsportsfilmer.

Vinnarskallar och träningsnarkomaner : Kroppsideal, drivkrafter för träning och social positionering bland högaktiva idrottare

AbstractThe purpose of this essay is to discover the driving forces in top athletes, concerning training, body image and social positioning. Furthermore the object is to study how important being fit is for social reasons in today?s society. The athletes have been interviewed face-to-face and described their personal drive regarding training, their goals and the significance of the sport. They have also described how they see the image of the ideal body that currently exists within the field of sport and society and how training affects their own body image.

Operationsklinikers riktlinjer och arbete med oavsiktlig anestesiinducerad hypotermi.

Background: Students, at a secondary upper school, attending a practical programme have a lower physical capacity than students from theoretical programs. Our physical self-esteem has a great significance for our motivation in being physically active and thereby also for our health. The purpose: of this study is to find out if there is a difference between perceived physical self-esteem and objectively measured physical activity between students attending a practical programme and a theoretical programme. Method: Four classes, in a medium-sized town in the southeast of Sweden, participated in the study, two classes from practical programmes and two classes from theoretical programmes. All the students were in their final year at the upper secondary school, when they were part of the study during the autumn of 2011.

A ride in stereovision

Vårt magisterarbete är en 3D-animation som ska simulera en bergochdalbana. Vår uppgift har varit att ta reda på hur man genom illusioner kan lura människans hjärna att se djup även då bilden är helt platt. Vårt främsta verktyg vi använt oss av är glasögon med röd- och cyanfärgade filter. Till vår produktion har vi anlitat andra studenter för att komponera musik och mixa 5.1-ljud. Allt för att öka upplevelsen ännu mer..

Äldre motionärers upplevelser av motionsträning: en beskrivande intervjuundersökning

Title: Older people's experiences of exercise training: a survey based on a descriptive design.Course: Public Health: Theory and method of application and degree, 30 credits. University of Gävle, health education program.Author: Helena AnderssonPurpose: According to earlier research the western population is aging. This may affect, the older peoples`s physical disability in one form or another. The consequences may be that the need off care can increase. However elderly can prevent a variety of age-related diseases by being physically active.

Den interaktiva djurparken / The interactive zoo

The purpose of this thesis project is to develop a set of interactive digital solutions designed to enhance the interest and knowledge intake of visitors at Skånes Djurpark (Zoo of Scania) in Höör. The project was carried out in collaboration with Skånes Djurpark and representatives from its visitors. Our thesis is based on academic works in the fields of interaction design, exhibit design and contextual learning. Ethnographical field studies have been conducted at Skånes Djurpark with additional field studies at Tropikariet in Helsingborg, Copenhagen Zoo and Regionmuseet Kristianstad. Existing information signs in Skånes Djurpark are primarily image- and textbased, forcing visitors to divert their attention from the different species of Nordic animals that inhabit the zoological park.

Implementeringen av Lagen om valfrihetssystem inom primärvården i Västmanlands län : -Information och styrning

Title: Older people's experiences of exercise training: a survey based on a descriptive design.Course: Public Health: Theory and method of application and degree, 30 credits. University of Gävle, health education program.Author: Helena AnderssonPurpose: According to earlier research the western population is aging. This may affect, the older peoples`s physical disability in one form or another. The consequences may be that the need off care can increase. However elderly can prevent a variety of age-related diseases by being physically active.

Hellre sjuk och mager än frisk och fet : En litteraturbaserad studie av kvinnors upplevelser under behandlingen för anorexia nervosa

BackgroundAnorexia nervosa is a growing problem in society and it is most common among women. It is a complex disease that affects both the mental and the physical health. The disease expresses itself differently from person to person, therefore, treatment should be individualized. Nurses need to gain insight into how patients feel about the treatment in order to understand their experience. Previous studies use statistical research to evaluate treatment.

Att göra analoga objekt digitala : En kvalitativ studie om digitaliseringsprocessen i ett bibliotek

Contemporary libraries face challenges in transforming their organization to meet the digitalized society. To develop the process of digitization of literature is a natural way for libraries to go when they already have more visitors online than physically. Since the demand for digital material is so sought after, we feel challenged to address the challenges of the Internet as an emerging functional medium for distributing knowledge. These developments will be able to significantly modify the nature of literature as well as the existing system of quality assurance. In this study, we explored and analyzed a digitization project at a research library.

Fysisk aktivitet och fysisk självkänsla : Är det skillnad mellan elever på yrekesförberedande och studieförberedande gymnasieprogram?

Background: Students, at a secondary upper school, attending a practical programme have a lower physical capacity than students from theoretical programs. Our physical self-esteem has a great significance for our motivation in being physically active and thereby also for our health. The purpose: of this study is to find out if there is a difference between perceived physical self-esteem and objectively measured physical activity between students attending a practical programme and a theoretical programme. Method: Four classes, in a medium-sized town in the southeast of Sweden, participated in the study, two classes from practical programmes and two classes from theoretical programmes. All the students were in their final year at the upper secondary school, when they were part of the study during the autumn of 2011.

GPU accelerated SPH simulation of fluids for VFX

Fluids are important to the Visual Effects Industry but extremely hard to control and simulate because of the complexity of the governing equations. Fluid solvers can be divided into two categories, those of the Eulerian point of reference and those of the Lagrangian. Both categories have different advantages and weaknesses and hybrid methods are popular. This thesis examines Smoothed Particle Hydrodynamics, a Lagrangian method for physically based uid simulations. To allow the artist the exibility given by shorter simulation times and increased number of iterations, the performance of the solver is key.

Vårdpersonalens behov av stöd i sitt arbete med vårdtagarna i demensboende

This study will examine if caregivers, working with people with dementia problems, is in need of support and in what way they see how the support should be designed. Previous research shows that there are many factors in elderly care that affect all of the caregivers. Working with people in this sort if dependence, requires a lot of the caregivers, both mentally and physically. To study if the caregivers consider themselves to be in need of support, and in what way they see how the support should be designed, the study employs a qualitative approach using to types of interviews, one focus group with four assistant nurses, and two individual in-depth interviews with the administrative personnel and one nurse. The results show that the need for support for the caregivers exists. Caregivers working with people with dementia problems, daily face difficulties, some more difficult to handle than others.

Lär man sig något av idrottsundervisningen? : En studie om gymnasieelevers lärande i Idrott och hälsa A

The purpose of this essay was to study what students at the upper secondary levels thought that they learned in physical education and if there were differences between girls and boys learning. The purpose was also to study different factors that could affect the learning and to show how curriculum and prior research relate to the students learning. In this essay we used the three aspects of health that are mentioned in the description of physical education: the physical, the social and the psychic. The study was based on a quantitative research where 165 students answered questionnaires about their learning. Our research showed that the students did not get the knowledge that the A-course in physical education should provide and that the goals for the course were not accomplished.

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