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2446 Uppsatser om Peer learning - Sida 3 av 164
Uteslutning och inneslutning : En observationsstudie om hur förskolebarn skapar kamratrelationer
Preschool is an important social arena for children. This might be the first time that children find themselves in a larger social context and create their first peer-relations. The aim of this study was to examine children?s peer-relations with particular focus on the acts of social exclusion and inclusion, and how children use different strategies to exclude and include each other. Another aim was to investigate how both verbal and non-verbal communication is used in these processes.This study has an ethnographic approach, and the use of video observation as a method enabled us to capture the children?s everyday interactions at preschool.Our results show that children use a number of different strategies to exclude other children that seek access to an ongoing activity to protect the interactional space that they already share.
Loggbok och lärande : Elevers perspektiv och pedagogiska intentioner
The purpose of this paper is to juxtapose the theories of learning that are reflected in student?s perspectives of the learning log with that of the pedagogical intentions of the curriculum in order to examine the discrepancy between the experienced and the intentional learning objectives. The paper is divided into two sections. The first section is a literature survey on theories related to the learning log and the curriculum. The second part is constituted by three semi-structured group interviews concerning student´s views on the learning log.
Peer-to-peer som företagslösning
Problemområde:
Idag är användandet av peer-to-peer (P2P) - applikationer såsom KaZaa, ICQ och
Seti@home utbrett bland privatpersoner. Användningen inom företag är dock ännu
i sin linda.
Vi kommer därför i den här uppsatsen utreda om ett eventuellt införande av P2P-
teknik i ett företagsnätverk ger några fördelar jämfört med en klassisk
Client/Server-lösning.
Hypotes:
Arbetet bygger på hypotesen: ?En P2P-lösning ger fördelar för företaget
jämfört med en Client/Server-lösning?
Genomförande:
För jämförelsen mellan P2P och Client/Server definierades och jämfördes fem
områden: Säkerhet, Användbarhet, Tillgänglighet, Bandbredd samt
Utrustningskrav.
Slutsats:
Inom områdena Användbarhet och Tillgänglighet ger en P2P-lösning klara
fördelar, däremot inom områdena Säkerhet och Bandbredd visar Client/Server-
lösningen istället klara fördelar. Området Utrustningskrav är oavgjort då det
inte
finns någon märkbar skillnad på lösningarna.
Säkerhetsproblemen är P2P-teknologins akilleshäl och det problem som är mest
troligt att stoppa stora investeringar i framtiden om det inte löses.
Slutsatsen av vår jämförelse blir sålunda:
För ett företag som redan har ett existerande Client/Server-nätverk är det inte
någon idé att helt byta system, däremot kan det vara av intresse att
introducera en applikation som möjliggör skapandet av så kallade Virtuella
Nätverk.
För ett helt nytt företag kan skapandet av ett P2P-nätverk vara ett väl så
intressant alternativ till Client/Server.
Testeffekten som medel för att förbättra läsförståelse?
Swedish school children exhibit deteriorating knowledge results in terms of reading comprehension. Previous research shows that a method to increase the level of knowledge is the use of evidence-based learning techniques. Test based learning generates what is commonly referred to as a test effect, which proved to strengthen the relationship between learning and memory, as well as being applicable to various test formats. The purpose of this study was to investigate whether test based learning, in terms of learning english words leads to increased performance in a reading comprehension test, more specifically a cloze test. The study was based on a within-group design and was conducted three times over four weeks.
Individens lärande på arbetsplatsen : En studie av hur formellt och informellt lärande sker och samverkar
Background: Learning is important for companies? existence in today?s society and many studies discuss the importance of life long learning and learning organizations. An increased understanding for how the individual learn at the work place is importance to study to gain an accepting for how learning occurs, both formal and informal. Purpose: The purpose with this study is to describe the process of learning at the work place from an individual perspective, with focus on how formal and informal learning occur and interact. The purpose is also to confirm, contradict or develop existing theories.
Tv-spel som resurs för religionskunskap : En undersökning om tv-spel som resurs inom dygdetik
This paper examines the possibilities of using video games as a tool for education of virtue ethics. By comparing learning aspects in Marc Prensky?s theory Digital Game-Based Learning and Aristotelian virtue ethics, this paper tries to look for similarities in how each theory looks at learning. Prensky?s theory is about how one can use video games in education, which is why it is used here.
Ung Företagsamhets arbetssätt : Ur pedagogens perspektiv
AbstractThe aim of this paper is to, through interviews, examine what opinions teachers connected to "Ung Företagsamhet" (Young Enterprise, UF) have on the work of UF compared to contractual and traditional learning. The reason for this is to find out if UF´s way of working is successful in a world, where the definition of knowledge constantly changes. Through qualitative interviews the views of four UF teachers are scrutinised. The results of the interviews indicate that UF works in a way, which contains both contractual and traditional learning, where both directions complement each other in different stages of the learning process.Key words: Contractual learning, pedagogical perspective, Young Enterprise, traditional learning.
Generella nätverksarkitekturer för spelemulatorer
Många gamla spel som spelades på gamla konsoler och datorer kördes på sammamaskin med två eller flera spelare anslutna med egna individuella kontroller. Idag ärinternet väl utspritt och många spel erbjuder multiplayer-spel via internet. Detta varförstås inte möjligt på de gamla konsolerna och datorerna, men med hjälp av deemulatorer som finns för många gamla plattformar idag kan man skapa möjlighetenatt spela över internet i de gamla spelen genom att skicka varje knapptryckning enspelare utför mellan spelarnas datorer och på det sättet emulera det existerandeflerspelarläget i spelet.Kaillera-protokollet, som är baserat Client-server-arkitekturen, är ett protokolldesignat för att spela gamla spel genom emulatorer över nätverk. Det harimplementerats i ett antal populära emulatorer med hjälp av ett tredjepartsbibliotekmed samma namn. Kaillera fungerar genom att synkronisera spelarnas input for eachbild som visas i spelet.
Mobile Learning för elever med läs- och skrivsvårigheter
Denna utredning visar att förekomsten av mobilapplikationer specifikt riktade till dyslektiker är i det närmaste obefintlig. Dessutom är forskningen på området M-Learning mest inriktad på integrerade M-Learning-system och inte på enskilda applikationer. M-Learning (mobilt lärande) är ett forskningsområde som kan sägas vara en vidareutveckling av E-Learning. Detta är ett växande forskningsområde och med explosionen av smarta telefoner och surfplattor bör för- och nackdelarna med M-Learning kunna utnyttjas i större utsträckning. På uppdrag av Gävle kommun och med handledning av Sogeti har en prototyp mobilapplikation för elever med dyslexi utvecklats för Android-plattformen.
Kommunikationen mellan vårdpersonal och patienter som är döva : En litteraturstudie
The aim with this study is to explore if and how linguistic learning takes places when four pairs ofstudents in grade one writes on the computer. Observations of eight students took place duringtwelve lessons to investigate what happened during their writing processes. This study isimportant because students? computer writing is a relatively new phenomenon in the Swedishprimary school.It is clear that the peer collaboration creates a complex interaction that becomes the platform, andalso the prerequisite, for successful language training. The method can clearly give students profitsin their linguistic development.
Working with Words
A comparative essay between the findings of research and practical methods in the English classroom conserning vocabulary learning in a foreign language..
Fanfictionskrivande på engelska : Språkinlärning i en nätbaserad praxisgemenskap?
The purpose of this study was to investigate the English writing activities of young Swedes on the site FanFiction.net to determine what type of differences were perceived between this activity and the writing activities taking place in upper secondary English courses, what effects fan fiction had on their English skills as well as what possibilities were perceived in regards to using fan fiction as a tool of learning. Methods used include an interview study along with a textual analysis to determine changes in grammatical complexity, errors and mistakes. Results indicate that partaking in fan fiction-related communities of practice in English can potentially improve language skills. Results also showed that informants valued interaction and practical language use, largely perceiving the formal teaching of English as lacking in opportunities for practical, contextually relevant and creative language use. However, introducing fan fiction and its practices of peer-reviewing in a formal educational setting was also perceived as risky, at the same time as there existed a sense of optimism that the fan fiction format and its practices could both be used to facilitate learning..
AB Bofors betydelse för skolväsendet i Karlskoga
The aim with this study is to explore if and how linguistic learning takes places when four pairs ofstudents in grade one writes on the computer. Observations of eight students took place duringtwelve lessons to investigate what happened during their writing processes. This study isimportant because students? computer writing is a relatively new phenomenon in the Swedishprimary school.It is clear that the peer collaboration creates a complex interaction that becomes the platform, andalso the prerequisite, for successful language training. The method can clearly give students profitsin their linguistic development.
E-learning ? en utbildningsmetod och dess nytta
Companies that invest in e-learning have different expectations regarding the outcome of the investment. According to literature and articles it is common that companies see reduction of costs as the primary benefit with e-learning. Therefore we ask ourselves the question if companies have attained the expected benefit of the investment in e-learning and to what extent cost reduction have been a determining factor in the investments? The purpose of the thesis is to examine if companies that invest in e-learning have attained the expected benefits. We also want to examine what the reason for investing in e-learning is and if cost reduction is the primary reason for investing.
Att lära på olika sätt : En studie om pedagogers syn på elevers olika lärstilar
The intention with my study is to examine how teachers in school relate to the concept of learning styles and how they define an individualized education that focus on students? different learning abilities. My intention is also to raise their thoughts about what they think the benefits and the deficits may be with an individualized education that focuses on students? individual ways to learn.My study is based on the empiric material I have collected from interviews with five teachers, whom all worked in grade three. To analyze and discuss the interview answers I have had to my help Dunn-, Kolbs- and Gardners theories about peoples different learning abilities and learning styles.