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6285 Uppsatser om Participatory Design - Sida 36 av 419
Förbättrad vakuumtätning mot kabeln under plastextruderingsprocessen
This thesis is about developing a design that provides improved vacuum seal between a lead coating and a plastic coating during plastic extrusion processes of cables. This report is a part of the course MSGC 17 for Bachelor Engineers in mechanical engineering.The work is performed at Nexans Norway AS in Halden where they have a production of high voltage cables for sea-, and offshore industry. A problem they face is that they do not get enough good seal at the attachment to the plastic extrusion machine. They want to achieve a vacuum between a lead coating on the cable and a plastic coating of the cable for plastic extrusion, which is something they do not achieve today. The thesis is thus to come up with a design that provides better sealing against the cable.The work involves a construction part with the phases of product development processes.
Kulturproduktion och makt : En intersektionell analys av candombespelande kvinnor i Uruguay
This is a study of the way power relationships change when women start to play candombe in Montevideo, Uruguay. Candombe is a type of music, which is traditionally played by men within the black minority in the country. This study has been done with an intersectional point of view, taking the social categories gender, class and ethnicity in account. The method used was participatory observation in a field study made in Montevideo between November 2008 and February 2009.This study?s main conclusions are that the power relationships change with the participation of women in candombe in several important ways: The women legitimize an alternative way to be a woman when they take the men?s role as a drum player.
Geoteknisk bärförmåga hos borrade injekterade pålar i åsmaterial Fältförsök: Slussen i Stockholm
This thesis describes the redesign ofequipment designed for drying bags thatis used in Fresenius Kabis´manufacturing of their nutritionmedicine in Uppsala. The need of thistask arise during the start of thedevelopment of a new packaging line werethis equipment were meant to be used. Anevaluation of the bagdryers capacity andcapability was necessary.The work started with gathering ofinformation from suppliers of the usedcomponents and from the responsibleengineers for this equipment. Aneducation to learn how the equipmentworked and how to operate it were taken.That was followed by the creation of astudy plan were the tests were plannedto test different parameters effect onthe drying result and to see if thebagdryer managed to handle the bags ofthe correct format in the pace that theequipment should be designed for.The test results detected a need ofdesigning a unit with a function thatholds the bags in place while passingthrough the dryer in order to attainhigh quality results. The results werelater used for optimization of thedesign.
Aktiv design av internetbaserade självhjälpstjänster - gentemot spelberoende. Att påverka en individs förhållningssätt mot sitt spelande
Technological developments have affected many different areas. Something that has undergone major changes in this respect is gambling. Because of technology, the accessibility to games has never been greater. Using smartphones, tablets and online casinos makes it possible to play virtually any time of day no matter where you are. This development has caused that more people, got stuck in a gambling addiction which have become an increasing problem in the last decade.
Effekten av design och radla?ngd pa? en handha?llen dator - designriktlinjer fo?r presentation av text pa? ett litet ska?rmutrymme
Denna kandidatuppsats är en uppsats gjord på Programmet för Pedagogisk Mjukvaruutveckling vid Högskolan i Halmstad år 2004. Uppsatsen tar upp problemet med att presentera stora mängder text på små skärmar samt vad tidigare forskning framför om design mot dessa. Syftet med uppsatsen var att undersöka effekter som kan påverka läsförståelsen och läsbarheten vid läsande på handhållna datorer. Den litteratur vi använde bestod främst av artiklar inom området för design, framförallt design mot små skärmar. Den primärdata vi fick fram insamlades genom ett läsförståelse test med efterföljande djupintervju angående läsbarhet.
Kognitiv träning vid depression
Depression är en vida utbredd sjukdom. Kognitiv träning skulle kunnavara en kostnadseffektiv och lättillgänglig intervention att bemötasjukdomen i ett tidigt skede. Tidigare forskning tyder på att kognitivträning har effekt på depression och kognitiva nedsättningar. Dennastudie ämnade undersöka om träning hemma skulle leda tillförbättringar av depression, och om dessa berodde på träningen i sig.Fyra deltagare med depressionssjukdomar genomförde träning medPaced Auditory Serial Addition Task (PASAT). Studien hade en n=1-design med för- och eftermätningar, och kontroll genompseudointervention.
Att använda ornament som pedagogiska verktyg : för att utforska arkitektur och design ur olika perspektiv
The aim with this master's thesis is to describe the work process with the graduation film Player, by a composers perspective and given conditions. It provides a detailed insight into how the work was done from the script stage to the end result, scene by scene reflecting about both the musical performance and the collaboration between the director and me as a composer. The work was done during the spring term of 2012 at the Royal College of Music in Stockholm and Stockholm Academy of Dramatic Arts..
3D Anpassning
This report summarize a simple and efficient way to convert 2D into 3D designs. It explains the benefits of a 3D design compared with 2D, and how those benefits may be used.It will also give the reader a presentation of the company Clean Air Technologies, which for the most part constructs cleaning facilities for power plants. How to create 3D-libraries for some of those facilities will be introduced in this composition.The collaboration with Clean Air Technologies has resulted in several 3D animated movies and rendered images. This has increased the quality of the companies offer presentations, which has made it easier for the prospective customer to get an improved overall image of the power plant design..
Användarvänlig systemdesign
Rapporten är skriven på svenska. För att utveckla användarvänliga system finns ett flertal riktlinjer angående hur man ska designa systemet. Rapporten tar huvudsakligen upp de designprinciper som Professor Donald Norman utvecklade, och som behandlar varje område i ett informationssystem. Det finns även andra riktlinjer som beskriver användarprinciper och universal design, och som med fördel kan följas vid design av ett informationssystem. En grupp på North Carolina State University i USA är en av många som har utvecklat sju principer för att behandla användarvänlighet[1].
Ser det inte lite lika ut? : En kvalitativ studie av den icke stylade bildens potential att inspirera individen
Purpose: The purpose of this study is to investigate the effect and potential of a non-styled home reportage, and how they influence and inspire to promote individual creativity.Method: I have used a qualitative analysis to be able to create a deep understanding. This is based on three interviews with women in age 22-27, which have a dedicated interest in interior design. I have also sent questionnaires to two persons who run interior design blogs.Conclusions: My analysis shows that the non-styled home reportage is the start of an inspirational process that is beyond consumption and status objects. It promotes individual creativity and willingness to create, based on personnel taste. The essay highlights the importance that the individual critically examines the aesthetics of interior design as presented in diverse media.
Apputveckling : En studie av motsättningar mellan design- och användningspraktiker ur ett verksamhetsteoretiskt perspektiv
We live in a high tech era of electronic media, which is changing our lives (Giddens, 1999). Apps are examples of technologies that affect our lives. An interesting question in this context is what apps will have for significance; on one hand for the development of technology, and on other hand for humans? relation to technology. Since the development and change process are central issues in the science of education I will explore the development of applications.
Att ljuga för konsten skull : Självframställningen i Jan Myrdals Samtida bekännelser av en europeisk intellektuell och Karl Ove Knausgårds Min kamp. Første bok.
This study is about different teacher?s ´conception of remedial classes and its function in Today´s School. ?A school for everyone? the utopia that all schools and teachers aspire for. All pupils, regardless of ethnic background, class, and religious affiliation should be able to go to school without being segregated and are seen as different.
Integrering av ekodesign i produktutvecklingsprocessen hos Blå Station
Eco-design is all about improving products environmental performances throughout the products lifecycle by including the environmental aspect into the product development process. There are a large number of different tools that can be used for this, but there are several factors that can affect which one will be the best to use. Some tools for eco-design takes comprehensive studies and can only be performed by experts, while some tools can be used more time- and cost efficient and with basic knowledge. The choice of tool should be based on the company?s situation.This report describes the research of how the design and furniture company Blå Station could include a tool for eco-design in their product development process.
Vägledning till Iittala Outlets entré i Vingåker
I've been studying the entrance to Iittala Outlet in Vingåker with the purpose of finding a way to make the entrance more distinct and also increase the accessibility, the orientation and the availability. With interviews and notations as a method I've determined the extent of the problem and the motions of the visitors at the outlet area. With further support from previous research and litterature I've made a design proposal. The design proposal contains a relocation of the parkinglots that opens up visible walkways to Iittala Outlet..
Heuristiker för Sociala Spel : En studie om design och utvärdering av sociala digitala spel
Sociala digitala spel har ökat i popularitet sedan genren etablerades år 2007. Sociala spel är en vardag för många människor och återfinns på- eller runtomkring sociala nätverk, exempelvis Facebook. För att skapa kvalitativa sociala spel kan tydliga direktiv användas för hur design och utvärdering ska genomföras. En brist uppmärksammades av denna typ av direktiv i form av färdigutvecklade heuristiker för att designa och utvärdera sociala spel. För att undersöka hur sociala spel kan designas och utvärderas användes initiala heuristiker som kompletterades via en litteraturstudie.