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258 Uppsatser om PLC (Programmable logic controllers) - Sida 4 av 18

Blondinbella : en kritisk diskursanalys av Sveriges mest lästa bloggare

 In his book Wittgenstein on Rules and Private Language (1982) Saul Kripke claims that Wittgenstein argues for a certain form of scepticism in his book Philosophical Investigations (1953), namely a new form of philosophical scepticism, a result of Wittgenstein´s idea of language as language games. Nihilism, scepticism of meaning or of concept, constitutive scepticism are other commentators´ different names of the same phenomenon. The philosophy of Wittgenstein accounts for how our words, including the words of mathematics, have no meaning and there are no a priori justified objective facts as to what I mean about a word. We follow the rules blindly and without justification. We are unable to find any facts against this proposal.

Utveckling av modellbaserad reglering i kommersiella styrsystem

In industrial control systems PID-control remains the prevalent strategy, also for processes that would benefit from model based control. The purpose of this thesis is to evaluate whether model based control can be readily implemented in an industrial control system. To this end a simulated surge tank with a simulated industrial control system is studied. For evaluation two scenarios with specified objectives are selected.Following a review of LQR and versions of MPC, Predictive Functional Control (PFC) is considered the most suitable for implementation. PFC is a form of MPC developed with industrial applications in mind and therefore has several advantages for implementation in an industrial control system.

Speltestning ? Med Fuzzy Logic

Vid design av ett dataspel försöker speldesignern ofta skapa banor och fiender som tvingar spelaren att använda olika strategier för att överleva. För att hitta dessa strategier krävs speltestning. Speltestning är tidskrävande och då också dyrt. Den enklaste metoden för att spara tid är då att använda data hooks i spelet och sedan låta testpersoner spela spelet. Data samlas då in under alla spelsessioner och lagras i loggfiler.Med hjälp av data hooks samlades data in till denna rapport.

Statskontoret, EU och statsförvaltningen En idéanalys av Statskontorets tankeföreställning rörande en europeiserad statsförvaltning

The purpose in this thesis is to explore the underlying conceptions concerningeuropeanization and public administration that Statskontoret is expressing in itspublications. Statskontoret is an agency in the service of the Swedish State whichprovides the Government and the Ministries with investigations and surveys. Themethodological choice in this thesis is to perform an idea analysis containing twoideal types which correspond with two polar theories, transnationalism andnation-state logic, concerning how a state will react on increasing european-ization. Initially, the theoretical framework is presented, and is followed by apresentation of the content in the relevant publications of Statskontoret. The idealtypes and the publications are examined from six different dimensions with theambition to explore the underlying conception in the publications.

Medias gestaltning av Uppsala Reggaefestival : ett problemfyllt evenemang?

Purpose/Aim: This essay seeks to describe in what way different newspapers framed Uppsala Reggaefestival, which is a music festival in Uppsala, Sweden. Not only the local press, but also the framing by national press will be analyzed. Furthermore, it seeks to discuss what causes different frames.Material/Method: The material consist of 96 articles from 4 different newspapers which are being analyzed through a quantitative content analysis method inspired by Melin and Lange, and their ideas of identifying the main message of a text. The media framing of Uppsala Reggaefestival are compared to another similar music festival in Sweden, Arvikafestivalen. By using theories about media framing and media logic the results can, if not explained, at least be discussed.Main results: The study shows that Uppsala Reggaefestival is framed in a way that is focused on the problems within the festival, for example drug abuse.

Värdering, Grafik och Logik : En kvantitativ studie av svensk nyhetsgrafik

News graphics as a part of journalism is something that?s constantly developing along with the news. That?s what we believed when we started this paper including its study. And we still believe the same, now that we?re done.News graphics itself is fairly common in Swedish newspapers, it can be seen every day in almost any major newspaper and is perfect for describing an event like the pollution of the sea over many years or just simply point out on a map where a city is located.This is one of the reasons to why we wrote this; another reason is that there?s almost nothing else written on the subject in northern Europe.

Organisering av controllerfunktionen, en studie av tre företag i klädbranschen

Förr hade controllern en mer analytisk och sammanställande roll, men detta har kommit att förändras genom åren. Decentralisering och bolagisering av företag har blivit allt vanligare, mycket på grund av förändrade marknadsförhållanden. Genom mindre enheter blir det lättare att överblicka företagets alla delar och därmed lättare att styra, eftersom beslut kan fattas närmare marknaden. Här fyller controllern en viktig roll då dennes uppgift är att hjälpa företagsledningen att styra företaget i rätt riktning genom att ta fram olika typer av beslutsunderlag, för att kunna göra det är placeringen viktig. Beroende på vem controllern rapporterar till och vilken roll controllern har så ändras styreffekterna av dennes arbete, dessutom varierar arbetsuppgifterna med placeringen.

Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES

This thesis deals with the problems you face as a new game developer for the mobile platform Android when developing a 3D game and presents solutions to these problems. It also explores which optimizations should be made to increase performance and how well suited for game development the Android platform is. A simple 3D game for version 2.2 of Android was developed to examine this. The conclusion was that a good game structure for Android separates logic and rendering by running these separately in different threads. Solutions to rendering and updating of game logic were presented and optimizations were implemented for performance, although fewer optimizations were needed than was anticipated.

Psykosocial arbetsmiljö och säkerhetsklimat: en explorativ studie på mindre flygplatser i Sverige

The aim of this paper is to examine the psychosocial work environment and safety culture in minor Swedish airports. The purpose is also to investigate the relationships between these two. The paper deals with theories regarding psychosocial work environment, organizational culture and safety as well as safety culture and safety climate. The participants are air traffic controllers working in minor airports in Sweden. The psychosocial work environment was measured with Copenhagen psychosocial questionnaire (COPSOQ) and the safety culture with the safety culture assessment questionnaire (SCAQ).

Från produkt till prenumerationstjänst

The use of subscription services directed towards customers has become a common phenomenon in a vast number of different industries. We have noticed a clear trend of new businesses emerging solely offering subscriptions, and existing companies altering sales of their products to become parts of subscriptions. But research has not caught up with this trend yet, especially regarding why it occurs and how it affects existing businesses internally. The purpose of this study is to examine the driving forces for change and examine how existing businesses have to change parts of their business models to offer subscription services. The premise of this study has been Vargo & Luschs (2004) Service Dominant Logic with their foundational premises and Business Model Canvas by Osterwalder et.

EN NOT OCH TVÅ BOKSTÄVER - Diskursanalys kring användandet av tonnamnen H, B och Bb

Different ways of naming the two pitches between A and C exist in Sweden, Norway and Denmark. The Germanic tradition uses B and H, whereas the Anglo-Saxon tradition uses Bb and B. The aim of this study was to present a survey of the various opinions regarding these pitch names. The material consisted of different opinions about this matter from Swedish, Norwegian, and Danish websites. By means of discourse analysis the material was analysed in themes, which consisted of logic, tradition and communication.

IÖV- Kollektiv bestraffning ur ett familjeperspektiv : En kvalitativ studie som berör Frivårdens arbete med de anhöriga, ur de frivårdsanställdas vinkel

This is a qualitative study based on eight interviews, four of which have been probation inspectors and three have been external controllers, or controllers as they say, and one have been an email interview with the headquarters of the correctional treatment. The interviews have been made on probation service offices in southern Sweden.The purpose of this study is to investigate how the professionals in Probation service see their work with intensive supervision with electronic monitoring. We are interested in their work from mainly three aspects, how they look at their control, how they see the intensive supervision with electronic monitoring as collective punishment and how they work with the client's family.In our results it emerges through interviews that probation staff in general find it difficult to work with the Children Convention (CRC) and the law when it comes to intensive supervision with electronic monitoring. They mostly do not believe that intensive supervision with electronic monitoring is a collective punishment for the adults but when it comes to children it becomes a longer discussion with different arguments and thoughts.Our results have found that in comparison to prison, most people seem to find that intensive supervision with electronic monitoring is a decent punishment. Most of the professionals are aware, and think it's important to recognize, that they are in a position of power in relation to the client.In the analysis, we establish an outcome from the interviews into our theories and trying to find a connection between them..

Service-Dominant logic i B2B kontext : Hur skapa mervärde på en eftermarknad

För att på ett effektivt sätt uppnå konkurrensfördelar på dagens marknad krävs det att företag finner nya strategier för att bli konkurrenskraftiga, en strategi är att verka på en eftermarknad. Företagskunder utgör en mindre marknad och beroendet mellan parterna är större (jämfört med privatkunder) påvisar detta att relationen är en viktig del i en B2B-miljö. Service-Dominant logic (S-D logic) beskriver hur ett paradigmskifte sker där kunden betraktas som värdefullt humankapital och företag vinner konkurrensfördelar genom långsiktiga relationer, värdeskapande tillsammans med kund och utbyte av kunskap genom interaktivt processarbete. Syftet med denna studie är att undersöka på vilka sätt företaget Komatsu Forest kan vinna konkurrensfördelar genom att implementera S-D logic. De strategier vi testar är front-line employee (FLE) ? personal med kundkontakt, butikslandskapet, varumärket och den interna kommunikationen.Studien baseras på kvantitativa studier med en kompletterande kvalitativ studie.

Controllern : Bönräknare eller företagspartner?

Denna studie behandlar controllern och dess roll. Då controllerrollen upplevs som väldigt diffus är syftet att förtydliga vad en controller är genom att använda begreppen bönräknare och företagspartner. Den teoretiska referensramen tar upp teorier från centrala författare inom området, bland annat Lindvall, Mattsson, Frenckner och Samuelson. Studien är en kvalitativ studie och utfördes på Saab AB i Arboga. Totalt åtta stycken djupintervjuer genomfördes med både controllers och icke-controllers för att på detta sätt kunna få en djupare förståelse för controllerrollen.

An implementation of a rational, reactive agent

We are working on the development and design of an approach to agents that can reason, react to the environment and are able to update their own knowledge as a result of new incoming information. In the resulting framework, rational, reactive agents can dynamically change their own knowledge bases as well as their own goals. An agent can make observations, learn new facts and new rules from the environment, and then update its knowledge accordingly. The knowledge base of an agent and its updating mechanism has been implemented in Logic Programming. The agent?s framework is implemented in Java.

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