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1873 Uppsatser om Online payment security - Sida 47 av 125

Motivation och arbetstillfredsställelse i ett monotont arbete : En kvantitativ fallstudie gjord på kassamedarbetare på Ica Kvantum och Coop Forum

Motivation, in an organizational context, is about whether the employees feel that their work is worthwhile, satisfactory and that there are opportunities for further development within the organization. However, motivation can be affected by a number of factors that originate from the employees? characteristics, the characteristics of the situation and the individuals perception of that situation. A factor that could lead to a low level of motivation is if the employee feels that his work is monotonous.Thus the purpose was to study the factors that lead to motivation and job satisfaction in a working environment that generally is considered monotonous and dull by investigating the target group cashiers at two Swedish grocery stores called Ica Kvantum and Coop Forum.In this study a quantitative method was used by the design of a questionnaire. The questionnaire was used to get a general idea of the factors that the respondents consider motivating in their work.The results and the analysis of the questionnaire show that you really cannot make any general conclusions since there are many different factors that lead to motivation depending on who you are as an individual and in what phase of life one finds oneself.

Med sikte på Counter-Strike : Om pro gamers val av gaming gear

Counter-Strike has established itself as one of the most popular computer gaming phenomenon the last decade with a major online community and loyal fan base. Within the world of e-sports it has also become one of the most lucrative games to compete in. In order to keep up with the competition it has always been important to use the best hardware available for the task. This thesis is about these tools that gamers use to play - gaming gear - and how pro gamers train to increase their chances of winning. We investigate various factors that might be important in their choice of gaming gear when they play, and how they train to use these artifacts more efficiently to get maximum performance.

GPS-­baserad virtuell geografisk inhägnad för mobil enhet

The aim of this paper is to find an algorithm to establish and maintain a virtual enclosure around a mobile unit. The area may take any form and should be scalable up to and including national borders. The enclosure is managed on the mobile unit. The target system is Android. Smartphones, tablets and more recently, cameras is examples of mobile units.

Spegel, spegel p? sk?rmen d?r. En kvalitativ studie om kundresan och kundupplevelser i samband med testning av sk?nhetsprodukter online med hj?lp av Augmented Reality teknologi

Under det senaste decenniet har den teknologiska utvecklingen omvandlat m?nga aspekter av m?nniskors liv, inklusive hur de handlar och konsumerar olika produkter. Inom sk?nhetsindustrin har anv?ndningen av Augmented Reality (AR) teknologi skapat m?jligheter att testa kosmetika virtuellt online. Flertalet tidigare studier har diskuterat teknologins m?jligheter och framsteg generellt och hur de har p?verkat traditionella k?pm?nster inom olika branscher.

Användarnas förtroende för mobila tjänsters säkerhet : Vilka säkerhetskrav uppfyller mobila betalningstjänster och vilket förtroende finns för sådana tjänster?

Tekniken kring mobiltelefoni är under ständig utveckling och mobiltelefonen har idag fått nya funktioner utöver dess grundfunktion röstsamtal. Efterfrågan efter nya mobila tjänster drivs hela tiden framåt då mobilen får allt större kapacitet och prestanda. Bland de tjänster som växts fram märks möjligheten att utföra monetära transaktioner. Detta innebär helt enkelt att använda sin mobiltelefon för att betala och utföra allehanda tjänster kopplade till användarens monetära tillgångar. Överföringen av pengar kräver dock hög säkerhet.

IF Trions hemsida

Detta är rapporten för hur IF Trions hemsida kom till och utvecklades. Från det att iden kläcktes tills det att hemsidan var helt färdigställd. Arbetet bygger mycket på de olika säkerhetsbrister som en hemsida kan ha, till exempel hur lösenord ska hanteras. Med avseende på detta så ingår ett avsnitt i rapporten om de vanligaste säkerhetsproblem som man kan tänkas stöta på under uppbyggnadsfasen och exempel på hur man kan lösa dem. PHP är det programmeringsspråk som IF Trions hemsida är kodat med.

Kvighotell

In this essay I have summarized important factors for an effective, but also successful, way to raise and house heifers. This study can be used for other dairy farms to use as guidelines in their process to raise heifers. To let outside heifer growers house, feed and have the heifers pregnant before return, can save a lot of work. But also moneywise, when the care and individual programs makes them strong and increases the growth.The result is a faster breeding and an earlier time for their first calving.In Sweden the heifers tend to be older if you compare with Denmark or United States where the custom heifer raising is well known and growing. One reason can be the Swedish laws regarding outside grassing for all cows during the summer months.

Kampsport som verktyg inom socialt arbete

Studien söker svar kring hur undervisning i kampsport upplevs av vuxna kvinnor och om kampsportsträning kan ha en relevans för socialt arbete för kvinnor som målgrupp. Studien undersöker vilka val som gjorts av kvinnorna i samband med att de valde att börja träna kampsport och vilka upplevda effekter de har lagt märke att träningen leder till för deras egen del. Slutligen diskuteras vilka sociala verksamheter som kan tänkas ha nytta av kampsportsträning i sin verksamhet och vilka överväganden som då bör beaktas..

Cantralasiens strategiska betydelse:Den nye stora kampen mellan USA och Ryssland

The aim of this thesis is to assess the strategic importance of Central Asia as a whole and interests of great powers in the region in particular within the theoretical framework chosen. The work shows Central Asia as an area of the New Great Game, analogue of the original Great Game which was played out between the British Empire and Tsarist Russia in XIX century. The parallels between the original Great Game and the New Great Game are drawn in order to understand the scope and the true intentions of the players of the latter one. Also, the security issues in the contemporary Central Asia are explored and analyzed to provide with the background for future predictions. Furthermore, the indirect purpose of the thesis is to examine whether the international system has changed from that of two centuries ago by comparing the structure of the international systems at the time of two Games.

Personlig_Bankman - En kvantitativ undersökning om bankers kommunikation på Twitter

Banks and their products are traditionally characterized as high involvement, informational purchases and as such there is a need to shape the market communication to be logical and catering to the need for information that customers are bound to have. With the advent of social media and web 2.0 a company can no longer opt out of the online discourse regarding their company. As social medias are characterized by being an active media, tailored to personal exchanges and opinions, the match with the high involvement approach that banks usually have to employ is not always ideal. We have examined what happens when banks use different degrees of personal message content and sender profiles on Twitter. Our findings suggest that while some strategies generate higher WOM intentions, others may provide a greater level of sender credibility..

Re-design av Rättviseförmedlingens webbsida : hur utvecklar man en webbsida med hänsyn till olika intressenter och deras behov?

This report presents the redesign of the online-based non-governmental organization Equalisters? (Rättviseförmedlingen in Swedish) website. It aims to achieve an understanding of how you take into account the user and other stakeholders and their interests when developing a website. The focus was on redesigning an existing website and prioritize the different stakeholders? needs.

Den svenska lönebildningen i förändring

Problem: The Swedish wage-setting has changed since the time for the breakthrough of the industrialism until today. Before that, wages often consisted of perquisites or goods that could be exchanged against other goods. Rural people were often self-sufficient. In some cases the farmer owned the land, in other cases they where tenants. At the time for the breakthrough of industrialism the demand for similar labour were increased.

Augmented Reality som ett hjälpmedel för produktvisualisering i möbelindustrin: en fallstudie

This paper examines the potential benefits of using augmented reality as a tool for visualizing furniture in a buyer?s own environment before buying it. A simple prototype is developed and tested.  The steps for developing the prototype are described in great detail as well as the tools being used. The prototype is tested both on people working in the furniture business as well as people with experience in buying furniture online. In conclusion the results from the user tests are analyzed and the potential benefits are described.

Den lärosamma leken, datorspel : Hur datorspels interaktiva miljö motiverar lärande med direkt återkoppling

Denna studies syfte är att undersöka hur personer på ett forum upplever att de lära sig spelen de spelar, ett fokus ligger på hur mycket de lär sig genom spelet och av de som de spelar med. Motivering har även varit i fokus där vi har kunnat se flera olika sätt som datorspel hjälper till vid att motivera lärandet och där en förlust inte alltid behöver vara negativ. Det försöks även göra en skillnad på så kallade vanliga datorspel och datorspel som är framtagna utbildningssyfte. Frågorna på forumet används sedan för att försöka förstå vilka delar av datorspel som lärandet sker i och hur de som svarade på forumet själva uppfattade att lärandet har gått till..

Användarcentrerad design för att förbättra rapporter i kvalitetsregister

In modern health care, the quality registry is anexcellent tool to monitor everyday work. Collected data forms a foundation, presented as online reports, from which local work efforts to refine care quality can be performed. All reports are coded manually by specially trained developers. This is a tedious process and hence becomes a bottleneck in the strive for improvement.This thesis evaluates whether an extended way of dealing with reports can fit into the existing work situation, with main focus on the idea of creating custom reports directly within a quality registry. It provides a set of conclusions regarding today's usage of reports as well as the users' general and specific needs within the area.

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