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1230 Uppsatser om Mathematical elements - Sida 26 av 82
En actionberättelse : en analys av de narrativa delarna i actiondatorspelet Halo
This essay is a narrative analyze of the computer game Halo. The purpose of the essay is to see what function the narrative elements have in a computer game of the action genre. The analyze is done with a neo-formalistic approach according to the theory of David Bordwell and Kristin Thompson. The choice of game was based on it's positive reviews mentioning the story. The essay tries to give a picture of research in the field and researchers views on narratives and computer games.
Tankar kring scatsång och röstimprovisation - en studie av erfarna jazzsångares uppfattningar om scatsång och röstimprovisation
Scatsång och röstimprovisation är speciella kännetecken som skiljer jazzsång från andra sångstilar. Men det betyder inte att alla jazzsångare gillar att sjunga scatsång eller göra ordlösa improvisationer med sin röst. Vilka tankar finns hos jazzsångare om scatsång och röstimprovisation? Det är en fråga som har inspirerat mig till att göra denna studie. Syftet med denna studie är alltså att undersöka hur scatsången och röstimprovisation uppfattas av erfarna jazzsångare idag.
Vaddå matematiksvårigheter : En studie utifrån elevens perspektiv om svårigheter och kritiska moment vid lärandet i matematik
This paper investigates how students in the humanities in four universities in Sweden reflect on their education and the current view on the humanities as an education and a science. I want to investigate what impact the past few years public debate about the humanities have had on the students. What kind of beliefs and identities do the students of the humanities form and how do they discuss the universities, the choices they made in life and how do they feel about the future.This study is based on interviews with seventeen students in Sweden from four different universities. The research is also based upon a report that The Confederation of Swedish Enterprise (Svenskt Näringsliv) published in 2011 and the debate following that report. I have also made participant observations on the four universities to make a broader description for the reader.
Virtuella Communities : Sociala faktorer i digitala miljöer
Virtual Communities is an increasingly common phenomenon on the Internet. Most of the Virtual Communities are operated and maintained on a non-profit basis with a direction towards entertainment. However, as more state administrated and commercial services become web-based, we believe that the number of Virtual Communities with a community-based or commercial direction will increase in a near future. In this thesis, we describe our participation in, and studies of, a number of Virtual Communities with focus on the IRC-channel ?3dfxsweden?.
Arkivering av företagskunders grafiska riktlinjer : Design och utveckling av en arkivwebbsida med responsiv design
This report describes the process of developing a user-friendly and responsive archive website. The website is a Hi-fi prototype and was created for the company JG Communications, to serve as an archive for their customers? style guidelines. To create this website I have used HTML5 and CSS3 to make it responsive for various computer screens. I have also used PHP and some JavaScript to make some of the functions and Adobe Photoshop and Illustrator to make design elements for the prototype.
Modellering och reglering av mjölkningsrobot
In this master thesis a robot arm belonging to an automatic milking machine from DeLaval is investigated. The robot arm is controlled by a pneumatic cylinder and a valve. The goal of the master thesis is to investigate instability problems and to find out if it is possible to solve them by using gain scheduling. Gain scheduling is a type of controller where the parameters of the controller are changed during operation, for example depending on the working point. First a nonlinear mathematical model of the system was made.
Godshantering av flygunderhållsartiklar - En värdeflödesanalys ur ett förbättringsperspektiv
Saab Component Maintenance in Linköping, Sweden, offers maintenance, repair andoverhaul (MRO) services for civilian and military aircraft components. Lately, thedepartment has struggled with slow throughput rates, despite various counteractingattempts. Studies show, that large parts of the delays derive from the logisticsdepartment where goods arrive and dispatch. Therefore, Saab wants to carry out anextensive analysis of the department in order to further investigate what is causing itsslow throughput rates.The thesis begins with extensive mapping over Component Maintenances whole valuestream to find out how departments interact with each other and which roleindividual departments have in the total supply chain. Out of 13 000 different partnumbers, components were divided into five product families.
Frisörer och frisörlärares syn på gesällbrevsmomentens användbarhet
I have been inspired by the Do It Yourself movement. DIY builds on the creativity of the individual, one?s capacity for initiative and one?s desire to realise one?s ideas. I have been inspired by sheets of pattern paper used in the manufacture of clothing, and my line of furniture is based on two-dimensional patterns of furniture. The sections of the pieces of furniture are printed on and relate to a standard sheet of plywood.
Gruppsammansättning och lärande : Hur elever ser på sitt lärande i grupparbeten
The aim with the study has been to get an overview of how students perceive their learning in group projects. The survey has been implemented with a quantitative questionnaire with qualitative elements during guidance. Students in grade 9 in a secondary school answered a survey study where they should take side to several proposals about learning and group work. The result shows that students in general do not find learning in group as the best learning method, but instead prefer individual learning methods when to learn new things. On the contrary, students claim that they learn best when group members not think as they but think in another direction.
?Tolkien himself would be proud? - En studie av fansens deltagande i expanderanderingen av en fiktiv värld
This essay examines fans contributions in a transmedia culture. I examine how fans relate and use the fictional worlds in the creations of their own films. The study focusing on the use of graphical elements and character design in some fan films. The examination is done by using two intertextual theories. One of the theory is Lubomir Dolezel theory on transfictional relationships and the other one is Gérad Genette theory on the realtion in transtextuality.
Chinese Remainder Theorem
Chinese Remainder Theorem is used to solving problems in computing, coding and cryptography. In computing we can compute with shorter numbers instead of large numbers and this will make the computing-process faster and easier. In coding it can be used for error-searching and error-regulating.Cryptography means that we can send a coded message and that no one will be able to read it without the decode-key which is based on prim-numbers. I am writing about the history of mathematics and how the number- and decimal number-system is used in Babylon, Egypt, Greece and in China. Abacus was a very important aid to calculate advanced mathematical problems.
En algoritm för linjära optimeringsproblem
Denna uppsats behandlar en algoritm som löser linjära optimeringsproblem. Algoritmen bygger på en liknande idé som simplexalgoritmen men i denna kan startvärdet även vara en punkt inom tillåtet område eller på randen till detta område. Det behöver inte nödvändigtvis vara en hörnpunkt, vilket simplexalgoritmen kräver. Under algoritmens gång kommer iterationsvärdena att ligga på randen till det tillåtna området för att slutligen hamna i ett hörn. Därefter går iterationsvärdena från hörn till hörn tills slutligen optimum har nåtts.
Dietary intake of zinc and iron within the female population of two farming villages in the Red River Delta, Vietnam
In many developing countries, among them Vietnam, contamination of agricultural land is a major issue that has public health implications. A fast growing population, rapid urbanization and industrialization have led to air and water emissions of potentially toxic elements (PTEs), such as cadmium (Cd). Earlier studies have shown that individuals with low iron (Fe) and zinc (Zn) status absorb larger quantities of Cd than those of adequate nutritional status.
The purpose of this study was to investigate and compare the Fe and Zn intake from the foods consumed by women (15-45 years) in selected households in two agricultural villag-es in the Red River delta in Vietnam. In one of the villages the residents were involved in metal (mainly Fe) recycling activity, whereas in the other village the residents had agricul-tural production as main source of income. Interviews, followed by food intake calcula-tions, were performed.
Osäker vård? En fallstudie inom svensk hälso- och sjukvård
The swedish healthcare is in many situations one of the best in the world. But still, the healthcare system includes elemnts that reduce the efficiency. Partly becouse the swedish healthcare is largely monopolized, the servicecs are not properly prized and the economic responsibility and the liability legislation is limited. The main problem this study evolves around, is how a different liability rule would change the shape of the healthcare organisation. Abouve all, how would the approach to riskmanagement and preventive and riskreducing performance change with a diffrent liability rule.
Gamification av digitalt lärande : En studie av attityder om spelelement i lärplattformar
Society today is characterized by the transforming effect IT has had, the majority of the activities we perform on a daily basis involves one way or another digital technology. One area which has not yet seen the positive effects of IT is education. Despite the progress of technology, the school education has barely changed since it first saw the light of day. Our goal with this study is to investigate the possibility of implementing Gamification elements in educational environments and examine whether it could increase our young students learning motivation. We believe that this kind of implementation will have a positive effect for these young people since they have been interacting with games since they were small and are familiar with the driving force of a reward system.With this study we want to examine the opportunities and challenges that Gamification implementation brings out in a learning environment and therefore encourage and motivate our young ones to study even harder..