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243 Uppsatser om Math developers - Sida 5 av 17

De finns ju vissa bra grejer och vissa lite dåligare, tråkigare grejer med läxor : Elevers erfarenhet av läxor på lågstadiet.

The purpose of this study is to examine how some early year pupils define homework, how much homework they get and also how these pupils perceive that they are affected by the homework. The study is qualitative where ten pupils participated in a semi structured interview. The study will show that these pupils are given homework once a week. The homework is mostly math and reading. The study will continue to show that the pupils believe that homework is important for their learning and also that homework often is boring and that it competes with recreational activities such as friends, sports and rest.

Kommunikation med hjälp av mock-uper

In several cases, systems that have been developed have been very time consuming and cost a lot of money, but they still do not fulfil the users requirements and requests. To make new systems better, you have to find a way to communicate that allows the developers to understand the needs of the user. The aim for our thesis is to highlight the importance of communication in system development. To investigate this we have choosen to do a study of the real-estate system. The work methods that have been used include mock-ups and informal conversations with the user, who is employed by the Church of Sweden in Ronneby.

Olika föreställningar om samband mellan musik och matematik

Mitt syfte är att beskriva olika föreställningar om samverkan mellan musik och matematik samt erfarenheter och resultat av sådan samverkan i pedagogisk verksamhet. Studien är en litteratur-studie över ST Math + Music. Jag har även intervjuat två lärare på en svensk skola. Jag har be-skrivit samverkan genom överspridningseffekter, musikens inneboende matematik och undervis-ning i matematik med hjälp av musik. Resultaten tyder på att det finns såväl föreställningar om som erfarenheter av att integrering av musik och matematik kan ha en gynnsam inverkan när det gäller matematisk förståelse..

Geometri : Varierad undervisning i kreativ anda

The purpose of this study is to observe which method that is used when it comes to teaching geometry. The study aims to take a closer look at four different ways of teaching: illustrations, using practical objects, brainstorming and verbal communication. The method used to get the results is observation. With the result, we can deduce primarily that the educators make use of the four didactic methods to varying degrees. There are similarities between most of the teachers but also differences between them.

W3C Geolocation API ur ett utvecklarperspektiv

The goal of this thesis is to investigate the W3C Geolocation API from a developer?s perspective, focused on whether it makes development of location-based applications more accessible to developers. This has been investigated by looking at available ways to locate, possible uses, the functionality offered, the necessary level of prior knowledge needed for a developer and requirements on developer tools. This has been achieved through studies in relevant areas, a thorough introduction to W3C Geolocation API functionality, and by using the API to develop two different location-based applications as a demonstration. Testing of applications, on different platforms and in different environments, in conjunction with investigation of the rest of the material has shown that W3C Geolocation API in many ways actually makes development of location-based applications more accessible for developers.

Svenska sociala medietjänster : En studie om svenska sociala medietjänsters uppkomst och hur de gynnas av det svenska klimatet

AbstractTitle: Swedish social media services (A study about Swedish social media services birth andhow they benefit from the Swedish climate)Number of pages: 38Author: Robin SchwabeggerTutor: Else NygrenCourse: Media and Communication Science CPeriod: Fall 2009University: Division of Informatics and Media, Uppsala University.Purpose/Aim: To see if the Swedish advantage or interest in developing new social mediaservices and networks has anything to do with our society. With society I mean our culture,attitudes and history. Do people, especially young people, have a more positive attitudetowards the Internet and has the fact that we, as a country, were among the first to use theInternet anything to do with it.Material/Method: Data collected from books, newspapers and articles from several sites onthe internet. I?ll use the information I?ve gathered to try to find an answer to my givenproblems for the paper.

En jämförelsestudie mellan OpenGL 4.3, OpenGL ES 3.0 och WebGL 1.0

OpenGL is a standard API that is used to manage 3D graphics on desktop computers. Although OpenGL is independent of customized hardware it?s not suitable for all kinds of devices. Therefore both OpenGL ES andWebGL was created. These can be viewed as subsets of OpenGL.

Skolgårdsutformning för Källöskolan

The first browser war took place during the second half the 1990s, and Internet Explorer cameout as the winner over Netscape Navigator. Today a new browser war is being fought withmany competitors and the future is uncertain. The purpose of the thesis is to find out how theweb browser market has developed since the start of the previous conflict, and we ask ourselveshow it will continue to develop in the future. This is accomplished with, among otherthings, interviews, tests and already existing statistics. The thesis' conclusions shows that theweb browser market has developed in a positive way from several perspectives, both for theusers as well as for the web developers.

Kommunikation med hjälp av mock-uper

In several cases, systems that have been developed have been very time consuming and cost a lot of money, but they still do not fulfil the users requirements and requests. To make new systems better, you have to find a way to communicate that allows the developers to understand the needs of the user. The aim for our thesis is to highlight the importance of communication in system development. To investigate this we have choosen to do a study of the real-estate system. The work methods that have been used include mock-ups and informal conversations with the user, who is employed by the Church of Sweden in Ronneby.

W3C Geolocation API ur ett utvecklarperspektiv

The goal of this thesis is to investigate the W3C Geolocation API from a developer?s perspective, focused on whether it makes development of location-based applications more accessible to developers. This has been investigated by looking at available ways to locate, possible uses, the functionality offered, the necessary level of prior knowledge needed for a developer and requirements on developer tools. This has been achieved through studies in relevant areas, a thorough introduction to W3C Geolocation API functionality, and by using the API to develop two different location-based applications as a demonstration. Testing of applications, on different platforms and in different environments, in conjunction with investigation of the rest of the material has shown that W3C Geolocation API in many ways actually makes development of location-based applications more accessible for developers. The API also provides fully adequate functionality and quality to meet the requirements for development of both simple and very advanced location-based applications. Målet med denna uppsats är att undersöka W3C Geolocation API ur ett utvecklarperspektiv, fokuserat på om den gör utveckling av positionsbaserade applikationer mer tillgänglig för utvecklare.

Rumsuppfattning i utemiljön : Med avseende av lärarens agerande och kommunicerande med förskolebarn i ålder 1-3 år

Syftet med vårt examensarbete är att få en inblick i hur lärare agerar och kommunicerar med förskolebarn i åldern ett till tre år om rumsuppfattning i utemiljön. Som metod använder vi oss av kvalitativa intervjuer och observationer för att besvara våra tre frågeställningar. Resultatet visar att lärarnas intresse och kunskap att tolka barnens både verbala och ickeverbala uttryck är en förutsättning för att inspirera till nya läranden om rumsuppfattning. Utemiljöns föränderliga möjligheter inspirerar både barn och lärare i deras kommunikation och utmanar till nya lärande om rumsuppfattning..

Browser Wars : Kampen om webbläsarmarknaden

The first browser war took place during the second half the 1990s, and Internet Explorer cameout as the winner over Netscape Navigator. Today a new browser war is being fought withmany competitors and the future is uncertain. The purpose of the thesis is to find out how theweb browser market has developed since the start of the previous conflict, and we ask ourselveshow it will continue to develop in the future. This is accomplished with, among otherthings, interviews, tests and already existing statistics. The thesis' conclusions shows that theweb browser market has developed in a positive way from several perspectives, both for theusers as well as for the web developers.

Matematik i vattenlek : hur förskollärare/barnskötare planerar och stödjer 1-3-åringars matematiska begreppsutveckling

Syftet i detta examensarbete är att få en inblick i hur förskollärare/barnskötare planerar och stödjer barnen i deras sökande efter olika matematiska begrepp i lek med vatten. Vi har gjort en tvärvetenskaplig undersökning på fyra 1-3 års avdelningar, som är baserad på ett hermeneutiska tankesätt där vi har tolkat förskollärarnas/barnskötarens agerande vid vattenlek. Vi har använt oss av kvalitativa undersökningsmetoder i intervjuerna och observationerna. Resultatet i vår undersökning visar att förskollärarens/barnskötarens egna kunskaper i matematiska begrepp, planering av aktiviteten, förståelse för barnens kunskaper är viktiga för vidareutveckling av barnens matematiska begreppsbildning.

Spelentusiasters val av analoga spel : En kvalitativ studie om användare på boardgamegeek.com

This qualitative study examines how users of boardgamegeek.com chooses which analogue game to buy. The purpose of the study is to find out which factors constitutes the choice of games and how the information of these factors reach the consumer. The investigation is executed by users of boardgamegeek.com explaining their latest game purchase in a questionnaire survey online. The results show that many of the respondents research the games they are interrested in beforehand and based on this information make their choice. Despite of this we can see that many game developers and distributors does not make this information available for the consumers, but leaves this task to the public..

Migrating Mesh SkinningDeformation Functionality fromRSX to SPUs on thePlayStation ® 3

In game development, performance is everything and the Playstation 3 provides a unique platform for utilizing parallelization of code to achieve extremely high performance. In this master?s thesis the issue of animation with smooth skinning is migrated from being a GPU process to becoming a parallelized and 358% faster process. This method is incorporated in an existing commercial game engine and integrated in a currently in development title for the Playstation 3. An in-depth study covers parallel processors, the CELL processor, used in the Playstation 3, and how contemporary industry leading game developers are utilizing the same unique architecture to increase their own games? performance..

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