Sök:

Sökresultat:

4498 Uppsatser om Massive Multiplayer Online Role Playing Games - Sida 40 av 300

Den digitala slöjan : En kvalitativ intervjustudie om Facebook som scen för den svensk-muslimska tjejens framträdande

The purpose of this study is to find out how Swedish Muslim girls use Facebook and its functions in constructing their Muslim identity on the platform. The study is based on a qualitative method which consists of nine interviews with Swedish Muslim girls between the ages 17-23 and who use Facebook daily.The study is based on the view of Facebook as a scene where individuals can perform for an audience. I have used Erving Coffman?s dramaturgical perspective that explains why individuals appear in an appropriate manner to achieve confirmation from their audience. I also used theories about identity construction, community and the theory about how individuals create a social presence online.

"Jag vet att det inte är någon semester att vara föräldraledig" : en studie kring hemarbete och föräldraskap utifrån ett jämställdhetsperspektiv

The following study was undertaken in the spring of 2005 in Helsingborg, Sweden.It presents a study of the experience and values six young couples have related to parenting and gender equality. Twelwe people, six women and six men, were interviewed about the above mentioned topics related to their new found role as parents. How did these women and men choose to assign or elaborate their role as parents in terms of household chores and parental leave? Did they consider their parenthood to be equal or did they feel that their role as parents had already been assigned based on their gender? What were the decisive factors, if any, that determined their parenting roles?Although this study is relatively limited, the results are compatible with other published studies and indicate that young parents of today, without consideration to their gender, have a traditional view on parenting. The study also indicates that the attitudes seem to be established by traditional values, norms as well as sexualgender.

Är det någon skillnad? : En kvalitativ undersökning om bibliotekariers uppfattningar om den användarstyrda förvärvsmodellen Patron Driven Acquisition.

This thesis is about new technology in academic libraries in the form of Patron Driven Acquisition. As libraries take part in the digital era, a new model of patron driven acquisition has emerged. This model gives users more influence over the libraries electronic book collection. The collection development model changes libraries traditional role in the collection development process, from collecting for the future to the present.The purpose of this thesis is to gain knowledge of what acquisition librarians think about the effects of PDA on the collection, the acquisitions role and the cost structure. The theoretical framework relies on Christensen?s theory about disruptive technology and was used to interpret outcomes of new technology in libraries and its staff.Five librarians from four different Swedish university libraries were interviewed using a qualitative semi-structured method to carry out the investigative part of this thesis.

Kreativa kreatörer : En studie i hur kreativa metoder används av professionella kreatörer på företag

Internet har blivit na?stintill oumba?rligt i dagens va?rld. Fra?n online-spel till e-handel och fra?n kommunikationskanaler till ett informativt na?t, a?r Internet fo?rmodligen en av de mest framtra?ngande och vitt spridda uppfinningarna av va?r tid. Medan sa?kerheten kring anva?ndandet av Internet har diskuterats vilt sa? har anva?ndbarheten av Internet i olika omra?den inte utforskats till samma grad.

IT Konsulter : Den Framträdande Strategiska Konsulten

The changed role of IT continuously influences organisational development, the individual and his role in the organization, different kinds of structures, management processes and strategies. One of the big concerns for IT firms is the need for IT consultants with enough experience to effectively and rapidly understand the business procedures of the firm in or-der to become a resource. In the classic IT-consultant role in the early days of IT, quite dif-ferent features were expected from them in their work procedures. The structure of how and which tasks they were expected to handle has undergone an indisputable transforma-tion. Today?s IT consultants are expected to know how to think in business strategic man-ners as well as the IT strategic manners.

Instuderandet av notläsning på gitarr - en analys av olika gitarrskolor på marknaden med kompletterande egna exempel.

Title: Learning to read music notation on the guitar ? an analysis of various guitar schools on the market with added own examples. Purpose: To analyse currently available teaching materials on the subject of guitar notation on the market. A comparative analysis is made of five chosen books on the topic. Four criteria for the analysis of these five books are stated: 1) Structure and progression of the study of reading music on the guitar.

EU som global aktör : En fallstudie av klimatförhandlingarna i Köpenhamn

This essay examines the European Union?s (EU) ability to play a leading role as a global actor on the world stage in international relations. Specifically, this essay studies the EU?s role of negotiator in the UN Climate Change Conference in Copenhagen in December 2009.  This essay also analyzes explanations for this role. Research is based on case studies, with conclusions drawn using an inductive approach.

Datorspel - en lek eller sport? : En studie om hur tre svenska dagstidningar framställer e-sport och datorspel 2000-2013

This essay examines how three big Swedish newspapers depicts e-sports and computer gaming and how the depiction change during 2000-2013. The study will also examine whether e-sports is being portrayed as competitive sport. The purpose is to investigate which attitudes that can be identified towards computer gaming and its culture in major newspapers such as Aftonbladet, Dagens Nyheter and Svenska Dagbladet and how these attitudes eventually changed over time. The sources that will be used in both the quantitative and qualitative analysis are based on web articles, mainly because the paper editions does not provide much, if any, information about computer gaming and e-sports and also because of the convenience of being able to quickly find articles to study. Results indicate that computer gaming is being depicted in a clear negative fashion during 2000-2006, and that the depiction of e-sports is somewhat positive but not as glorifying as for the years 2007-2013. During this period, there is a apparent tendency of e-sports being introduced to readers who are unfamiliar with the gaming culture. As for the attitudes towards computer gaming, the depiction is still somewhat negative, mainly because the debate about computer games and violence was revived because of several acts of violence in shape of school massacres and mass murder.

Parallell utveckling av en- och flerspelarläge i spel : En strävan efter separation

Denna uppsats behandlar frågeställningen ?Hur underlättar man en parallell utveckling av en- samt flerspelar-funktionalitet i ett spel??. Anledningen till frågeställningen är att en separation mellan de två lägena, tror vi, får en positiv inverkan på agilitet i mjukvaruutvecklingsprojekt inriktat mot spel, något som spelutvecklingsföretagen och utvecklare historiskt sett haft problem med. Samtidigt som en separation av funktionaliteten delar de olika kunskapsområden (spellogik och nätverk) så att rätt person kan arbeta med rätt sak. Målet med denna uppsats är att försöka bana väg för vidare forskning snarare än att helt lösa problemet.

Litterära Cirkeln : En studie hur Cirkeln av Mats Strandberg och Sara Bergmark Elfgren diskuterats på bokbloggar i anknytning till nätbokhandlar

The purpose of this bachelor thesis is to examine posts on bookblogs about the book, Cirkeln by Mats Strandberg and Sara Bergmark Elfgren and see how it has distributed amongst readers through social media and reader response. We want through this examine whether bookblogs have a place in the literary society, and in such cases, how this may take place. The Swedish Online bookshops Adlibris and Bokus is being used to find the blogposts to be examined in this thesis. The analysis is being implemented using content analysis and constructed encoding schemes. Interdisciplinary topics, like LIS and sociology of literature may have similar points of contact, which we want to highlight with this thesis.

Svåra samtal : En sociologisk studie om ledares erfarenheter av svåra samtal i arbetslivet

This qualitative study is aimed to explore the leaders? experiences of difficult conversations in their work. We have examined if they take on a different role during the difficult conversations and how communication can affect their leadership during the conversation. We have also examined the importance of the leaders? ability to distance themselves from the sensitive subject and situation, to maintain their role as leaders.

Illusion av val i spel

Vad är val? Är de val vi har våra egna? Spelutvecklare idag kämpar med spelares fria vilja då detta kan orsaka problem. Till exempel när spelare gör val som spelutvecklare inte har räknat med, vilket som följd kan skapa frustration hos båda parter. Problemet med spelares oförutsägbarhet i sina val är något som spelutvecklare ständigt har försökt lösa. Idag finns det flera tekniker som syftar till att diskret manipulera möjligheten till val inom spel och samtidigt låta spelare vara ovetande om detta.

Folkbiblioteket och föräldrarollen: En studie om småbarnsföräldrars användning av och uppfattning om folkbibliotek samt bibliotekets funktioner

The purpose of this thesis is to investigate what functions the public library has for parents of small children. If and how they make use of the library and what their opinion is about it. The research questions are: Which functions does the public library have for parents of small children? How do parents of small children use the library and what opinion do they have about it? Which factors have an impact on the parents of small children and how do they influence their use of and opinion about the public library and the functions of the library? The theoretical approach is based on Henrik Jochumsen and Casper Hvenegaard Rasmussen?s model of the social room and the lifestyles and Marianne Andersson and Dorte Skot-Hansen?s model of the public library?s functions. To answer our research questions we have made seven qualitative interviews with parents of small children.

Lek och Läsning Pedagogers tankar kring lek i läsinlärning

Abstract Carolina Johansson (2007) Pedagogers tankar kring lek i läsinlärning. (Playing and reading Teachers thoughts around playing in reading). Syftet med det här examensarbetet var att få kunskap om pedagogers tankar kring lekens betydelse för läsinlärning. Frågeställningarna har varit ?Hur ser arbetet ut i läsinlärning??, ?Används leken i läsinlärning och iså fall hur?? och ?Hur tänker pedagoger kring fördelar och nackdelar med leken i läsinlärning??. Jag har i uppsatsen använt mig av Wittling (1998), Leimers (1974) och Smith (2000) tankar och teorier kring läsning.

Visual Merchandising Online : ur ett konsument- samt företagsperspektiv

Befintlig litteratur inom visual merchandising online (VMO) indikerar på ökat behov av att utveckla teorier anpassade för VMO. Målet med denna studie är att bidra med uppdaterade teorier och infallsvinklar inom VMO som grundar sig på konsumenters åsikter och beteende. Insamling av data grundar sig i intervjuer och observationer med konsumenter som speglar ett konsumentperspektiv. En intervju har även gjorts med en Digital Manager (DM) på ett svenskt modeföretag, för att generera i data utifrån ett företagsperspektiv. Med övervägande fokus på konsumentperspektiv avser vi med denna studie presentera viktiga aspekter vid utformning av virtuella miljöer, samt verktyg som stimulerar konsumenter till köp.

<- Föregående sida 40 Nästa sida ->