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10136 Uppsatser om Learning process - Sida 15 av 676
Utomhuspedagogik : Ett sätt att motivera elevers inlärning
The overall aim with this study is to elucidate outdoor education as an education method and on the basis of that illustration to examine active educators vision on it as a way to motivate students' learning. This study is based on a literature component and a qualitative study through interviews five teachers.The results of the interviews show how to interpret the motivation and how to work with students' motivation. As well as outdoor education as part of the activity. The interviews show the importance of outdoor education can be to increase students'motivation for learning. They also show the importance of outdoor education is for student learning and test scores have shown the effectiveness of student learning through outdoor education.
Försäkringskassans förnyelsearbete - en studie av organisatoriskt lärande vid förändringsarbete
The Swedish government corporation Försäkringskassan is currently undergoing
large organizational changes. Modifications are made regarding the national
insurance system and work procedures. In this study we have investigated the
procedures of change with the aim of identifying which pedagogical processes in
work procedures that enables organizational learning. Furthermore, the study
aimed at gaining insight of how the work procedures enable organizational
learning in a learning organization. We have utilized case study tradition to
examine specific occurrences in their natural environment to thereby understand
the matter of investigation.
Kan man mäta blir det aldrig pannkaka av någonting! : En Learning Study i att lära sig använda måttsatsen i gymnasiesärskolan
Syftet med denna studie är att studera på vilket sätt modellen Learning Study kan användas i gymnasiesärskolan. Med utgångspunkt i variationsteorin ämnar vi studera hur vi med lärandeobjektet måttsatsen kan utveckla kunskaper hos elever med funktionsnedsättningen generell utvecklingsstörning att använda den i praktiken. För vår datainsamling väljer vi metoden Learning Study. Orsaken till val av denna metod är att den öppnar upp ett mönster för variation som hjälper eleverna att lära sig måttsatsen. Den underlättar för eleverna att förstå de generella principerna kring användandet av den, det vill säga att måtten har olika storlek.
Lärsituationens komplexitet för elever som upplever svårigheter i matematik : Rutiga Familjen i en ny lärmiljö
The Squares Family is a game developed as a learning aid in mathematics. With its graphical representation of the decimal system, the four basic arithmetic operations and positive and negative numbers together with a learning agent as pedagogical approach, the game?s primary purpose is to motivate students in their learning of mathematics. Although the game is strictly based on mathematical rules it attempts to encourage students to play and work with math without experiencing it as mathematics as this is initially not obvious. The game being internationally tested on normal performing students, this project introduced the game to six Swedish students who experience low motivation for and/or difficulties in mathematics.
Bibliotekets roll i studenternas studier: Användarundersökning vid Linköpings universitetsbibliotek hösten 2005
The aim of this master thesis is to examine the opinions of the students of Linköping University regarding the role of the university library in their Learning process. The study addresses the student?s expectations and satisfaction regarding the library services. The questions we seek to answer are: What are the students? conceptions of Linköping University Library as a part of their Learning process? What expectations do the students have regarding Linköping University Library? Does the library fulfil the students? expectations? In what way has the library?s pedagogical ambition reached the students? What are the students? opinions about the user education? The study is based on a web survey complemented with interviews.
Ingenting är sant, allt är tillåtet : En kvalitativ studie om historiska datorspel som Assassin?s Creeds påverkan för det oavsiktliga lärandet och dess pedagogiska möjligheter
The main purpose of this study is to investigate the unintentional learning that happens during the use of computer games. With the use of interviews with students in the ages 13-15 who all have played the game series Assassin?s Creed, and then compared them with students who does not play the game, we have been able to identify that some learning is taking place, but that the student?s attitude towards the subject, and their maturity, also is vital for the learning. Even tough, the students who didn?t really enjoy history as a subject showed better knowledge after playing the game, than the students who hadn?t played at all, which indicates that computer games can be a good source for learning.
Fyra elevers upplevelser kring grupparbeten
The purpose of this study is to investigate four students in grades six by interviewing them. It will find out how they personally perceive their own learning in group work and why they work in groups. In my investigation, I will rely on these two questions:How do my subjects reflect on their own learning during group work?Why do my subjects think that they work in groups?For my study, I selected four students from the same school, two girls and two boys, who are 11 to 12 years old. The interviews were individual because I wanted to get a deeper view of how students perceive their own learning in groups and why they are working with a group of other students.
Livslångt och lustfyllt? : En utvärdering av konstpedagogiskt lärande
SummaryIt is inspiring to see museum visitors evolve and develop through art exhibitions. Great potential lay in facilitating the learning experience by art exhibitions, and the possibility of designing exhibitions that make visitors attracted to learn. The purpose of the present work is to study the means of creating favorable conditions for lifelong and enjoyable learning in art exhibitions. The concept of learning has multiple definitions, and several have been used effectively in various ways in preceding works. The underlying principle of this work is that visitors learn by actively processing information in their own minds and through experiences. The term lifelong learning is often associated with employability and adaptability.
Omkonstruktion av armled tillhörande Bracke Forest högläggare
One of the main tasks of the Swedish Armed Forces over the past few years has been International assignments, which increased the importance of the Lessons Learned process. Methods of simulator training with computers have become more frequent and the technical ability to collect digital data from sensors has been developed as well. This work demonstrates how the experience of Lessons Learned can be communicated with the computer simulator StriSimPC and how modern technology in future support experiences from the Lessons Learned process at the tactical level in the Army.Currently knowledge sharing consists of several processes and strategies in the Swedish Armed Forces. This is done by written reports, oral presentations and different practical exercises.This case study shows the functions of the simulator StriSimPC, methods of training and how it is used today. The study also describes the future opportunities, where digital metadata acquired from the modern combat vehicles could contribute sharing of experience in the Lessons Learned process.The summarized conclusions indicate that StriSimPC can combine the two strategies for personalization and codification of knowledge transfer to reach a higher level of learning.
Implementering av entreprenöriellt lärande
The implementation problem refers to the situation when political decisions are not implemented as intended by the decision makers. In this thesis I examine how one part of the new school reform GY11 has been implemented in Social Science in high school in Sweden. The part that interests me is entrepreneurial learning. Using implementation theory, and the actor properties understand, can and will, as described by Lennart Lundquist, I have interviewed five high school Social Science teachers in Malmö and Lund. The result was that they all understood the concept of entrepreneurial learning.
Hiphop : Kunskap, språkutveckling och ett lustfyllt lärande
The purpose of this study is to investigate the educational opportunities that exist within hip hop music, i.e. to highlight the possible strengths and opportunities in informal learning. The aim was to answer the following questions:In what way do young people acquire knowledge through music?How can hip hop music affect language learning / vocabulary?How can hip hop motivate and support young people in school?The study was based on qualitative semi-structured interviews with six youths, three hip hop directors and a well-known researcher who has investigated that Hip Hop pedagogy.The results show that there are many benefits of learning that takes place in the context of hip hop music; from my informants? statements one can accordingly see the role of hip hop music plays in the absorption of knowledge. The conclusion is that hip hop music can lead to alternative learning about politics and society, as the music often deals with various social conditions and policy issues.
Skolbibliotek + En-till-En = SANT?: En fallstudie av ett skolbibliotek i En-till-En miljö
Projects to equip every student and teacher with a laptop, with the intention to improve academic results, have rapidly spread through the country. New technology, new contents and new ways of learning have changed the learning envi-ronment. The school library, being a part of this environ-ment, faces the same changes and challenges.The purpose of this thesis is to study how the school library is being affected when a One-to-One project is carried out in a learning environment. The research questions concern how the school library is viewed within the organization and also how the change affects both the school library and the school librarian.The empirical material of the thesis includes five qualitative interviews carried out on location, at a single selected school. The interviews are followed by a study of relevant documents, all produced within the organization.To understand the organization in which the school library operates, as well as the school library itself, I chose to divide the theoretical approach in two: Christensen?s et al.
Likhetstecknet - Att öka förståelsen i förskoleklass med hjälp av Learning study metoden : Ett laborativt arbetssätt där till och med namn kan väga jämnt!
Syftet med denna empiriska studie är att undersöka hur lärare kan erbjuda möjligheter för 6-åringar att vidga sin förståelse av likhetstecknets innebörd. Undersökningen är inspirerad av Learning Study metoden vilket är en metod som har sin utgångspunkt i variationsteorin. Barnens initiala förmågor analyseras före planeringen av undervisningen och det ger en uppfattning om barnens kunskaper. Utifrån det planeras lektionerna och de aspekter som är de mest kritiska för barnen lyfts och på så sätt utvecklas deras kunskap. Vår slutsats är att det är viktigt att arbeta utifrån ett variationsinriktat lärandeperspektiv.
...alltså vad menar du egentligen med informationssökning?... : En undersökning av lärarstudenters utbildning i informationssökning och skolbibliotek
The purpose of this Master's thesis was to examine how and what trainee teachers are being taught about information seeking and school libraries related to problem-based teaching method in compulsory school. The questions at issue were: How have trainee teachers learned about information seeking? How have trainee teachers learned about using school libraries? We also wanted to know which education they have got in information seeking and school libraries. We examined this through both literature and empirical studies. We used a qualitative method in order to answer the questions at issue.
Likvärdig bedömning? : Så tolkar idrottslärarna värdeorden "till viss del", "relativt väl" och "väl" utifrån kunskapskraven i Lgr 11
The core process is responsible for internal business development and is the process that runs through the organization and the results which creates a value for the customer. Some research suggests that identification of the client's conscious or unconscious needs clarifying the so-called core process in the organization and operations can thus be more effective. The study aims to identify and analyze the experience of the core process within child health care. The method has been interviews with nine managers and 10 clinic nurses in a county. The results show a lack of knowledge regarding core process and process work.