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2673 Uppsatser om Learning games - Sida 13 av 179

Bättre taluppfattning : En pilotundersökning om hur Learning Study metoden påverkar elevers förståelse av bråktal

Syftet med min studie var att undersöka om elevernas matematiska förståelse i taluppfattning inom bråktal kunde förbättras med hjälp av Learning Study metoden.Learning Study är en metod som fokuserar på elevernas missförstånd (kritiska aspekter) i lektionens mål (Lärandeobjekt) samt lärarens professionella utveckling och lärarsamverkan i skolan.För att utföra studien behöver man minst två klasser med olika lärare. I metoden fokuserar man på två aspekter, lärarens undervisning och elevresultaten efter två planerade tester.De kortsiktiga studieresultaten ökade för de deltagande klasserna men i olika hög grad vilket talar för att metoden inte är ett sätt att nå alla elever. Metoden kräver mycket tid och ett långsiktigt arbete.Nyckelord: Learning Study, matematisk förståelse och bråktal..

Om arbetslaget och lärares lärande : En fallstudie av arbetslagets betydelse för pedagogers lärande om undervisning och lärande

The aim of this essay is to study the importance of team organisation of teachers? learning of teaching and learning and to find out different obstacles and possibilities.I carried out the study at a schooldistrict in a community in the south of Sweden. Data was collected by group interviews and document studies. To get all kinds of teachers, from pre-school to year six, in the groups the sample was made by the headmaster of the schooldistrict. Since it is a case study the findings can not be considered as general, but they can hopefully contribute the pedagogical discussion and future research.The findings show that there exists a difference between the expectations on policy level on the one hand and on the team level on the other hand.

E-utbildning inom idrotten - framtidens utbildningsform?

Education in Swedish sport is mainly based on traditional learning that requires a lot of time and effort, which could be a barrier for trainers since they report a lack of time as a consequence of their commitment as a leader. The Swedish sports movement has noticed some trends that could be seen as influential on the future directions of sport. One of these trends is a changing way of communication where people today communicate to a greater extent with the use of digital technology. The Swedish sports movement has to relate to this and follow the evolution. The use of e-learning has increased in higher education and organizations over the past decades.

Magiska ögonblick och förlorade möjligheter : En studie i möjligheterna att lära med utgångspunkt i elevernas förkunskaper, svårigheter med lärandeobjektet och variationen i det erbjudna lärandet.

This study is based on an interest in trying to understand what is needed to ensure that students actually learn in a learning object, in this study equations. Algebra is an area of mathematics in several studies proved to be a stumbling block for many students. Using letters in mathematis is difficult for most students according to research reports and it is also consistent with my own experince as a teacher. The purpose of this study was to seek answers to what in the lesson content and also during the interview that allowed the students to learn more about the learning object. Based on students' prior knowledge and the difficulties students might have with the learning object and the offer of learning, I try to get an answer to what might have contribut the students to developed knowledge of the learning object.

Joharifönster och spel : att identifiera en målgrupp

This is the report on a study made to find a correlation between the Johari window and the games that the possessor of given Johari window enjoys to play. A Johari window is a graph that shows an individual?s ability to receive and give feedback. One obvious correlation was found between individuals enjoying role playing games and their possessing Johari windows showing a good ability to give feedback. The reasoning behind this is that the ability to give feedback is based on the capability to express oneself to the external environment, and that one would need to be comfortable with expressing oneself to an external environment in order to enjoy interacting with the narrative that takes place within the role playing genre..

Ett informativt och förberedande program utvecklat i samverkan med Barnöverviktsenheten på Mas i Malmö

This report is the outcome of an exam work made in interaction design, bachelor degree, at the School of Arts and Communication, Malmö University. Working in collaboration with the childhood obesity unit, Region Skåne, our aim was to fulfill their request of a web based application preparing the children for treatment at their facility. Furthermore the application intends to give the children knowledge concerning obesity as well as teaching them how to obtain a healthier lifestyle in terms of provision and activities. The application concerns children in different ages and therefore different stages of their learning abilities. Our conclusions are that they need to be challenged and obtain feedback in different ways to get motivated.

eSport: Den professionella sidan och vägen dit

Computer games is a growing market with over millions of players that are playing and/or enjoying the play of games on a daily basis. The nerdy gamers that once were, are now becoming professional athletes in the virtual world called eSport. We have identified a lack of studies in this area which implies that there is little data of what it is. In this paper we have focused on the phenomena that is eSport and more closely on the game series Starcraft made by Blizzard Entertainment. Our focus lies in the game series Starcraft and eSport organisations mainly outside South Korea.

Individuell Utvecklingsplan (IUP) med skriftliga omdo?men ur ett elevperspektiv ? i den senare delen av grundskolan

The purpose of this article was to examine how students learn to use the Individual Development Plan (IUP) with written assessments as a tool for learning. The study is conducted according to an ethnographic approach. A total of 20 students, aged 13-14 years, participated. The production of data took place through participating observations, field notes and conversations. A qualitative content analysis was used for data analysis.

Perspektiv på lärplattformar : Hur tekniksyn påverkar användandet av lärplattformar på universitetet

Information technology inflicts upon us in our everyday life. It is a natural part of our work and of our spare time. The education system is not excluded from this development, IT is becoming an important part of education at all levels. In university, learning platforms is one of these new ways of using IT in education. Learning platforms becomes a valuable tool for teachers and students.

En kvalitativ studie om förskollärares förhållningssätt till barnen och kunskapande : En jämförande studie mellan en Reggio Emilia förskola och en traditionell förskola

The purpose of this study is to determine which approach preschool teachers from a Reggio Emilia inspired preschool and a traditional preschool have on children, knowledge, learning and their own role in children?s learning. The two pedagogical approaches have different basic visions; Reggio Emilia follows the thoughts of Lori Malaguzzi and the traditional preschool follows the Swedish curriculum Lpfö 98. The main research questions asked were:What view on children, learning and knowledge does the preschool teacher from a Reggio Emilia inspired preschool have in comparison with a traditional preschool?Which role does the teacher believe that they should take regarding children?s learning?What differences and similarities can be identified in the teachers' perceptions?To carry out this study, I used a qualitative research method.

Spelmarknadens utveckling och relation till spelproblemen i Sverige 1999-2009 med fokus på män i åldern 18-24 år

The share of problem gamblers increased for men between 18-24 years old during the period 1999-2009, while the share were steady or decreased for other classes of population. This study examines the relation between this development of problem gambling and the Swedish gambling market. The factors that are studied are the functioning of the market with a focus on the new Internet market for gambling, the games and the underlying risk factors in those, the marketing and other factors outside the gambling market. First a large literature review was made to map the development as detailed as possible. After that a qualitative analysis of the content in television commercials was done to see if they were made for the problem group.

?Lägg ner matteboken och använd varandra som stöd? : En intervjustudie av fem klasslärares syn på det laborativa arbetssättet i matematikundervisningen

The purpose of this study is to examine the importance of a working laboratory in mathematics education, how it influences students? learning and the confidence the teacher has in the laboratory component. Focus has been placed upon the advantages and disadvantages that could follow in the working method.The method used in this essay is qualitative in order to answer all the questions that arise along the way, and in order to use this method in interviews. The interviews that has taken place has been with five class teachers that are currently teaching at a elementary school between the years of 1-5. The purpose of this study has been answered by using its literature and the qualitative method with the class teachers.The results of the research show that teachers express gratitude towards the method in use for mathematics studies.

Individuellt bild- och formspråk belyst ur ett genusperspektiv i samverkan mad andra ämnen

Encouragement to develope an individual pictorial and figuratve language in combination with theoretical learning simplifies the process of learning.

It's Usable : En granskning av informationssystemet It's Learning utifrån ett användarvänligt perspektiv

Vi har valt att testa It?s Learning - ett informationssystem som tillhandahålls studenter vid Karlstads universitet för informationshantering. Från början var det tänkt som ett redskap vid distansutbildningar men det används mer och mer av campuskurser. Men hur användbart är det? Ställer användarna andra krav på ett användbart informationssystem än vad de teoretiska reglerna och normerna säger och på vilket sätt uppfyller It?s Learning de teoretiska respektive de användarbaserade kraven? Det är det vi har försökt ta reda på i denna uppsats.

IKT som verktyg för lärande i historia : en studie av gymnasielärares syn på IKT i historieundervisningen

This essay examines the possibilities for the use of ICT for learning in the subject of history. By interviewing history teachers in upper secondary school about their experiences and thoughts regarding the subjects of learning, history and ICT, as well as the relations there between, based on Mishra and Koehlers TPACK model, I come to the conclusion that ICT may enhance learning in history. I also conclude that ICT may create new learning environments in history, where knowledge may or may not grow.The more unique ways of using ICT in history, compared to other school subjects, appears to be the possibility of using a variety of new sources, for example digitized primary sources from archives, that perhaps will motivate students, and make it possible to work from a con- structivistic point of view in history.Other unique possibilities are to satisfy the need of concretizing and visualizing the history being taught, by using a broad range of different media when presenting it. .

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