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8208 Uppsatser om Interactive research - Sida 9 av 548
Operation Moked : Sexdagarskriget ? Överraskning inom de israeliska luftoperationerna
The research regarding the six day war and the aerial operations named Operation Moked is extensive but there are certain shortcomings in the research that examines both the operation and the principle of surprise.The aim of this paper is to contribute to this research by utilising existing military theories on the principle of surprise in order to identify indicators that are representative of surprise. These indicators are thereafter used in a study of Operation Moked in order to examine the extent of in which the principle was utilised.The result of this research goes to show that the principle of surprise was utilised in great extent by Israel during Operation Moked..
Resiliensforskning, varumärke och identitet : Stockholm Resilience Centres nyhetsbrev i ett marknadskommunikationsperspektiv
Since the beginning of 2007 Stockholm Resilience Centre has produced scientifictransdisciplinary research in the subjects of sustainability and resilience. There is a highambition to communicate the results of the research to key stakeholders. One of the targetgroups is policy makers, because the mission identifies this group as important when reachingfor the main goal (vision) of the research institute. The media of choice is an e-newsletterwith the latest resilience research produced within Stockholm Resilience Centre. It is at thesame time an opportunity to bring forth the organisations objective connected with the vision.The newsletter is studied in the light of marketing communication with the purpose to clarifythe needs of policy makers, examine the limits and possibilities of the media and theorganisational aspects with the intention to give guidelines concerning the development of thenewsletter.
PresenteraMera : En rapport om skapandet av ett interaktiv presentationsverktyg
This report describes the background, approach, and the final results for the presentation tool PresenteraMera.PresenteraMera is an online-based, interactive presentation tool that is created to improve the quality of sales presentations and simplify the creation of presentations. The client for this project is Dempsey, a digital advertising agency and production company with headquarters in Stockholm. PresenteraMera consists of several features that make it easier for businesses to create, edit and display their presentations. The tool also allows the user to always be sure that the presentations created with PresenteraMera follows a specific design, based on their graphic manual for example..
Mikrosimulering av korsningen Vasa-/Viktoriagatan: En jämförelse av nuläget och tre ombyggnadsförslag med avseende på framkomlighet, säkerhet, miljöpåverkan och tillgänglighet
The main aim of this master thesis was to see the process of an interactive online reference service from idea to final product. The reference service we have studied is developed and used by the Library of the National Institute for Working Life in Stockholm, Sweden and goes by the name phibi. Our goal was to review the whole realization process from the reasons why a service like this was created, how the service was introduced and implemented inside the organisation and finally what the result and consequences were for both the library staff and for the users of the service. Phibi is designed to be a tool that fosters communication between the library staff and the remote users where the users get the opportunity to be helped with their questions by the library staff although they are not physically present in the library. To understand the process we conducted a case study with 11 interviews of the library staff, the superior and the initiator to phibi.
Hur designar man en e-handelssite: : är designers och dokumenterad forskning överens?
This paper examines and summarizes rules, guidelines and methods for how an e-commerce site should be designed, which elements it should contain and where these should be placed. Our approach consists of two phases. First we comprise relevant research within the target area. This is then divided into logical themes and is used as a foundation for an interview guide, which will be used in the second phase. After this, in the second phase, we conduct qualitative interviews with designers that are actively working with design of e--?commerce sites.
Sa? blir SVT.se en dro?msajt fo?r barn : ? En anva?ndarorienterad studie om barns Internetanva?ndning och Sveriges Television
Syfte: Syftet med studien var att underso?ka hur SVT Interactive (SVTi) kan utveckla sitt strategiska arbete med sin webbplats gentemot den unga publiken, i a?ldrarna 9-12 a?r, i dagens digitala medielandskap. Uppsatsen a?r en del i projektet ?Unga na?tkulturer? som finansieras av KK-stiftelsen.Metod: I studien har vi tilla?mpat kvalitativa gruppintervjuer tillsammans med den visuella metoden, teckningar.Resultat: Barns dro?msajt besta?r av kommunikation, interaktion (fra?mst i form av olika spel), design och personlighet. Det a?r viktigt fo?r dem att de kan go?ra na?got mer a?n ?bara? la?sa..
Phibi: Arbetslivsbibliotekets interaktiva referenstjänst online en fallstudie ur ett förändrings- och kommunikationsteoretiskt perspektiv
The main aim of this master thesis was to see the process of an interactive online reference service from idea to final product. The reference service we have studied is developed and used by the Library of the National Institute for Working Life in Stockholm, Sweden and goes by the name phibi. Our goal was to review the whole realization process from the reasons why a service like this was created, how the service was introduced and implemented inside the organisation and finally what the result and consequences were for both the library staff and for the users of the service. Phibi is designed to be a tool that fosters communication between the library staff and the remote users where the users get the opportunity to be helped with their questions by the library staff although they are not physically present in the library. To understand the process we conducted a case study with 11 interviews of the library staff, the superior and the initiator to phibi.
The Scientific Coach - Idrottsforskning i tränares vardag
Previous research has established coaches' important role in developing elite athletes (Durand, Bush, Thomson & Salmela 1996). Athlete enhancement and assisting athletes achieve ?peak performance? has been a major objective for elite coaches as well as sports scientists (Williams & Kendall, 2007) Despite this common goal, research also question whether sports scientists and the research they pursue really effects coaches knowledge and constitute a foundation for today and tomorrows athletic performances (Bishop 2008). This study examined elite coaches? needs and use of sport science research as well as the interaction between elite coaches and sport scientists. Following interviews of ten elite coaches, content analysis revealed that sport science is both a formal and informal resource of knowledge for coaches. Development of athletes is seen as the main objective of research retrieval and personal and/or direct contact with the sport scientist is considered to be the best way to assemble.
Participatory public art projects in run down residential areas - a discussion on how to run the process
Participation, public art and participatory public
art as phenomenons and subjects have been
studied and discussed. With interviews and observations
as a base, we have studied projects
and discussed participation, effect and quality
in relation to these.
Furthermore we have looked at how the participatory
art processes work in Sweden and
England. This essay seeks to discuss the process
of participatory public art and to emphasize
the elements contributing to the quality of this
process.
It is up to us as planners to recognize the possibilities
for a qualitative place. To mediate between
different interests, for example between
politicians and stakeholders, between economics
and quality, between the place and its users,
between individuals and the community, and in
our case between artists, users and the municipality.
Public art has gone from being about the product,
an art piece, to becoming more of a process,
from non interactive to interactive. Participation
ranges from receiving information to play
an active part in the process.
Four cases have been studied, taken both from
Sweden and England, showing the diversity of
processes connected to Participatory Public Art.
From interviews conducted in Sweden and
England information and thoughts have been
received and they show a higher degree of use
of participatory public art in England, and also a
higher consciousness.
Crescendo Online: en programsvit för kollaborativ musikproduktion
Collaborative music making on the Internet is not a new phenomenon, but no applications have yet caught on with the vast number of laptop and bedroom studio musicians active today. This is strange considering the inherent social and interactive nature of music, especially amongst trends like Web 2.0 where collaboration and user-generated data is key. In this paper I study the problems these applications face, and why they do not have a greater appeal to musicians. With the results I develop and evaluate my own framework, known as Crescendo Online: a multi-user sequencing and modular synthesis environment, intended to pave the way for a new type of online music creation platform..
Utvärdering av 3dvia Composer : -För arbetsinstruktioner och beredning
With recent technical development computer aided design and manufacturing has taken amore important role in the product life cycle. New business segments such as Product/ServiceSystems and remanufacturing is emerging. This development demands better control of theproduct data throughout the entire product life cycle. Computer aided design is widelyrecognized and used within the manufacturing industries and in recent years the importance ofDigital manufacturing has increased. One part of Digital manufacturing is paperlessproduction which involves all orders and working instruction shown for example on a screenrather than on a piece of paper.
Självmord : en kunskapsöversikt
The aim of this essay is to try to gain understanding and to get a more profound knowledge of suicide. The questions at issue were 1) What empirical factors are mentioned in the research as possible to explain suicide. 2) Which theoretical perspectives are discussed in research concerning suicide. To answer our questions at issue we carried out a selective research overview with a qualitative perspective. The primary documents that has been the foundation of this essay is constituted by nine of the leading researchers publications in the area of suicidology.
Innovation på arbetsplatsen : Kontorschefers innovationshantering
Due to the globalization and constant changes in society, competition has become a big factor in profit-driven companies and organizations. Innovation has become an effective way for the companies to increase their competitiveness. By adapting to the constant changes in society e.g. the technological advances, companies can retain their competitiveness on the market.The purposeof this study is to exemplify and describe how a profit-driven company managesinnovationbyinterviewing four office managers in different work units in the same company.The resultsshows, among other things,that interactive learning can bean initiation to innovation processes and that the participating company in this study workshard to promote innovation in work units..
TaS - Take a Seat
Humans have always been fascinated by the thought of bringing non living objects to life. We
wanted to explore the possibilities of trying to create an artefact that the audience would
consider possess emotional states and have a life of its own.
TaS is a interactive chair that functions as a social entity. The idea is to try and enhance the
bond between human and artefact, based upon the emotional connection. We try and produce,
enhance and maintain this bond through curiosity based interaction.
Bachelor thesis in Interaction Design by Andreas Eriksson, Johanna Lund and Fredrik Lundh,
spring term 2008, Malmö University, K3 School of Arts & Communication..
Celebritet i marknadsföringen : Hur påverkas företaget?
The aim of this thesis is that through a case study, analyze and evaluate whether the customer is high - or low involved and connect with the choice of marketing strategy using a celebrity.This thesis is about how a celebrity can be used in marketing to affect a company's customers. The essay is facing the fashion retail industry, where three companies, Lindex, H&M and MQ, has been studied and compared. Lindex is using celebritiy Emma Wiklund by an internal collaboration within the enterprise. MQ is using various celebrities in various campaigns throughout the year and use them in external advertising campaigns. H&M is using interactive marketing with different celebrities in the form of, for example, guest collections for the company.