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766 Uppsatser om Interactive environments - Sida 12 av 52
En nutida analys av reseguidehemsidor
In this research our goal is to conclude the aspects of interactivity which can prove to be important during the creation of a website. The focus in this essay is websites functioning as travelingguides, because we live in a time of traveling, experiance and learning. How can an analyzing method of websites be shaped? What can an analyze of interactivity on current travelingguides provide for recommendations by the creation of interactive travelingguides? The analyzingmethod is based on three shapingmethods and a poll that was answered by both national and international people. The analyze gave us quite clear results, if you follow the basics of Use Case, Personas, Usability and design, the website will have a bigger chanse of attracting people than if it doesn't..
Innovation på arbetsplatsen : Kontorschefers innovationshantering
Due to the globalization and constant changes in society, competition has become a big factor in profit-driven companies and organizations. Innovation has become an effective way for the companies to increase their competitiveness. By adapting to the constant changes in society e.g. the technological advances, companies can retain their competitiveness on the market.The purposeof this study is to exemplify and describe how a profit-driven company managesinnovationbyinterviewing four office managers in different work units in the same company.The resultsshows, among other things,that interactive learning can bean initiation to innovation processes and that the participating company in this study workshard to promote innovation in work units..
TaS - Take a Seat
Humans have always been fascinated by the thought of bringing non living objects to life. We
wanted to explore the possibilities of trying to create an artefact that the audience would
consider possess emotional states and have a life of its own.
TaS is a interactive chair that functions as a social entity. The idea is to try and enhance the
bond between human and artefact, based upon the emotional connection. We try and produce,
enhance and maintain this bond through curiosity based interaction.
Bachelor thesis in Interaction Design by Andreas Eriksson, Johanna Lund and Fredrik Lundh,
spring term 2008, Malmö University, K3 School of Arts & Communication..
Celebritet i marknadsföringen : Hur påverkas företaget?
The aim of this thesis is that through a case study, analyze and evaluate whether the customer is high - or low involved and connect with the choice of marketing strategy using a celebrity.This thesis is about how a celebrity can be used in marketing to affect a company's customers. The essay is facing the fashion retail industry, where three companies, Lindex, H&M and MQ, has been studied and compared. Lindex is using celebritiy Emma Wiklund by an internal collaboration within the enterprise. MQ is using various celebrities in various campaigns throughout the year and use them in external advertising campaigns. H&M is using interactive marketing with different celebrities in the form of, for example, guest collections for the company.
En nutida analys av reseguidehemsidor
In this research our goal is to conclude the aspects of interactivity which can
prove to be important during the creation of a website. The focus in this essay
is websites functioning as travelingguides, because we live in a time of
traveling, experiance and learning.
How can an analyzing method of websites be shaped? What can an analyze of
interactivity on current travelingguides provide for recommendations by the
creation of interactive travelingguides? The analyzingmethod is based on three
shapingmethods and a poll that was answered by both national and international
people. The analyze gave us quite clear results, if you follow the basics of
Use Case, Personas, Usability and design, the website will have a bigger chanse
of attracting people than if it doesn't..
Hur söker noviser information? En studie av noviser tillvägagångssätt vid informationssökning.
The purpose of this thesis is to examine how novices set about when they search for information. Marchionini's information-seeking model is the theoretical starting point, which is supplemented by theories of other specialists within the field, such as Chowdhury; Harter; Large, Tedd and Hartley. As method a questionnaire survey was used. The questionnaire was sent to 96 students at IHM Business School in Gothenburg and 57 questionnaires were returned. The results show among other things that the majority of the students used highly interactive search strategies, and they did not plan their search before they carried out the search.
Möjligheternas skolgård : om att skapa förutsättningar för en välanvänd utemiljö. Exempel från Luleå.
Children's need of a good environment of playing
outdoor at schoolyards is, both from a perspective
of commonly public's health and from the children
themselves, indisputable. Children who have a
good and varying playground develop physically,
psychologically and socially. As an instrument of
pedagogic a playground also is valuable for example
in teaching the round, periodical successions
and understanding of democratic processes. The
conception playground means here in my work the
environment outdoor for children at schools up to
about twelve years old.
What is a good playground then? How is it
possible for a landscape architect to contribute
improvements? The purpose of my work has
been to enlarge my knowledge about playgrounds,
understand more of the profession as a landscape
architect and apply a perspective of children in the
planning.
To sum up, the shaping of playgrounds has great
importance for the activities of the children and if
the teachers make use of it, the teaching.
A good playground gives the delight, the excitement
and the curiosity free spaces and stimulates new
challenges.
Musik och dess påverkan på motivation under ett gympass
Music used in exercise has been widely used since 1970. Researchers have pointed out thatfuture research about music influence on motivation should include a comparison betweengender in health club environments. This is also the aim of this paper. We have handed outsurveys, all together 120, in two different health clubs in Gothenburg, Sweden. A distinctionhas been done between gender.
Grafisk utvecklingsplattform för signalbehandling - Design och implementation
We have different kinds of signal processing everywhere around us in our everyday life, in our cellphones, when we are listening to music, watching TV etc. This makes signal processing a very interesting and important technical area, where the demand of skilled engineers sets the limit of what is possible.Working with signal processing requires in-depth knowledge in areas such as mathematics, physics, electronics, and other related areas. For this, it has traditionally been demanded by a talented developer to also master the advanced programming languages such as C / C + + and Assembler.This has begun to change; today there are several companies that offer graphical development environments for signal processing, environments where programming skills are not needed anymore, and the focus can be on signal processing instead.The goal with this project is to build a corresponding graphical development environment to reach an understanding of what is required of these systems, and also to grasp what opportunities that are available within graphic programming. Inspiration for the work has partly arise from some of the tools available on the market, and partly from previous theses that have been written about graphic programming.The challenge lies in creating a program that can execute signal diagrams in real time from given signal blocks, and be able to handle feedback loops in an efficient way and to do so at the lowest "cost" in terms of clock cycles as possible. This should also be compared against to code, compile and run a complete signal diagram directly.To increase the usability it should also be possibility to externally manage in real time the parameters of the signal diagram during execution.The interface is a separate program, which is to some extent similar to Matlab Simulink, where a signal diagram is drawn up graphically by connecting wires between different signal blocks.
3D PDF
This report is about Adobe Acrobat 3D and their new PDF format witch can contain 3 dimensional models that are interactive. The purpose is to find out if the program and the format work in a level that is suitable for the market. To create this PDF you need Acrobat 3D installed on your computer but it only needs Acrobat Reader 7 or 8 to open it, and the Reader is free to download on the internet.The examination is focusing on four formats: U3D, 3DS, DWG and DXF because they are the most common in the building industry seen from the architects? way. From a 3D model exported to these four formats they where converted to PDF in different settings to be compared in different points as information and size of the files.
Interaktivt idrottande? : En studie av energiutgiften vid användandet av dansmatta kontra ett traditionellt danspass
SammanfattningSyfte och frågeställningar: Syftet var att undersöka energiutgifterna vid användandet av en dansmatta respektive ett traditionellt danspass.Våra frågeställningar var: Hur skiljer sig energiutgiften för ett traditionellt danspass mot ett pass med dansmatta? Samt: hur förhåller sig energiutgiften i de olika aktiviteterna till de dagliga rekommendationer för fysisk aktivitet?Metod: Försöksgruppen som genomförde studien bestod av fyra män och fyra kvinnor i åldrarna 23-26 år. Försökspersonerna har sedan tidigare blandad vana av fysisk aktivitet. Metoden utarbetades utifrån sambandet mellan hjärtfrekvens (HF) och arbetsbelastning (w). Försökspersonerna fick genomgå tre olika typer av tester.
Dagsljusdesign för en god visuell miljö
During our education to become lighting designers at Jönköping University, the artificial lighting has been in focus. Therefore we wanted to learn more about daylight. We chose to do this from a visual approach in open plan offices. Since daylight is part of the architects´ responsibility to master, we wanted to examine what architects think of when they plan daylight environments in open plan offices and how this is expressed in the buildings with focus on the visual factors.Our questions at issue are:What knowledge do architects have concerning daylight planning, and how do they use this knowledge in their practice?How well do the chosen daylight environments meet the end-users need of a good visual environment? The study consists of three case studies, carried out in the same way.
Service branding : en studie av vad som präglar varumärken inom tjänsteföretag
Service branding is a subject that has been excluded from the traditional branding theory. Our main purpose with this paper is to distinguish what characterizes service branding. To do this, we have looked in to both service marketing theory as well as branding theory. We have also looked at the existing theory concerning service branding. Six qualitative interviews have been performed to explain what characterizes service branding.
Applikationsutveckling i språket Objective-C för iOS
Applications for mobile devices, also known as apps, are today the backbone of a huge market where the company Apple is one of the key players. Apple develops, among other things, handheld electronic devices, which are powered by the operating system iOS. Through iOS, millions of customers get access to Apple?s App Store.During a period of two months, an app in the form of a game has been developed for iOS in the programming language Objective-C. The user of the app is presented intuitive menus and interactive graphical objects that seemingly obey physical laws.
Intranät 2.0 : Intranätsansvarigas uppfattningar av interaktivitet på intranät
My aim is to provide knowledge about ways of understanding Intranet as a communication artifact. Today organizations plan to update their technology so as to make the communicative functions of Web 2.0 come true. With this objective in mind organizations will be prepared to meet social demands among staff. After interviewing intranet managers I have compiled qualitative data in categories. My approach is influenced by a phenomenographic approach.