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1772 Uppsatser om Interactive computer games - Sida 35 av 119

Sa? blir SVT.se en dro?msajt fo?r barn :  ? En anva?ndarorienterad studie om barns Internetanva?ndning och Sveriges Television

Syfte:  Syftet med studien var att underso?ka hur SVT Interactive (SVTi) kan utveckla sitt strategiska arbete med sin webbplats gentemot den unga publiken, i a?ldrarna 9-12 a?r, i dagens digitala medielandskap.  Uppsatsen a?r en del i projektet ?Unga na?tkulturer? som finansieras av KK-stiftelsen.Metod:  I studien har vi tilla?mpat kvalitativa gruppintervjuer tillsammans med den visuella metoden, teckningar.Resultat: Barns dro?msajt besta?r av kommunikation, interaktion (fra?mst i form av olika spel), design och personlighet. Det a?r viktigt fo?r dem att de kan go?ra na?got mer a?n ?bara? la?sa..

"Surfnacke"- ett växande hälsoproblem bland ungdomar? : Skärmbaserade aktiviteter, fysisk inaktivitet, muskuloskeletala symptom och smärtintensitet

The aim of this study was to analyse ninth graders self reported screen based activities, sedentary time and musculoskeletal symptoms and pain intensity. The other aim was to examine changes regarding musculoskeletal pain and inactivity between ninth graders from a cross sectional study in year 2004. To meet this aim, following questions were designed: How is the relationship between screen based activities, inactivity, musculoskeletal symptoms, pain intensity and differences between girls and boys? How have musculoskeletal symptoms and screen time changed since year 2004?Method: The method used for this study was a quantitative method. The research was carried out using a questionnaire that was answered by pupils from 11 schools from all over Sweden.

Participatory public art projects in run down residential areas - a discussion on how to run the process

Participation, public art and participatory public art as phenomenons and subjects have been studied and discussed. With interviews and observations as a base, we have studied projects and discussed participation, effect and quality in relation to these. Furthermore we have looked at how the participatory art processes work in Sweden and England. This essay seeks to discuss the process of participatory public art and to emphasize the elements contributing to the quality of this process. It is up to us as planners to recognize the possibilities for a qualitative place. To mediate between different interests, for example between politicians and stakeholders, between economics and quality, between the place and its users, between individuals and the community, and in our case between artists, users and the municipality. Public art has gone from being about the product, an art piece, to becoming more of a process, from non interactive to interactive. Participation ranges from receiving information to play an active part in the process. Four cases have been studied, taken both from Sweden and England, showing the diversity of processes connected to Participatory Public Art. From interviews conducted in Sweden and England information and thoughts have been received and they show a higher degree of use of participatory public art in England, and also a higher consciousness.

Crescendo Online: en programsvit för kollaborativ musikproduktion

Collaborative music making on the Internet is not a new phenomenon, but no applications have yet caught on with the vast number of laptop and bedroom studio musicians active today. This is strange considering the inherent social and interactive nature of music, especially amongst trends like Web 2.0 where collaboration and user-generated data is key. In this paper I study the problems these applications face, and why they do not have a greater appeal to musicians. With the results I develop and evaluate my own framework, known as Crescendo Online: a multi-user sequencing and modular synthesis environment, intended to pave the way for a new type of online music creation platform..

Kakträd och krokofanter : en sinnesstimulerande skolgård på Värmdö Särskola

My final essay is a design proposal for a schoolyard that pertains to the senses. The proposal consists of an illustration plan and this paper. The design proposal takes start in sense stimulation to create a varied environment. The title leads to the concept ?surprisingly predictable?.

Shopping Cart Support

This is a product development project which has developed a prototype in order to facilitate for people using mobility devices when they want to buy a larger quantity of groceries. The prototype is a shopping cart composed with the upper part of a walker.Today there are many different types of mobility devices used by elderly and people with physical impairment. According to Myndigheten för samhällsskydd och beredskap (MSB) are accidental falls the most common cause of accidents in Sweden.This project has been using Computer Aided Design (CAD) as a tool to create a visual image of the prototype. The advantage of this is to modify the functionality and performance of the prototype on the computer before the modification takes place in the real model. Using human manikins, the CAD model was rendered in natural surroundings to get as true a picture as possible.

The Purchase Decision Process Revisited: The Role of the Internet on Swedish Consumer Behaviour

The aim of the thesis was to provide further understanding on how Swedish consumers use the Internet as an information source in their purchase decision process. The subject was investigated from different perspectives: gender, product type and information type. The authors used a quantitative approach, and a survey (n=120) was conducted. It was concluded that men and women are equally influenced by traditional word-of-mouth, but more men than women search for product information online and they are more likely to let their purchase decision to be influenced by it. Women tend more to trust commercial sources.

Utvärdering av datoranvändning i primärvården med särskilt fokus på remisshantering

The aim of the thesis is to present a study of what works well and what does not work so well in today?s use of computers in primary care with a special focus on the use of computers in the management of referrals for consultation. In May 2009 a module for electronic consultation referrals was introduced in the computer system Cosmic at the University Hospital in Uppsala. Previously, the primary care units had to use two different systems for management of referrals. Referrals sent internally within primary care have been sent electronically while referrals to the University Hospital or other external units were sent on paper.

Tillgänglighet och verksamhet för dyslektiker på folkbibliotek i Södermanland

The aim of this thesis was to investigate the accessibility and activities for dyslectic adults in public libraries in the Swedish county of Södermanland. The questions that were to be answered were four; to what extent do the libraries provide book material and special computer software? To what extent do activities occur? Does the library staff have awareness and knowledge of dyslexia and of activities for dyslectics? What are the obstacles for good service for dyslectic library users? Two methods were used. As a first step, a questionnaire was sent to thirty public libraries. The questionnaire elicited a low level of response, but gave in spite of this an overview of the situation for dyslectics in the libraries of the county.

Automatisk segmentering och maskering av implantat i mammografibilder

A report on my thesis developing an algorithm to automatically classify a mammogram image as containing an implant or not and segmenting and masking any present breast implant in the image..

Digitala redskap i skolan : Teknik och pedagogik

I en skola som i hög grad är utrustad med digital teknik utnyttjas ändå inte tekniken till alla de möjligheter som IT erbjuder. Pedagogikens utveckling i förhållande till tekniken diskuteras i det här arbetet utifrån ett lärarperspektiv. Syftet med det här arbetet är att undersöka hur lärare på gymnasiet använder och integrerar digitala redskap i undervisningen, samt hur de beskriver möjligheter och förutsättningar att utveckla undervisningen med hjälp av digitala redskap. För att få svar på våra frågor har vi gjort en enkätundersökning på fyra kommunala skolor. Våra resultat visar att lärarna använder och integrerar digitala redskap i ganska stor utsträckning, men det finns fortfarande många som inte utnyttjar redskapen fullt ut.

Interaktionsdesign för en domteaters portabla styrsystem : En designstudie i syfte att utveckla en prototyp av en applikation

En förutsättning för att kunna etablera god publikkontakt i en domteater är att personalen kan interagera med sin publik. För att det ska vara möjligt behöver de vara flexibla och rörliga medan de manövrerar domteaterns styrsystem. Genom att skapa en applikation till en smarttelefon kan en förlängning av det stationära styrsystemet och kontrollbåset skapas, vilket möjliggör en önskvärd flexibilitet. Designstudien som uppsatsen presenterar är utförd i syfte att undersöka de metoder som är lämpliga att använda i ett tidigt skede av en sådan systemutveckling. Metoder inom Human- Computer Interaction (HCI) och interaktionsdesign syftar bland annat till att utveckla interaktiva applikationer.

Att bygga en stamdatabas för gotländsk tall

Today's Swedish large-scale forestry uses almost exclusively computer-aided bucking. It allows the harvester computer, using an optimisation price list (steering price list), to maximize the value of each tree. The optimisation price list can be adjusted so that the industry gets the raw material it demands from the forest. There are various simulation programs that can be used when constructing a optimisation price list. The simulation program merchandise a database of stem shapes using a given price list and mimics a harvester's work. To get the demanded raw material for the industry it is important to use a well-adjusted optimisation price list.

Ett gränssnitt blir till, design och implementation av ett grafiskt gränssnitt med inriktning interaktionsdesign och grafik

Gränssnitt finns överallt i vår vardag. Du finner dem i hemmet, i biblioteket, i affären, på tågstationen och till och med i din ficka. Hur kan utvecklingen av ett gränssnitt se ut och vad kan göras för att effektivisera utvecklingen? Ett gränssnitt kan alltid utvecklas och bli bättre. En gräns måste emellertid sättas för när gränssnittet är redo att komma ut på marknaden.

Detektering av krypterade filer

In contemporary encryption the vast amount of text subject to cracking has brought about the demand for methods distinguish files more likely to be encrypted. The encryption software Truecrypt can encrypt files that are not possible to identify with a file signature. To solve the detection problem, an algorithm sensitive to the absence of structure in the very code of files was developed. The program was written in the programming language EnScript which is built into the forensic software suite EnCase. The essential part of the algorithm therefore deployes the statistic of a chi-square test for deviance from a uniform distribution to distinguish files with contents that appear to be random.

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