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7640 Uppsatser om Interaction Design - Sida 3 av 510
Digital Storytelling
The purpose of this paper is to analyze and map out the cyber culture of the Internet and its all users, identity, design theories and services. How people communicate and how they build up their identities are some of the baselines. I will also discuss the important aspects of Interaction Design and how this can be used in a Community for digital storytelling.
The Internet, or new media, was founded in the 60?s by some great philosophers (McLuhan, Rheingold, Lambert and more). With influence from their books I will discuss and analyze what kind of media the Internet is and how it can be seen as extensions to our senses, as McLuhan claims.
Livesändningar på webben : Interaktion mellan produktion och tittare
Viewer interaction is a common part of live broadcasts on the web and enables production and viewer to communicate with each other. The possibilities in viewer interaction make it easier for productions to create viewer engagement by involving them in the live broadcast through chats and social media. In creating a bond between production and viewer the interaction must be carefully managed to suit both the shows and the viewer?s needs. A qualitative study has been used to analyze the viewer interaction in two Swedish live broadcasts on the web.
?Förebyggande socialt arbete" ? behövs en vidare definition?
The aim of this study is to better understand the Swedish concept of
?förebyggande socialt arbete?, preventive social work. I have conducted eleven
qualitative interviews with different key persons and skaters, together with
participant observation. During the process of analyzing the material I have used
Randall Collins´ concepts of interaction ritual chains together with Jean Laves and
Etienne Wengers concept of situated learning. The answers could be split up in
three areas, first those who regard prevention work as building good things for the
future.
Användarvänlig design av bibliotekskataloger på webben.
The aim of this thesis is to study a number of standards and theories, from the two research areas human-computer interaction and psychology, about how a graphical user interface (GUI) should be composed in order to facilitate interaction between humans and computers. Special emphasis is put on how the GUI should take into consideration the strengths and limitations of human cognition and perception. A study of three web catalogues shows how these theories appear when concretised. The following questions are answered in this thesis:What guidelines and styleguides can be found that specify the design of a user-friendly GUI?How do a few library catalogues on the web match a selection of these design principles?The guidelines are extracted from literature concerning human-computer interaction, psychology, automated library systems and web design.
Geografisk information på mobila webben
Web pages are visited through a variety of different devices with varying screensizes. One method for adapting
web pages to this variety is called responsive design. Geographical information, often in the form of embedded
maps, is common on the web. The combination of responsive design and geographical information has been
shown to lead to interaction problems and is therefore assumed to need special considerations. This thesis
examines this combination and investegates how presentation of geographical information can be adapted to
responsive web design.
Att formge avatarer med hänsyn till anonymitet
This paper describes the process of producing avatars for Jiddr. Today, social media surrounds the lives of youth, and communication via the Internet is an everyday occurrence for most people. Jiddr is an app that was created to give youths a platform for engaging with adults and other youths. It is a moderated forum which gives young people the opportunity to come i contact with adult role models who are knowledgable within various subject areas. On Jiddr, users are anonymous, and this is something I have placed much importance on during the design process.
Actor interaction in the EIA process in Sweden : case study of Tönsen wind power park project
In the growing concern for the state of the environment more tools are being integrated in the decision-making processes. Sweden actively makes use of environmental impact assessment (EIA), which is supposed to minimise negative impacts of a project, policy or plans on the environment. The EIA process in Sweden still requires certain improvements to be more efficient. In this study actor interaction was analysed with trust being the framework for analysis. The aim is to find out whether it is possible to use trust as a framework for analysis since trust research is very discipline dependent.
Testing and optimization of Unicorn Fluid-Structure Interaction solver for simulating an industrial problem
In industry applications, such as power supply plants, the issue of interaction between fluid and structure is always presented. More precisely, the fluid flow affects the structure by applying force(s) on it and vice versa. As a result, the structure can move (vibrate) or deform. A good understanding of this problem can help to design the system in term of safety, stability and efficiency.This project aims to optimize and test the Unicorn FSI solver from the FEniCS project [1] to simulate the interaction of fluid and structure in an experiment, which was carried out at Vattenfall Research and Development. The target is to improve the Unicorn FSI solver to cope with a real industrial problem.
Form(ar) färg smakutvärderingen -En kvantitativ studie kring färg och forms påverkan på smakutvärdering
The design of packages is something that product manufacturers put great effort on. The package is often the consumers' first interaction with a product and consumers judge the product based on the package. A common way to evaluate a package design is to let respondents look at a package and answer which attributes they think the product has. This paper wants to take this evaluation a step further, i.e. it examines if consumers experience differences in taste between two identical products that have different package designs.
Pedagogers samspel med barn i förskolan : Hur används Vägledande samspel, ICDP, i förskolan
The purpose of this study is to find out how teachers in preschool interact with children.By unstructured observations of teachers in preschool I intend to find out how they interact with children. Is it possible to see that the operation is built on guided interaction speciality?Positive interaction between adults and children is of importance to a good childhood and a child?s learning. I have asked myself how teachers interact with children in preschool. There are different ways of interaction.
EkoReko : Hur en digital tjänst får användarna att leva mer miljövänligt
The purpose of this study was to follow a research-oriented design process and to develop a design draft for a digital service that supports users to make more environmentally conscious choises in their everyday life. By following an Interaction Design process from start to final delivery, the study aims at creating a broad understanding of the process. Therefore, many userrelated activities were implemented in the study: eg. personas, scenarios, sketching and user testing. The project resulted in digital wireframes for an iPhone application using embedded GPS to identify and locate environmentally friendly businesses.
Språkstimulans i formell och informell lek
The outset of this thesis is to raise questions on how we design for the mobile context and the capabilities of smartphones. Not only the presentation but also the use of input and interaction between a service and a user.This work evolves around sign up forms and answers the question: How does the sign up process affect the holistic perspective of a digital service regarding usability and user experience?
This thesis consists of a case studies, and design experiments conducted on Twitter, Instagram and Randos sign up processes to explore if and how the usability, and the user experience could be affected and im- proved.This concluded some important aspects to be considered when designing sign up forms for a digital service.The usability, and the user experience is not only affected by user interaction, and the choice of input method but it?s also affected by which data the service is requesting, and more important; if that data is motivated to request by the service..
Imitation som intervention : En behandlingsstudie om hur Intensiv Imitation påverkar samspel och kommunikation hos en flicka med Rett syndrom
Rett syndrome is a congenital neurological syndrome, which in the classic phenotype only affects girls. The symptoms include lack of speech, stereotypic movements of hands, dyspraxia and mental retardation, and these symptoms lead to communicative impairments. The purpose of this study was to examine whether the intervention method Intensive Imitation affected interaction/communication and initiative in a girl with Rett syndrome. The design of the study was a Single Subject Experimental Design with a three-week long intervention period where the girl participated daily in 30- minute sessions of Intensive Imitation together with the test conductor. Interaction, communication and initiatives were observed and analyzed before (Baseline A), during and after (Baseline B) the intervention period.
Den ojämlika kommunikationen ? regel eller undantag? En studie av några elevers uppfattningar om kommunikation och interaktion med lärare
In a classroom it is important that interaction between a teacher and a student works or else the communication between them will be lost or come to harm. In the interaction between teacher and student it is important that both of them respect each other, take the necessary responsibility and cooperate. The purpose of this paper is to investigate how the students per-ceive the communication in the classroom with their teachers and how the interaction be-tween teachers and students affects the communication. We have made interviewed with stu-dent in high school concerning their opinion of how interaction and communication work be-tween teachers and students. Our method is qualitative and we used open-ended questions.
SAMSPEL OCH LÄSFÖRSTÅELSE- Lärares upplevelser av samspel med lässvaga elever.
The purpose of my research was to develop new knowledge about teachers'
experiences of interaction between teachers and students with weak reading
comprehension and how these teachers feel that the phenomenon of interaction is
expressed in a school context. A focus-group interview with four teachers who
have been employed between 4-25 years have been conducted with a hermeneutic
research approach as a basis for understanding teachers' perceptions of the
phenomenon of interaction. The results suggest that the interaction and
communication is an important part of the work. In the communication and
interaction results show that concepts such as dialogue, development ,
understanding and rhetoric are tools that teachers work with in order to
develop a better reading comprehension for students..