Sök:

Sökresultat:

1014 Uppsatser om Game testing - Sida 36 av 68

When real life is error : En kvalitativ studie om hur omgivningen påverkar utvecklingen av datorspelsberoende

Studiens syfte är att studera de bakomliggande sociala faktorerna som kan bidra till utvecklingen av datorspelsberoende. Studien genomfördes kvalitativt genom att intervjua fem personer som själva ansett sig vara datorspelsberoende. Tidigare forskning som berört detta ämne har handlat om hur användare påverkas av spelet, och inte vad som lett fram tillatt det intensiva spelandet påbörjades. Som teoretisk utgångspunkt för studien valdes den utvecklingsekologiska modellen som användes för att studera individen utifrån ett mikro-,meso-, exo-, makroperspektiv. Våra data visar resultat främst på en mikronivå där vi fann att en problematik på denna nivå fanns genomgående för samtliga informanter.

Independent Game Developers' Initiative : Utvecklingen av användarprofilen till en webbaserad mötesplats för dataspelsutvecklare

Arbetet behandlar utvecklingen av ett grundläggande element till en framtida webbaserad community för dataspelsutvecklare. Grundelementet är en användarprofil som inom communityn kommer att åskådliggöras i ett grafiskt webbgränssnitt för alla registrerade användare. Användarprofilens syfte är att presentera användaren på ett attraktivt sätt för såväl spelindustrin som andra spelutvecklare som söker samarbete och bekantskap. Gränssnittet utvecklas ur ett användarcentrerat perspektiv genom den metodologi som McCracken och Wolfe (2004) presenterar. Utvecklingsprocessen inleds med att kartlägga marknaden, de tänkta slutanvändarna och deras behov samt den svenska spelindustrins intresse av en sådan community.

Testning av SharePoint : En studie om vilka faktorer som pa?verkar hur testning planeras och genomfo?rs i SharePoint-projekt samt vilka problem det kan finnas

Denna studie ger en inblick i hur fo?retag och utvecklare planerar och genomfo?r testning i SharePoint idag och hur dessa uppfattas; om det finns problematik med detta eller inte. Ma?nga faktorer spelar in pa? hur testning planeras in i projekt och dessa har underso?kts och diskuterats. Vidare prioriteras ocksa? testningen av utvecklarna sja?lva na?r det finns planerad testningstid och vilka faktorer som spelar in pa? detta kommer studien att behandla.

Kvantitativ studie om knappsatsdesign och knappstorlekars påverkan på träffsäkerhet

A mobile testing application using Unity was developed to analyse what impact button sizes and button layouts has on the accuracy of touch as well as the time to finish a labyrinth. This was tested on a Nexus 4 phone. 28 users navigated a small object through a labyrinth in which they collect keys to open the door to the exit. Each participant did the test 6 times with different combinations of button size and button layout each time, done in a random order. Hits, misses, completion time, order of button size and order of button layout was collected and then visualized using R.

Grafiska stilars påverkan på spelupplevelsen : Kan den grafiska stilen påverka en spelares uppfattning av spelupplevelsen?

Detta arbete gick ut på att undersöka ifall två spelmekaniskt identiska spelprototyper med två olika grafiska stilar kunde påverka en spelares uppfattning av spelupplevelsen. Syftet var inte att undersöka hur det påverkar utan om det påverkar. Arbetet utgick ifrån att undersöka grafiska stilar, skapa två spelprototyper samt undersöka och bryta ner spelupplevelsen med hjälp av Swinks bok om Game Feel. Åtta respondenter deltog i speltest och intervjuer vilket ledde till data som kunde konstatera att en grafisk presentation, en grafisk stil, påverkar en spelares upplevelser av ett spel. Datan kan inte påvisa hur, däremot att det sker något, trots mekaniskt identiska spel.

Experimentell undersökning av provkroppar för trälimfogar

This thesis engages the topic of test methods for wood adhesives. Two test methods were evaluated, EN 302-1, a European standard, and ASTM D905, an American standard. The total amount of specimens manufactured and tested was more than 500. The adhesive bonds were tested in shear with an increasing load on the specimen until failure.The adhesives used were epoxy-resin, phenol-resorcinol-formaldehyde and a 2-K polyurethane. The test programme included five different types of intentional errors per method, in order to investigate the sensitivity of the test methods.

Slumpmässigt genererade nivåer

When a videogame is being played it is rarely a static experience. A videogame can consist of various systems that affect each other in an unpredictable manner which makes the player experience unique for every player.Throughout the years developers of games have used random chance in a games programming to affect the user experience. Sometimes it even goes so far as to having entire games based around the idea of the game itself randomly generating content for a player to experience.This paper will examine randomly generated content in videogames. It will take examples from existing ones and describe how they use it, and reason regarding the benefits and drawbacks of having random chance affect the user experience.The paper will step-by-step examine the purpose of various commonly occurring objects and features of a typical dungeon in an adventure videogame. It will reason around their purpose, and figure out ways to use them in a structured  manner so that we can guarantee that there will be no deadlocks that the player can't overcome.This will range from the environments in rooms, the shape of them, to the objects and creatures that inhabit them, such as locked doors, keys, and bosses.

Detektion av mRNA från en cytokrom c gen belägen i genklustret för kloratmetabolism i Ideonella dechloratans

Abstract:In previous experiments with the bacterium Ideonella dechloratans a probable sequencecoding for a cytochrome c protein (cyt c) was observed, the sequence is assumed to have afunction in the bacterial respiratory chain. Detection attempts have been made to try to findthis protein, but have not succeeded. The purpose of this project is to detect the expressionof mRNA associated with the cytochrome c. And if it is detected, it will also be investigated ifthere is any difference in expression of the mRNA due to aerobic or anaerobic environment.Total RNA was purified from cultures grown under aerobic and anaerobic conditions. cDNAwas then synthesized using reverse transcriptase and subsequently amplified with thespecific primers in a qRT-PCR.qRT-PCR testing showed a distinct amplification of primer product, confirming that I.dechloratans expresses mRNA coding for the cyt c protein.

Förstärkning av betongkonstruktioner med kolfiber med avseende på olika brottstyper

The purpose of this report is to simplify the process of designing carbon fiber strengthening for existing concrete constructions, specifically beams. The intention has been to establish a flow chart containing information on the necessary testing and calculations for the design, to as far degree it is possible satisfy the requirements stipulated by Swedish and by extension, European authorities.To do this the report will examine a parking garage situated underground by Akademiska Sjukhuset, Uppsala. The parking garage was built in the mid-seventies, and has in recent years been subjected to a greater load than designed for by the construction of a road on top of it. FEM-Design has been used to obtain the internalforces of the beams and thereby determine whether they are in need of strengthening or not and thereafter design the strengthening according to Täljsten (2006) with some corrections from Täljsten (2011) due to new regulations.The result of this report is that the flow chart used is viable to design carbon fiber strengthening, atleast with the conditions met in our reference project.The conclusion drawn after working with this report is that there is a need for a clear standard for carbon fiber strengthening , preferably a standard that can be used throughout Europe..

Hur smakar vilt? : En studie om hur smaken vilt kan beskrivas

Inledning: Många organisationer och projekt har under de senaste åren fokuserat på att främja en ökad konsumtion och kunskap om viltkött. Den enkla frågan ?hur smakar vilt?? blir i detta sammanhang mycket betydelsefull. Hur kan smaken vilt beskrivas med ord?Litteraturgenomgång: Idag står viltkött för 4 % av den totala köttkonsumtionen men runt 59 % vill äta mer viltkött.

Konsolidering av demokratin i en postkommunistisk stad - fallet St Petersburg

The aim of this essay is to examine whether democracy in St Petersburg isconsolidated or not. Since studies of democratic transition have been rarelyconducted on post-communist cities, this study seems fruitful. Using the Linz andStepan theory, where democracy is considered consolidated when it has become?the only game in town? and Orttung's three criteria legitimacy, politicalpolarisation and policy effectiveness; this essay analyzes people's attitudes,political behaviour, the rule of law and civil society in St Petersburg. Theory isused to interpret the material mainly consisting of two interviews and newspaperarticles.

Hur barn i årkurs 3 uppfattar syftet med Nationella provet

This is a study of the national test in 3rd grade. The national test is obligatory and is conducted in 5th and 9th grade, but since the spring of 2009 the tests also become mandatory in 3rd grade. The case study of this research is to find out how children in 3rd grade perceive the purpose of the national test. The survey should also clarify how students think and feel about the national test, and how they feel before the national test and after they have finished writing the test. Has the test positive or negative influence on children? The survey will also show how much teachers clarify what the significance of the national test is for the students.

Förtroendeproblematik för privata pensionsförsäkringar i Ryssland

The first aim of the thesis is to analyse the problems of trust, according to game theory, in the Russian market for private pensions insurance. The second aim is to find suitable strategies to solve the problems. Problems of trust have arisen because, (i) buyers of insurance have had negative experiences when dealing with insurance companies and corruption has decreased trust for all players in the market, (ii) incomplete information makes it difficult to separate honest actors from dishonest, and (iii) dishonest insurance companies do not get punished because of corruption and weaknesses in the law. Mutual risk-sharing is a potential solution as necessary conditions already exist in the Russian society. There are groups who (i) share the same type of risks, (ii) are aware of moral hazards, and (iii) are able to control each other.

Smarta Hus: Nya behov och lösningar med participativ design

In this Bachelor Thesis (20 p.), we present the history and development of "Intelligent Houses", and most important- explore some of the future possibilities in this area. The project has been carried out through an interdisciplinary cooperation between three different educations at the Blekinge Institute of Technology. By conducting a dialogue with various actors with different professions, we have been trying to identify needs within the concept of "Intelligent Houses", were the end user is not only the tenant or homeowner. Through Participatory Design methods, such as a Future Workshop, we have brought the users together to discuss their own and each others needs and hindrances in their respective work practice, and how intelligent house technology could improve their work conditions. We have also been testing a highly sophisticated CO/CO2/Moisture/Temperature/Enthalpy multi-sensor & controller, originally developed for regulating indoor climate systems. Based on the needs we have found in our fieldwork, we have been looking at possibilities to make multi user solutions with the sensor..

Översättning av självutvecklat skriptspråk till Lua i spelmotor.

I dagens växande spelindustri är det vanligt att abstrahera ut delar av kodbasen till ett så kallat skriptspråk. Genom dennaskriptdel är det vanligt att det programmeras "in-game"-nära handlingar som kan utvecklas av rena skriptare istället förprogrammerare som istället kan koncentrera sig på att utveckla själva spelmotorn. Det finns en uppsjö av olika skriptspråksom alla har sina för- och nackdelar. Ett av de mest kända språken inom spelindustrin än Lua. Paradox Interactive har själva utvecklat ett eget skriptspråk som de använder. Deras önskemål var att undersöka hurvida detär möjligt att idag använda Lua istället.

<- Föregående sida 36 Nästa sida ->