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1163 Uppsatser om Game Writing - Sida 43 av 78
Simulerad interaktiv arbetsmiljö : Från teori till design och implementering
This is a thesis on D-level. In a previous course, at our program Computer Science, we came up with an idea of how to improve/complement training for new employees who are situated in a stressful workplace at companies who are in a constant need of rehiring. We developed this concept and came up with an idea for a simulator that could train staff as well as relieve stress and tension for new employees. The idea matured and became a Serious Game simulator based on a dual-wield Wii-controlled PC-based simulator with Bluetooth support.The purpose of this paper is to produce a design concept for a simulator as well as conducting research on the topics: mental and physical learning abilities, psychomotor abilities, visual perception, hand-eye coordination, confidence, simulators and Serious Games. The conducted research will be the foundation for the design concept which will be implemented in our co-workers', Henrik Djerf & Daniel Gomez-Ortega, prototype.
Automatiserad riggning och tidssparande
Denna uppsats handlar om programmering av autoriggningsverktyg för Maya 2013
som
skulle effektivisera animeringsproduktionspipelinen genom att spara tid vid
riggningsdelen
av animeringspipelinen. Vidare handlar denna uppsats om utvärdering av tiden
som man
kan spara vid användningen av detta autoriggningsverktyg. Verktyget är
flexibelt på det sätt
att den stödjer humanoida karaktärer och är användbar för mer än mänskliga
karaktärer.
Tiden som spenderas att manuellt rigga samma typ av karaktärrigg varierar från
person till
person och det kan ta väldigt lång tid, därför gjordes en enkät som delades ut
till deltagare
som är erfarna inom riggningsområdet. Resultaten av denna enkät hjälper vid
beräkningen
av tiden som kan sparas med autoriggningsverktyg i en animeringspipeline.
Resultatet av
undersökningen visar att man kan spara tid genom att använda sig ut av ett
autoriggningsverktyg istället för att rigga manuellt.
Yrkeskunnandets styrka och skörhet : En essä om erfarenheter inom vården
In this thesis the core of the nursing professional skill will be portrayed through the opportunities of the essay writing. Thus the tacit knowledge, which is at the verge of erosion in a zeitgeist where medical care shall be cost-efficient and where development is mainly based on scientific research, will be articulated. Scientific articulation of knowledge has gained increasing importance on the expense of the practical knowledge. Healthcare professional skill requires a refind ability of judgment, which absorbs its nourishment from both scientific knowledge and the proven proficiency expertise.Professional skill expresses itselfs through action, especially through the acting in unexpected incident. Experience is developed into knowledge through reflection.
Affärsmodeller och Strategier i Apples Appstore
Apple has since their launch of the Iphone series created a billion dollar business with the market place Appstore. Third-party apps have disrupted the mobile industry, attracted a high number of developers and set the standard for the industry. Despite success, this market has yet not been the topic of any academic study, a fact that makes this thesis important. Under the assumption that apps can be regarded as a service, traditional service marketing theories have been applied with the research goal to map existing business models, evaluate revenue potential and understand best practices of marketing techniques. A series of qualitative interviews with representatives from the difference business models, backed by secondary data describing the domain shows how the Appstore has evolved over time and which marketing practices that appear successful.
Produktplacering i svensk film i jämförande internationellt perspektiv
I will write about product placement in film from a Swedish point of view. This entails writing about Swedish films with different types of product placements, not only how they are done but also discuss how they succeed from a sales perspective. In my earlier work I have written about the product placement of watches. In this thesis I focus on the film series about the Swedish agent Carl Hamilton, since here you can see how Swedish film has developed during the past 30 years with regard to product placements. Both world politics and the concrete placements are illustrated in a clear way.
Institutioners inverkan på entreprenörsaktiviteter : En empirisk analys av relationen mellan institutioner och entreprenörskap
Entrepreneurship as playing a important role for economic growth has been discussed by a number of theorists such as Joseph Schumpeter and Israel M. Kirzner. William J. Baumol developed these theories as he considered that all entrepreneurship doesn?t lead to economic growth, some entrepreneurial activities may even lead to stagnation.
Multiplayerspel utvecklat i Flash, Slutreflektion för ?Monsters & Masonry?
Flashspel är en väldigt populär form av ledigt spelande, men det finns fortfarande spelformer som är outforskade. Vi bestämde oss för att göra det ingen utvecklare hittills lyckats med, det vill säga att skapa ett så kallat ?Massively Multiplayer Online Flash Game?. Ett spel som konstant är uppkopplat till internet och lever vidare genom spelarna. Problemet ligger i plattformen.
Samarbetet mellan Ross Tensta Gymnasium och polisen : En kvalitativ undersökning om elevernas och polisens relation till varandra
The purpose of the essay is to see if the pupils of Ross Tensta Gymnasium feel it is necessary to have an existing cooperation between the police and Ross Tensta Gymnasium. I would like to know how the cooperation works between Ross Tensta Gymnasium and the police and also if the cooperation is visible for the pupils. Furthermore I would like to know if it is necessary to have cooperation between schools and the police even though there are not any obligations to have any.The methodology I have been using is a qualitative analysis. The entire essay is based on interviews which I have recorded and later transcript it into writing. The theories which I have been using are Wacquant?s use of territorial stigma and also the concept of us and the others in which Stuart Hall explains.
Att bo i Södertälje och studera på sfi : Sex irakiska flyktingars syn på sina sfi-studier, staden de bor i och att vara flykting med en framtid i Sverige
It is widely recognized that the town of Södertälje, a small Swedish town of 85 000 inhabitants, has alone received more war refugees from Iraq than the US and Canada have put together. Whilst writing this thesis had nearly 6000 Iraqi refugees sought their way to Södertälje since the US invasion in Iraq 2003.Nevertheless, life is not what the media and the government retail. Six of these Iraqi refugees who resided in Södertälje share their life stories in the following thesis. They discuss their escape from Iraq and the difficulties of living in the segregated parts of Södertälje where they solely speak Arabic and Assyrian, whilst learning Swedish at sfi (Svenska för invandrare, Swedish for immigrants). Another distress is related to the unsecure future in Sweden waiting ahead. The aim of this thesis is to engage in, and highlight the studies of six sfi-students in their endeavor to learn Swedish, whilst struggling through Swedish bureaucracy and experiencing despair due to their situation and uncertain future. .
Dokumentärfilm om Warcraftspelaren 4K FuRy
Warcraft är ett strategidataspel som massor av människor världen över ägnar sig åt. Sebastian Pesic (alias 4K FuRy) är en av världens bästa spelare och dataspelandet har blivit hans jobb. Dokumentärfilmen handlar om Sebastian Pesic och hans verklighet i Warcraftlaget 4Kings. Sebastian kommer att berätta om sina upplevelser och vi kommer att få se honom i action. Filmen kommer att ge en inblick i dataspelsvärlden som många inte ens vet om existerar.
Musikalisk gestaltning av Trudvang
Syftet med kandidatarbetet är att skapa musik till en folkgrupp som
saknar en etablerad musikkultur. För att göra detta valdes folkgrupper
ut ur den fiktiva spelvärlden Drakar och Demoner: Trudvang.
Fornnordisk kultur var en inspiration till Trudvang och detta studerades
för att påvisa likheter till folkgrupperna i Trudvang. Parallellerna
mellan de olika kulturerna blev uppsatsens förundersökning.
Uppsatsens förundersökning resulterade i att det finns en efterfråga på
musik i spelet varpå två folkgrupper från Trudvang valdes ut för
gestaltning med musik, alferna och virannerna. Baserat på instrument
som samerna och anglosaxarna kunde tänkas använda producerade vi
musik till den andra delen av forskningen. Musiken undersöktes genom
att dela ut en enkät till erfarna spelare på spelets forum för att
bestämma huruvida gestaltningen av alferna och virannerna var lyckad.
Resultaten visade att det lämpar sig att gestalta dessa folkgrupper med
den producerade musiken och som ett resultat ge dem en musikkultur..
Fritidspedagogens möte med ett barn som har koncentrationssvårigheter : Reflektioner utifrån egna erfarenheter
The purpose of this essay is to explore how I can meet children with different kinds of attention deficit disorders. What can I do when the child kicks me and makes me cry? How can I handle it right so that the child and I can feel good? In my text I am writing about how I can prioritize my way when I am angry. I wonder how to prioritize my feelings and feel safe with the other person. I am developing these questions in my text.
Dramat i musiken
The aim of this master?s project is to explore ways to perform piano music conceived dramatically. I do this through performance of Beethoven?s Appassionata Op. 57 and of Scriabin?s Piano sonata no.
Tvångsvård på grund av problematiskt datorspelande : En rättsvetenskaplig studie av annat socialt nedbrytande beteende i 3 § LVU
This paper has focused on specific aspects of the law concerning the 3rd paragraph of The Care of Young Persons Act (1990:52), LVU. The purpose of this study was to examine the prerequisite other social destructive behaviour in four cases where youths has been under compulsory institutional care because of their computer gaming. The study was composed on a legal dogmatic method and a legal sociologist perspective. The legal dogmatic method implies to examine the law and its elaboration, the legal sociologist perspective focus on the consequences and causes of the court of law. The study shows that problematic computer gaming is an increasing problem in society and that other social destructive behaviour is a wide prerequisite that need new amendment in order to ensure citizens certainty..
Är transportbeteende något att spela om? : -En studie om hur gamification kan stödja de transportpolitiska målen i Stockholmsregionen
The aim of this study is to examine the possibilities to use gamification to reach thepolitical goals for the transportation system in the Stockholm region. The study has aninterdisciplinary approach and is based around two main building blocks: gamificationand the transportation system in the Stockholm region. The first part examinesgamification. This includes contemporary use, debate, academic definition and aninvestigation of how gamified applications should be developed. One of the mainfindings is a suggestion that gamification should be seen as a process rather that a setof predefined game mechanics that can be applied to any activity.