
Sökresultat:
1163 Uppsatser om Game Writing - Sida 32 av 78
Lärares arbete med skrivuppgiften i det nationella provet i svenska i årskurs tre : Theachers' work with Swedish writing assignement in the national tests given during the 3rd grade
Akademin för utbildning, kulturoch kommunikation EXAMENSARBETE UÄÖ007 15 hp Vårtermin 2010SAMMANDRAG Bild här) kationldning, kulturch ko__________________________________________________________Ann-Charlotte Fernkvist Lärares arbete med skrivuppgiften i det nationella provet i svenska i årskurs treTeachers? work with Swedish writing assignments in the national tests given during the 3rd grade År 2010 Antal sidor: 47_______________________________________________________Syftet med denna studie är att genom intervjuer belysa lärares arbete med skrivuppgiften i det nationella provet i årskurs tre. Studien avgränsas till hur lärare praktiskt förbereder, genomför och bedömer skrivuppgiften. I studien har fyra informanter intervjuats utifrån en kvalitativ intervjumetod.Studien visar bland annat att informanterna har skilda erfarenhet av nationella prov och att de har kommit olika långt med genomförandet av 2010 års prov. Även om deras erfarenhet skiljer sig åt har de liknande grundtankar inom förberedelse, genomförande och bedömning.
Närmare strike : En studie om att få fram ett informationshäfte om det som rör bowlingspelet för bowlare. Allt för att hjälpa dem förstå hur de lättare kommer närmare strikarna.
This report is the result of my examination work in Textdesign at Mälardalen University, Eskilstuna. The purpose with this work was to develop an accessible information material for the target group ?normal bowlers? that gives them the information they need to make their own decision on the lanes, because they often miss a coach during an away game. The focus was to target adjust the material through the theories readability, legibility and reading value, together with the method qualitative interviews. The result became a tested information booklet about how to read a lane pattern paper with additional information within the subject..
Kan ett konkret arbetssätt påverka lusten till matematik?
The purpose behind this work was to investigate whether I could from a practical approach to create desire for mathematics among students in primary schools. I wanted also to find out how students feel about their current mathematics teaching. By introducing an equation game, and interviewing students to find out their perception of their mathematics teaching, I was able to answer my questions. What I came to was that through a practical and laboratory work, I could create an enjoyable educational opportunity in mathematics. Then during the interviews I also learned that students had not a pre-determined negative attitude towards mathematics.
Establishing a visual style for animated movies in a game engine
Allteftersom 3d-animerade produktioner blir alltmer vanliga både i film och i TV-produktioner och datorer blir kraftfullare varje år: så börjar realtidsrendering bli mer och mer aktuellt. I detta examensarbete kommer jag främst att koncentrera mig på att skapa koncept, modellering, texturering, behandling av material och ljussättning av en prototypkaraktär där målet är att se om det går att uppnå en så pass hög kvalité på det visuella, att det går att använda i en professionell produktion och om detta inte uppnås: ta reda på vad som saknas. Resultatet är en karaktärsmodell med en tecknad visuell stil med tillhörande återanvändbart material, som förhoppningsvis ser tillräckligt bra ut för att kunna användas i till exempel ett animerat barnprogram på TV.
Ljuddesign för dynamiskt narrativ
I denna undersökning, om begrepp inom ljuddesign som kan bidra till ett
dynamiskt narrativ, ser vi kadenser som en möjlig metod att arbeta utifrån. Med
tanke på hur man arbetar med ljud och musik i ljudmotorer till spel kan vi
konstatera att kadenser kan vara passande för förmedling av narrativ. Det
kräver dock att man förstår kontexten, där kadenserna förekommer. Vi har kommit
fram till ett sätt att förklara ljuddesign genom en samling av teorier,
akustiskt timmer, dvs. hur man kan förmedla något med ljud, antingen fristående
eller tillsammans med ett annat medium..
"Om du nyper honom så skriker han" : En essä om skola och bildningsresor
Temat för denna essä är bildningsresor. Fallstudierna utgörs av en rapport om Cirkuspedagogik och intervjuer av en tidigare lärarkollega. Texterna har använts som impulstexter för essän och rör sig kring nyckelorden ovan. Turings idéer om robotmänniskan och Turkles forskning om sociala robotar och virtuella världar berörs och jag funderar om pedagogik behöver vara grundad i en idé, eller om det mer handlar om olika tekniker man kan tillskansa sig och kontrollera. .
"en labyrint av vägar" : en kvantitativ och språkfilosofisk studie av taggar och taggstruktur i Stockholms stadsbiblioteks folksonomi
The purpose of this study is to perform both a quantitative and language philosophical analysis of the folksono-my and the tags in the Stockholm public library catalogue, which together with the Umeå university folksonomy, and the folksonomy of the Norrköping public library are the only library folksonomies in Sweden.The purpose of the first part of the study is to perform an analysis of the linguistical structure of the tags in the folksonomy. To do this a quantitative analysis has been conducted to grammatically categorize and evaluate tags using a method based on Louise Spiteri?s article ?The structure and form of folksonomy tags: the road to the public library catalogue? and the SAO guidelines. This part of the analysis aims to answer questions like: what characteristics do the tags in the folksonomy have and in what ways do they separate themselves from subject headings in a controlled vocabulary? Tags were here categorized according to grammatical properties like parts of speech and their social and private characteristics.
En trädgård, en boksamling och det väl valda ordet : genrepedagogik för skriftspråksutveckling hos framgångsrika respektive mindre framgångsrika skriftspråkare i gymnasiet
This is a qualitative analysis that, based on systemic functional linguistics, or SFL, and genre theory, has aimed to study the genre pedagogical implications on written language as they occur in narrative stories and expositions whilst the model is introduced. Systemic functional linguistics is a linguistic theory that views the organisation of language as functional options for meaning; language is a set of resources to channel meaning through realisation. Genre theory elucidates the pragmatic and educational uses of SFL in the categorizing of language in configurations of meanings as they are set and understood in different cultures. The purpose of the survey is to do so with focus on successful and less successful writers by attempting to answer two primal issues:How is development of written language in reference to the introduction of the genre pedagogical model visible in the studied texts?How does genre pedagogical teaching influence successful and less successful writers as visible in their writing with a certain purpose?To answer these issues the survey is based on narratives and expositions written by high school students who have been divided into two groups according to the purpose of the survey. One text in each genre has been written by the students before and after lessons based on the genre pedagogical learning wheel explaining the relevant genres.
Bibliotek och skola i samverkan i kampen mot läs- och skrivsvårigheter
The main purpose of this study is to investigate in what ways librarians and schoolteachers can co-operate and combine their professional skills in order to help and motivate children with reading and writing disabilities, and how audio books can be useful in this work. The main source of information is interviews with teachers from ten schools in the province of Scania, southern Sweden. Those teachers, their schools and their local libraries all took part in a project spanning from 1993 to 1996, aiming at increasing the use of audio books in combination with the corresponding printed versions in work regarding the here addressed problem. This study was made with a qualitative empirical method supported by a normative theory belonging to the new institutional theory school. There are no statistical conclusions in the report.
Shareholder value - The American way and the Swedish game to play? : En studie om ideologisk förändring i svensk bolagsstyrning
Shareholder value has its origin in the American corporate governance system and has been the subject of great debate over the last few decades. The proponents claim that it creates economic efficiency while the critics argue that maximization of shareholder value jeopardizes the long term survival of companies. However, the debate in Sweden already seems to have forgotten the question of how embedded the ideology really is and what´s leading its way. This study show that shareholder value has developed and been established in Swedish companies between 1995 and 2005. The study has found evidence that suggests that the development can primarily be linked to board networks and international exposure.
Det nya svenska låtskaparundret
Major changes have occurred in the music industry the last twenty years which can betraced to various reasons like technological and economical problems. Meanwhile, theSwedish songwriters have had incredible success on the international music scene when itcome sto songs with commercial impact. Their success has been very present in the lastfew years and during the writing of this essay, we see no evidence that they shoulddecrease.The purpose of this paper is to analyze and clarify the factors behind the internationalsuccess of Swedish-produced music has had in recent years. We will also show theimportance of the success that characterized the 90?s and how it affects Swedishsongwriters success today. .
Digitala sällskapsspel med den sociala aspekten som utgångspunkt
Detta kandidatarbete underso?ker om det ga?r att beha?lla den sociala aspekten
da? man digitaliserar ett sa?llskapsspel. Fo?r att underso?ka problemomra?det
skapades ett spelkoncept utifra?n de teorier och slutsatser vi fa?tt fram genom
litteraturstudier. Spelkonceptet testades pa? respondenter som eftera?t
intervjuades.
Det skräckfyllda samtalet : En tematisk och narratologisk studie av Damien Echols självbiografi Life After Death och Stephen Kings roman 'Salem's Lot
This paper investigates narrative and thematic structures in Damien Echols? autobiography Life After Death (2012) and Stephen King?s horror novel ?Salem?s Lot (1975). In Life After Death Echols tells the tale of his eighteen-year incarceration on Death Row in Arkansas/USA. He also uses his childhood memories to overcome hardships in the prison system. ?Salem?s Lot by Stephen King deals with the invasion of vampires in a small town in rural Maine in the North East corner of the United States. The author of this study discusses if and how Damien Echols was inspired in his writing by the writings of Stephen King.
Projektledning för kreativitet : En fallstudie om hur projektledare skapar förutsättningar för kreativitet i ett distansbaserat datorspelsutvecklingsprojekt
Companies and projects often face the challenge of creating something new to increase their competitiveness. In this process of creating something new creativity is an important factor. By using a creative approach and utilizing creative processes new innovations emerges. An industry that has grown in recent years is the computer games industry. Competition is fierce and for the companies to succeed, the product need that extra something to make it stand out among all the produced games.The project manager's role in the creative process and the ability to be creative within a distance based company is not something highlighted by previous research.
Joker och forumspelspedagog : yrkestillvaro i variation
By means of text creation I approach, reflect upon and try a number of aspects of my own professional existence as a joker in forum theatre and as a forum play pedagogue.This essay is structured like the days of a week and it specifically relates three problematic situations: first, a Monday containing a case of discrimination during the performance, then, a glimpse from a Wednesday when I failed to use the time with enough consideration of our common work and, finally, a Thursday when I was professionally questioned.These three situations are described thoroughly and then they are tried by me. This is carried out partly by reasoning, partly by using for example sociological, pedagogical and above all philosophical texts in order to widen my understanding of my existence as joker and forum play pedagogue. When writing this essay I really realized the importance of taking the reactions of the spec-tators into consideration. I have had the opportunity to develop thoughts about the way in which reflection is created and thoughts about different layers of reflection. I have also pondered over the way in which I distinguish between forum play and therapy as a forum play pedagogue.