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1349 Uppsatser om Flow mapping - Sida 6 av 90
Utvärdering av labpilot - flödesbatteri : Experimentell studie
Results have shown that flow batteries may be a solution in the future as an effective and environmental friendly method to an energy storage system (ESS). The technology is reliable and has a high efficiency that comes with low energy losses and a long lifetime. The range of possible fields is suitable for cutting energy peaks in the power grid, by always have a ready and available energy storage that balances the production. By comparing the advantages of flow batteries with conventional batteries it is mainly the fact that they can conserve energy for a long time without being self-discharged thanks to that the storage capacity is in principle endless and limited by the size of the electrolytes tanks that makes them a great energy storage system. The batteries won?t take any damage or decrease in performance when charging or discharging it or if you exhausts it to 100 % and leave it discharged for a long time.
Kirunametoden-Jämförelse emot en konventionell injusteringsmetod
AbstractWith increasing population and increasing demands for comfort and thus an increase in energy demand, it is necessary to examine various energy-efficiency measures. This work deals with the ability to control the flow through the heating system to achieve the desired comfort with as little energy as possibleA heating system contains of different parts, roughly speaking, you can divide it to three main components: Heat source, Distribution and Heat emitters. All components are working together to bring heat to the building. What is examined in this report are different ways of adjusting the flow and supply temperature and how it affects comfort and energy use in a building.At today ?s date the conventional method is to use a high flow through the heating system, which affects pressure drop and cooling of the fluid.
Tesselering och Displacement: Ökad realism inom realtidsgrafik
Optimering är ett ständigt problem att brottas med som inom spelbranschen. Endatorgrafiker som arbetar med spel ska inte bara skapa så estetiskt tilltalandemodeller som möjligt utan måste även få dessa att fungera tillsammans med detekniska krav som ställs utav industrins spelmotorer och hårdvara.Tesselering och displacement mapping är ett exempel på industrins olikatekniker för att ge spel en mer realistisk rendering genom att förbättra siluetter,ge mer korrekta detaljer och samtidigt avbelasta tunga beräkningar från CPU tillGPU genom att utföra geometrins polygonhantering på grafikkortet.Tesselering och Displacement Mapping har börjat öppna upp nya möjligheterför hur moderna spel kan se ut och som datorgrafiker så måste du kunnaidentifiera när, var och hur dessa tekniker bör användas.Detta examensarbete går igenom modellering, bakning och användning avdisplacement mapping på tesselerade geometrier inom en rad av grafiskaanvändningsområden med hjälp av ett par enkla tester i hopp om att göra digsom läsare redo för att skapa realistiska modeller..
Störs laxens lekvandring i en kraftverkspåverkad älvsträcka? :
The upstream spawning migration of Atlantic salmon (Salmo salar) at the confluence
area between the power-station outlet and the bypass-channel in river Umeälven (flow 430
m3s-1) was compared in 2004 and 2005, two years with different experimental flow-regimes.
In 2004 the water flow in the bypass-channel was altered during the day with increased
flows during the nights while the water flow in 2005 mainly was altered between the
weekdays and weekends. Salmon showed altered migratory behaviour in this confluence
area, assessed with telemetry (n=116) and echo-sounding, with up- or downstream responses
depending on flow-changes in both the bypass and the power station outlet. Increased
turbine flow through the power-station generally attracted salmon into the tunnel outlet area
while increased spill-flows facilitated salmon to enter the bypass. Echo-sounding in the
confluence area showed an increased swimming activity up- and downstream due to time in
the day and flow-rates through the tunnel outlet. No changes in activity could be detected
due to increasing or decreasing flow through the hydro-power facility.
Pedagogers erfarenheter av att arbeta med ett kartläggande verktyg : En studie från en gymnasiesärskola
The purpose of the studyfocuses onhow teachersatan uppersecondary school, studentsin the autismspectrum,describetheir experiencesof working withmappingtools, Nylander(2012).Inmy research questionsIstarted fromthe teachers? descriptions of their experiences of mapping procedures, if the outcome ofthe mapping hasinfluenced theteachers'educational work and ifmappingcould contribute tothe visibilityandclarification of the student´s functioning in aschool context.As the study is based on five interviews in which teachers reflect on their experiences from the tool of mapping, the socio-cultural perspective where learning takes place through interaction with the environment became a framework to build from. The method has been interviews based on a qualitative research interview. By using interviews, I was able to capture the diversity of the interviewees? experiences described from the basis of an interview guide.
Kartläggning och analys av scanias tillsynsprogram : Ett verktyg för förbättring
Scania intends to introduce a new maintenance program for their rolling fleet. Withthis new program Scania hopes to increase their competiveness and add furthercustomer value. This thesis report is a mapping of the current maintenance program,along with its problematic features. Furthermore the report intends to describe thenew program, Condition Based Maintenance (CBM) and the problems that Scaniamust deal with before they can implement it.The report compiles basic information on how a mapping should be performed.Further on it will describe some of the theories of LEAN and leadership. Which aretwo of the most important features in this thesis work.The work has been performed through visits in different workshops, whereinterviews have taken place.
Kartläggning och effektivisering av ljuddämparflöde
In 2013 a new emission standard for heavy trucks was introduced and hence a number of new parts was brought in to Scania CV AB. This created a need for modifications in the silencers flow. The flow is highly complex involving several suppliers, call off methods and different models of silencers. The aim for this project was to improve the existing silencers flow. The flow, from supplier to assembling, has therefore been mapped.
Kassaflödesanalyser - En undersökning av kassaflödesanalysens användning i förhållande till det tidsperspektiv som styr företagens agerande.
Purpose: The purpose of this thesis is to investigate potential associations
between usage of the cash flow statement report and time perspective in which
companies? acts and set goals.
Method: Our approach is quantitative, using empirical data summarized in a
statistical procedure. The result is thereafter analysed through the developed
analysis model from which conclusion is drawn.
Results: We have in the investigation stated that the usage of the cash flow
statement report varies depending on the time perspective in which companies?
acts.
Mappingmetoden och bildmaterialet Everyday Life Activities ? behandling av agrammatism hos personer med afasi av Broca-typ
This pilot study describes a therapy method for persons withBroca´s aphasia. This method is based on the mapping hypothesis (Schwartz,Saffran & Marin 1980). The mapping hypothesis is based on the assumptionthat agrammatism is caused by an inability to combine syntactic structurewith thematic roles. This study describes a combination of the therapymethod mentioned above and the Everyday life activities photo series (ELA,Stark 1992). The aim of the study was to investigate if therapy based on awritten sentence/picture format is a viable starting-point for future research.The therapy presented combined written sentences with pictures describingeveryday life activities.
Ett steg närmare Just-in-Time : En studie av JIT-försörjning vid GGP Sweden AB
This study looks into the possibility, and profitability, of expanding a pilot project that has been put into action at GGP Sweden AB in Tranås, a manufacturing company that produces front mowers. The pilot project is meant to give GGP Sweden AB a more precise control of the flow of goods from their suppliers, and its essence has proven to be quite similar to the Japanese Just-in-Time philosophy.The study has been divided into four separate areas; mapping, supplier selection, supplier evaluation and cost analysis. These areas represent a holistic perspective on the expansion of the pilot project and cover topics varying from methods of finding suitable JIT-suppliers, constructing Key Performance Indicators (KPI) to reviewing costs and assessing profitabilities.In this report, the reader will initially take part in the works of mapping GGP?s manufacturing unit, pilot project and supplier base, which results in a list containing the most suitable suppliers for a Just-in-Time based collaboration. Afterwards, the reader will be led into the area of supplier evaluation, where five KPI?s are created with the purpose of ensuring that GGP will be able to evaluate their suppliers and pilot project in an effective way.
Prestandajämförelse mellan shadow mapping och shadow volumes i Direct3D 10
Skuggor är centrala för hur människan uppfattar världen. Inom datorspel och andra interaktiva 3D-applikationer är det viktigt att underlätta förståelsen av scenen och det finns även ofta en stark vilja att skapa realistiska miljöer. Detta samt att skuggsättning är en komplicerad och prestandakrävande operation gör det till ett viktigt område inom realtidsgrafik. Vi undersöker i denna avhandling relationen mellan prestandan (renderingstiden) för de två populära metoderna för skuggsättning inom realtidsgrafik, shadow mapping och shadow volumes. Undersökningen avgränsas till två utvalda varianter av de ursprungliga algoritmerna.
Prestanda på luftfilter : En jämförelse mellan olika filter till bil
This reports goal is the give BSR AB more information that's useful towards their customers in marketing of their products.It involves tests of different air filters designed for cars and 3D-modelling of Opti-Flow systems. The three models thats being tested is SAAB (93SS), VAG (1.8T) and Volvo (S60). To every brand there are three different models. A orginal- , sport- and an open cone air filter (Opti-Flow).The results indicate that the open Opti-Flow filter has better performance compared to the other cased filters. The sport filters for SAAB and Volvo has better performance then the original filter.
Flyt tillsammans : Emotionell gemenskap i kooperativa spel
Studien undersöker känslomässiga reaktioner vid kooperativt spelande, vilka som är gemensamma för båda spelarna och hur de påverkas av hur svårt spelet är. Arbetet utgick från studier av spelares emotionella reaktioner på spel och teorierna om Flow. Spelet Sanctum användes i en serie tester där mätningar utfördes på två spelare med hjälp av rapportformulär, pulsmätare och hjärna-till-datorgränssnittet Emotiv EPOC. Studien fann att spelarna ibland upplevde samma känslor när de spelade tillsammans och att den ökade svårighetsgradens huvudsakliga effekt var att förändringarna i känslorna blev skarpare och större. Det tycktes huvudsakligen vara motgångar som splittrade spelarnas upplevelser.
Implementering av lean i ett gjuteri med låga volymer och hög variation
Valmets own foundry in Karlstad has during a long period of time had problems being profitable. The goal today is to turn this around. Today there are three different productionlines; engine blocks, Yankeecylinders and components for the wind turbine industry. This master thesis has focused on examining if value stream mapping is a useful tool to use in a foundry, and therefore outside the typical manufacturing industry. The target has also been to evaluate if there is a possibility to improve the flow in the foundry and also the results.During the 20 weeks this work has been done at the foundry data has been collected and analyzed.
Prestandajämförelse mellan shadow mapping och shadow volumes i Direct3D 10
Skuggor är centrala för hur människan uppfattar världen. Inom datorspel och
andra interaktiva 3D-applikationer är det viktigt att underlätta förståelsen av
scenen och det finns även ofta en stark vilja att skapa realistiska miljöer.
Detta samt att skuggsättning är en komplicerad och prestandakrävande operation
gör det till ett viktigt område inom realtidsgrafik. Vi undersöker i denna
avhandling relationen mellan prestandan (renderingstiden) för de två populära
metoderna för skuggsättning inom realtidsgrafik, shadow mapping och shadow
volumes. Undersökningen avgränsas till två utvalda varianter av de ursprungliga
algoritmerna.