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539 Uppsatser om Fighting game - Sida 18 av 36
Kontrollerad frihet i datorspel : Hur spelutvecklare styr dig genom din spelupplevelse
När en spelstudio ska designa ett dataspel är det viktigt att veta hur konsumenten, det vill säga spelaren, kommer att spela spelet. Därför är det avgörande att genomföra speltester och samla in digital information för att få en så klar bild som möjligt över hur en spelare interagerar när denne spelar. En viktig sak för utvecklaren är att försöka få spelaren att investera sig själv i spelet, både emotionellt samt med sin tid. Syftet med vår undersökning är att försöka ta reda på vilket sätt spelutvecklare kan förutse och kontrollera hur en spelare skall spela ett datorspel. Vi har valt att göra denna undersökning på en specifik spelstudio samt på ett specifikt spel.
Änglabarn : Föräldrars upplevelser av att förlora ett barn i sjukdom
Background: When a parent loses its child life will change drastically and assume other conditions. The loss of a child affects the whole human existence, the grief can be very intense as well as in-depth and find expression both on an emotional, physical, mental and spiritual level. Aim: The aim is to describe parents? experiences of losing a child to illness. Method: Graneheim and Lundmans manifest content analysis method was used to the method based on qualitative raw material in forms of three Swedish autobiographies.
VARN Ett nätverksbaserat 2D-actionmultiplayerspel skrivet i Java.
VARN A network multiplayer 2D action game written in Java. All games that support any form of play across networks is in one way or another affected by the delay, or "ping", that occurs from the time it takes for information to travel over the wires. Not only does it take time, it varies depending on how far away the connected partner is and the current status of the network you are on. Through the years a lot of different methods have been developed to combat these delays. I have reviewed some of these methods and implemented a synchronization system in Java meant to be used in online action multiplayer games..
Problematiken med aggressiva hundar och hur människor förhåller sig till den
In today's society dogs have become more popular as pets. This increase may result in more dog owners with lack of knowledge on how to care for them. A major social issue is the societies viewpoint to fighting breeds and similar breeds with an aggressive behavior. We experience that there is an increasing problem with aggressive dogs and their owners in Sweden that needs to be taken seriously.The aim of our study is to find out if people in Sweden think there is a problem with aggressive dogs. The study has been carried out as a literature study and a survey.
Förskolegårdens utformning och dess påverkan på barns lek
The purpose of this essay is to examine the impact on children playing at a preschool yard that is designed with traditional playground equipment, and a nature-like yard without traditional playground equipment. How these respective environments influence children?s play, which other factors in the external environment that affect the game and whether the theories in the literature correspond with the results were important questions for the essay. To answer these questions a case study was applied onto two specific preschool centers, both located in Malmö. Through literature studies, inventories, observations and interviews with staff and children, a picture become clear of how the children use the yard and how their play is affected by the design of it.
Upplevd förändring av aggressionsnivåer hos svenska soldater efter utlandstjänstgöring i Afghanistan
The major part of the existing research on psychological effects on participating in war or residing in a war zone shows negative effects on the person?s mental health. However not all research, from an international perspective, shows the same results. Since we haven?t found any research regarding Swedish conditions and there has been a recent implementation of a decision from the Supreme Commander regarding commanded international service for all staff within the Swedish armed forces, the question has now become more relevant.
Trippelnarrativ
Detta kandidatarbete undersöker hur narrativa strukturer inom spel fungerar i
kombination med varandra, hur dessa kan användas tillsammans och vad som
förändras i en spelproduktion. Syftet är att undersöka trippelnarrativ som
metod för användande av flera narrativa strukturer i ett och samma spel och att
ta reda på hur det kan tillämpas i en spelproduktion. Vi genomförde en
undersökande produktion där vi utvecklade en prototyp av ett spel med en
trippelnarrativ struktur för att sedan diskutera och resonera kring användandet
i spel.
Livskvalitet och copingstrategier hos patienter med kronisk njursvikt
Åtta tusen personer är drabbade av njursjsukdom i Sverige, det är därför troligt att den svenska sjuksköterskan träffar på dessa patienter i sitt dagliga arbete. Syftet med denna litteraturstudie var att beskriva livskvalitet och copingstrategier hos människor som lever med kronisk njursvikt, detta genom att granska och sammanställa vetenskaplig litteratur. Tre frågeställningar användes. Den första var vilka faktorer som påverkar livskvaliteten hos patienter med kronisk njursvikt. Den andra frågeställningen var om patientens livskvalitet skiljer sig åt beroende på vilken behandling som ges och den tredje var vilka copingstrategier dessa patienter använder.
Förståndshandikapp : Livsvillkor och undervisning för barn och ungdomar i Sydafrika
AbstractDuring my university trip to South Africa I visit a black township called Lingehlile. There I examined the life situation and education for children and youth with mentally disabilities. I was interested in knowing more about what basic condition they have, period of school and what kind of support they get outside the school. The subjects that I have handled are a school for all, support for the person with mentally disabilities and their family, the opinion of the society, education and life after school. I got my result by two interviews.
Studenternas bankmarknad; en förändrad studentpopulations förhållande till banker
Banks are an important institution for the economy of a society. During the later years the world of banking has changed. Several new actors have entered the market and taken over traditional bankservices as well as new ones. The way of conducting banking has changed with the event of new technology. One of the banks customer segments, the students have also been under a change.
Webbplats med Jeopardyspel med CodeIgniter
Detta examensarbete kommer att behandla hur man kan skapa en webbplats med tillhörande spel med hjälp av PHP-ramverket CodeIgniter. Rapporten tar upp hur detta ramverk fungerar och hur applikationer i ramverket kan göras säkra. Läsaren kommer att få veta mer om vilka HTML-standarder man kan använda för webbplatser och om den programmeringsmetod, MVC-principen, som CodeIgniter använder sig av. Kortfattat tar rapporten upp teknisk webbutveckling och programmeringen bakom densamma..
An Iron Lady for an Iron Throne
Syftet med denna uppsats är att undersöka hur kvinnlighet framställs för att konstruera feministikonen Daenerys Targaryen i TV-serien Game of Thrones. För att uppnå mitt syfte har jag analyserat Daenerys karaktär samt personer hon interagerar med i serien. Jag har använt mig av en semiotisk bildanalys. Min teorianknytning utgörs huvudsakligen av feministisk medieforskning samt feministiska åskådningar. Materialet för min studie utgörs av fem scener från serien.
Varandets villkor : att knäppa sina spretande händer och åstadkomma en förtätning, åtskillnader blir sammanflätningar, tudelningar blir tvetydighet
Descartes sharp distinction between body and mind has had a severe influence on the culture of the western world. We now have a constructed system of knowledge that discards perception asunreliable and instead admits only deduction as the adequate method of understanding oursurroundings and ourselves.But what are we, if not human?And what would our lives be like without our dreams, the passions of our hearts and the sensationsof our sense organs?Irrational as it all may seem, these aspects form our existence, giving us pleasure, experience andknowledge beyond what we plan or try to predict. It is the fuel that keeps us going, fighting, loving.So how come we seek to explain everything? How come we seek the approval of others in matters we should be confident enough to judgeourselves? Why can't we embrace all the aspects of what it means to be alive? I state that the society and culture of the western world offers great possibilities for expression andcommunication.
Meningsfull Fritid? : Några fritidshemsbarns tankar om sin fritidstid
During my practical training I have seen what after-school offers children. Large groups of children and little staff, often results in that the children had to play freely until they go home. Few activities are offered to the children and the staff is busy looking after the children and ensures that they are not fighting.The purpose of this study is to find out how children feel about their leisure activities and if they think they are being offered a meaningful leisure. The main research questions were:How do children experience their leisure-time?Do after-school offers children a meaningful leisure and is it the children's interests and needs that govern the activities and the environment?How do the number of children in the leisure group affect the leisure time?The methods to collect data in the study are observations and interviews.
Prospects of a Challenger - A case study of Microsoft and the Console Industry
Purpose: The purpose of this thesis is to give a contribution to the studies of what strategies those are of importance for challengers in consumer technological markets aiming for the market leader position. To be able to investigate this phenomenon we have chosen to study Microsoft?s second position in the video game console industry. In addition, we want to illuminate Microsoft?s competitive advantages, how Microsoft can take advantage from Sony?s setbacks and what strategies those are of importance for Microsoft in the battle of becoming the market leader.