Sök:

Sökresultat:

2967 Uppsatser om Fictional character in existing environments - Sida 8 av 198

Framtidens begravningsplatser : en historisk tillbakablick, dagssituationen och visioner för framtidens gestaltningsuttryck

The purpose of this article is partly to find out how the burial grounds are used today and the needs of its visitors, but also to develop the character and expression of future burial grounds. My suggestions focus on burial grounds without religious attributes; something that, according to the burial law (Begravningslagen, 1990:1144), the manager of the burial ground is ordered to obey. In my design I aim to fulfill any requests regarding the place of burial that have been raised during my study. I have chosen the history of burial grounds as my starting point and will subsequently discuss their significance in today's society. I describe what distinguishes the burial ground throughout history from medieval times and onwards. Tradition and religion are closely linked regarding burial rituals.

Kulturarvsf?rmedlingens v?g genom ett sekel i turismhistorien. En studie av V?stkustens turistpublikationer

In this essay I investigate how prehistoric cultural environments are portrayed in tourist publications. Through discourse analysis I aim to find clues on how cultural heritage is discussed and represented in existing media. I also investigate how the available media is affected by the tourist industry and its commercial motives. In recent portrayals of cultural heritage sites, there has been less information about the underlying history and other values have taken its place. Discourse about immaterial cultural heritage has not been present in tourist brochures from the 20th century but has been introduced in recent years while older publications discuss the role of our cultural heritage as essential components in our current society.

Att växa i lekmiljöer : hållbar och funktionell växtanvändning i lekmiljöer för förskolebarn

The preschool constitutes a big part of many children's everyday existence. Its contents are therefore of great importance and the environment deserves a well thoughtout design. In this study, surveys in field and literature have resulted in conclusions around how plants can be used in children's play environments, in order to contribute to the experiencerelated values. The aim is to present conclusions to lean on when drawing up designproposals for new playgrounds, especially where the natural conditions are not so favorable. The first question that is responded to is how plants can be used in order to enrich the children's play environments.

Universe-defining rules

Abstrakt I detta arbete undersöks hur konceptet lek går att applicera på digitala spel och hur man presenterar ett fiktivt universum och de regler som definierar det universumet. Syftet med denna undersökning är att öka kvaliteten på digitala spel för spelare genom att öka förståelsen för hur sådana regler introduceras. Frågeställningen som ämnas att besvaras är ?hur kan man introducera realistiska, semi-realistiska och fiktiva regler i ett spel??. Undersökningen baseras delvis på analyser kring varför vissa introduktioner av regler ofta accepteras och andra inte, dels på utvärdering av en gestaltning och dels på tidigare forskning.

Mannen och Outsidern : Maskulinitet i Elin Wägners 30-talsromaner

This essay aims to explore the philosophical meaning of the expression ?present and real? in Clara ? or, On Nature?s Connection to the Spirit World by F. W. J. Schelling.

Prim, Stadsförnyelse i Barcelona

This final project discusses renewal and upgrading of the area of Prim. It is discussed how this industrial area can be an attractive neighborhood with a varied range of services and commercial trade. Prim is located 2km north-east of the center of Barcelona. The area boarders to a deep railway valley that historically has separated Prim from its neighboring districts. At present there is almost no housing, services or commercial trade within the area and the industry is discontinued or the existing industrial buildings are derelict.

Vart tog brevskriverskan vägen? : En analys av Iselin C. Hermanns Prioritaire

The objective with this essay was to compare the modern epistolary novel Priority by danish author Iselin C. Hermann with the epistolary genre during its heyday in late seventeenth to early nineteenth century. I especially looked at gender: the similarities and differences between the female character in Priority and the female characters during the epistolary novels days of glory. I concluded that Priority has the same structure, characteristics as the heyday epistolary novel and that the female character does not have any typical similarities with its stereotypical female characters. In addition I also came to the conclusion that she is reminiscent to their original model Héloïse and follows the epistolary novels heyday convention when she dies at the end of the novel..

Tillgänglighet och varsamhet i vardagens stadsmiljöer

This graduate thesis deals with the challenges facing us as we gradually make our urban environments withtheir many public buildings, such as shops, cafés and cinemas, more accessible for disabled people. Theperspective taken is that of the conservationist, who in her or his profession looks to the cultural andhistorical characteristics in buildings and building environments. In order to gain better accessibility, changesin the physical fabric need to be made, with consideration for the cultural and historical characteristics.The introduction presents the subject of considarate accessibility. The second chapter deals with the legalaspects concerning the protection of buildings as well as the accessibility for disabled people. Severalinterviews with different participants are presented here, aiming to tie the legislation to the reality of theconservationist, the disabled, the civil servant working with accessibility issues and the property owner,whose responsibility it is to make the adjustments necessary to improve accessibility.

Universe-defining rules

Abstrakt I detta arbete undersöks hur konceptet lek går att applicera på digitala spel och hur man presenterar ett fiktivt universum och de regler som definierar det universumet. Syftet med denna undersökning är att öka kvaliteten på digitala spel för spelare genom att öka förståelsen för hur sådana regler introduceras. Frågeställningen som ämnas att besvaras är ?hur kan man introducera realistiska, semi-realistiska och fiktiva regler i ett spel??. Undersökningen baseras delvis på analyser kring varför vissa introduktioner av regler ofta accepteras och andra inte, dels på utvärdering av en gestaltning och dels på tidigare forskning. Denna undersökning är indelad i två delar; en researchdel och en produktionsdel.

Marcela Montgat och verkligheten

What is it that I do in my artistic work? And above all, what is it that I meet in the making? I become aware of a strong link between reality and art, for example, when I tell a fictional story on stage or compose, mirror, a human destiny in music. My compositions are, together with events before, during and after they've began to exist, an experience where I move between - sometimes I have chosen to express it - different dimensions of reality..

Rydboholms engelska park : historik och vårdprogram

The estate of Rydboholm is situated in the municipality of Österåker, north of Stockholm, Sweden, and has a long history dating back to the 14th century. Rydboholm was the home of several families of great national importance, such as the Finsta and Vasa clans. However, since the 1500s, the noble family Brahe was the most influential; leaving its mark on the castle and surroundings. The gardens of Rydboholm consist of two parts; The first is from the baroque era, dating back to the 1660s, and the second is an immense landscape park completed around the year 1800 by Magnus Fredrik Brahe. During his travels through Europe, Magnus Fredrik Brahe was influenced by the new English-style gardens and he brought a large collection of literature on the subject back to Sweden, still kept in the library of Rydboholm.

Utvärdering av grafisk utvecklingsmiljö för programmering av signalprocessor

This work aims to evaluate the possibility of using a graphical programming language to develop software for a digital signal processor. A fixed-point digital signal processor called Blackfin BF-537 is used for this. Instead of using conventional programming languages, like C or assembler, for software development the possibilities to use a graphical environment to fill the same purpose are examined. The development environment primarily used is NI LabVIEW, but also the use of Mathworks Matlab Simulink is investigated. A variety of programs consisting of various signal processing operations and utilities are developed using these development environments.

Skillnader och likheter mellan kvinnliga actionhja?ltar under 1970-, 1980- & 2010-talet : En analys av kvinnliga karakta?rer i actionfilmer

Laura Mulvey was the first to suggest that women and men have different positions on the screen; men drives the plot forward, and the women are objects of masculine desire and lust.The purpose of this report was to look at and compare the two characters from the 70?s - and 80's with two characters from the 00?s - and 2010?s to gain a deeper understanding and insight into how female action heroes are presented. This will be done with the help of the questions; How is the female action heroes that are analyzed in the paper?What are the differences and similarities between the past and the present-day action heroes? Just how stereotypical are the women in their genre? The four female action heroes that were analyzed were; Princess Leia Star Wars, Sarah Connor Terminator and Lisbeth Salander Men Who Hates Women and Katniss Everdeen The Hunger Games.The four female action heroes were analyzed based on Rikke Schubarts categories (Moderarketypen, Amazon, Dotterarketypen, Ha?mnerskan and Dominatrix), the character's personal development, the character's violence and the reason for the character's.Characters from the past were more often presented as more uncertain and fragile than the modern confident characters. The female action heroes of modern times was more independent, strong, and in no need of a man in comparison with contemporary female action heroes.

Touching reality: Exploring how to immerse the user in a virtual reality using a touch device

This paper explores the field of virtual reality and how immersion and presences can be increased when it comes to navigation and interaction with Virtual Environments. The availability of VR technology has sparked a trend, especially in game development. Old ways of designing for interactive environments have to be revised. This is done by exploring the massive body of work done on VR, exploring its underlying concepts, using tested design techniques and ways of evaluating interaction for VR. A design suggestion in the form of utilizing a tablet device as the main input device is derived.

Digital doggy bag : iPhone applikation som tar med dina mat- och dryckupplevelser

In this project an iPhone application for storing food and drink experiences was developed with focus on an easy interaction design. The already existing market of similar applications were studied and evaluated to extract their positive and negative features. Interviews with experts within the food and drink business where made in the pre study to get a good perception of how to divide and categorize the sections in the application. To optimize the usability, workshops with potential users with different technical experiences where continuously held during the development of the design.During the development two variants of development environments where evaluated. The final result of the application was developed in the environment that made the best impression and seemed to be the best alternative.The resulting product has a thought out design meant to be easy to understand, even for the first time users.

<- Föregående sida 8 Nästa sida ->