Sökresultat:
84 Uppsatser om Facial matches - Sida 1 av 6
Parameters having significant impact on FRS matching
Facial Recognition Systems är något som har blivit populärt de senaste åren, speciellt efter den 11 september 2001. Möjligheten att kunna över-vaka personer som rör sig i olika miljöer har varit av intresse för bland annat regeringar, till exempel USA:s regering. Eftersom det finns mängder med olika typer av undersökningar och alla försöker göra så bra matchningar som möjligt av personer mot databaser, fast de utförs på olika sätt, är det intressant att se om det finns någon parameter som har en större påverkan på resultaten, oavsett om undersökningen görs med 2D, 3D eller en kombination av metoderna. Det finns många olika faktorer och parametrar som påverkar matchningsprocenten därför skall denna littera-turstudie försöka lokalisera och se om det finns någon parameter som har en större påverkan på matchningsprocenten. Det visar sig att två parametrar har en större påverkan än övriga parametrar.
Kroppsliga uttryck genom gestik och mimik i kommunikation med barn.
The aim of the study is to investigate how pedagogues working with gesticulation and facial expressions to communicate with children aged 3-5 years. The methods used are observations as well as interviews of educators. My empricial evidence was collected on two different preschools in Värmland County. The pedagogues are dealing with body language in a conscious way by collections as they sing and they reinforce feelings of characters support. In my conclusion I have come come to the conclusion that there is no difference on how male and female educators use gesticulation and facial expressions without its personality traits and body language often are unconsciously in conversations with children..
Känsloigenkänning i form av ansiktsuttryck med Kinect
Facial expressions are a part of our body language that helps us to clarify the verbal communication between humans. We use our facial expressions every day, both consciously and unconsciously, to express emotions and attitudes depending on the situation. The hypothesis of the study is: Given a facial expression, how well can Microsoft Kinect, as an input method, determine a person?s feelings with the two algorithms Naive Bayes and Sequential Minimal Optimization? The feelings are limited to happy, sad, surprised and disgusted. With the help of Kinect, a person?s facial data, both coordinates of the face and parameterized data, were saved and used for machine learning.
Editing, Streaming and Playing of MPEG-4 Facial Animations
Computer animated faces have found their way into a wide variety of areas. Starting from entertainment like computer games, through television and films to user interfaces using ?talking heads?. Animated faces are also becoming popular in web applications in form of human-like assistants or newsreaders. This thesis presents a few aspects of dealing with human face animations, namely: editing, playing and transmitting such animations.
En studie om barns läsvanor och läsutveckling
The aim of the study is to investigate how pedagogues working with gesticulation and facial expressions to communicate with children aged 3-5 years. The methods used are observations as well as interviews of educators. My empricial evidence was collected on two different preschools in Värmland County. The pedagogues are dealing with body language in a conscious way by collections as they sing and they reinforce feelings of characters support. In my conclusion I have come come to the conclusion that there is no difference on how male and female educators use gesticulation and facial expressions without its personality traits and body language often are unconsciously in conversations with children..
Support Vector Machines for Classification applied to Facial Expression Analysis and Remote Sensing
The subject of this thesis is the application of Support Vector Machines on two totally different applications, facial expressions recognition and remote sensing.The basic idea of kernel algorithms is to transpose input data in a higher dimensional space, the feature space, in which linear operations on the data can be processed more easily. These operations in the feature space can be expressed in terms of input data thanks to the kernel functions. Support Vector Machines is a classifier using this kernel method by computing, in the feature space and on basis of examples of the different classes, hyperplanes that separate the classes. The hyperplanes in the feature space correspond to non linear surfaces in the input space.Concerning facial expressions, the aim is to train and test a classifier able to recognise, on basis of some pictures of faces, which emotion (among these six ones: anger, disgust, fear, joy, sad, and surprise) that is expressed by the person in the picture. In this application, each picture has to be seen has a point in an N-dimensional space where N is the number of pixels in the image.The second application is the detection of camouflage nets hidden in vegetation using a hyperspectral image taken by an aircraft.
Neuromuskulär återhämtning efter matchspel hos professionella fotbollsspelare
During football games neuromuscular fatigue occuring following eccentric movements such as sprint, jump and run that occur during games. To avoid injury, overtraining and performance decreases, it is important to know when players are recovered. The aim of the pilotstudy was to investigate physiological changes that occur during football matches and if they affect the recovery pattern after several games in professional football players. The method was divided into two sub-studies in which 12 professional footballers, in substudy 1 performed counter movement jump (CMJ) and drop jump (DJ) from 40 cm and fill out a recovery form for muscle soreness 36 hours before, 12-16 and 60-64 hours after 11 different competetive games. Blood samples were taken on the players in connection with one match to examine the activity of muscle enzyme creatine kinase (CK) and lactate dehydrogenase (LDH) of the players.
Provrumsbelysning
The fitting room is an important part of a clothing store, it's often where the customer decides if they want to buy the garment or not. Therefore it is important that the customer can feel safe and comfortable when they are trying the clothing. A typical fitting room in Sweden today has only one bright spotlight that emits light either towards the face or from the ceiling above. This study explores possible lighting solutions that take into account the customer's experience in the fitting room.The study aim to increase understanding of the importance of a good light in fitting rooms, so that customers gets a nice experience and that clothes, body shape and facial features are shown in a natural way. The issue therefore included how lighting can affect the customer's perception of the clothing and how the perception of body shape, facial features and the clothes change in different lighting solutions.To answer these questions, observations were made in various clothing stores, followed by an experimental study divided into two parts.
Muay thai: barn som utövar Thailands nationalsport
The purpose of this study was to describe and analyse the living situation of children who practiced Muay thai at two different Muay thai schools in Thailand. The metod I chose was participation studies with the compliment of open interviews. My main questions were to see if and how the children were affected physically and mentally by the training and possible matches. I also wanted to see if Muay thai practiced by children could be considered child labour, reasons why the children did Muay thai and what opportunities Muay thai gave the children in other parts of their lives.My conclusions were that the training gave the children an overall god physical status, and did not affect the children in any direct negative physical way. Mentally the main affect on the children in training were the stress of not being allowed to eat before matches.
Lugnare katter på kliniken? : en studie om användningen av syntetiska analoger tillfelina ansiktsferomoner på svenska djursjukhus
Pheromones are chemical substances representing very specific signal messages within a species. Although a lot remains unknown about their precise effects, it is known that pheromones influence the behaviour of the receiver. Since the mid 1990s, when it was first possible to synthesise analogues of two fractions of feline facial pheromone, F3 (Feliway®) and F4 (Felifriend®), these have been used in so called pheromonotherapy to treat behavioural problems in cats. The initial use of pheromones for specific behavioural problems has been extended to cover the wide field of stress related issues. This studycontains a questionnaire where veterinary nurses and surgeons at 50 Swedish veterinary hospitals and clinics were asked about their use of synthetic analogues to feline facial pheromones in the care and treatment of cats.
Ansiktsriggning för datorspel med Facial Action Coding System : Hur teorier om ansiktsmuskulatur och uttryck kan appliceras på digitala karaktärer
Det här examensarbetet undersöker om ett anatomiskt system framtaget för att kategorisera ansiktsrörelser inom psykologisk forskning kan anpassas på en ansiktsrigg för att effektivare kunna framställa ansiktsanimation för datorspel. Rapporten beskriver varför Facial Action Coding System skapades, hur det används samt tar upp olika sammanhang som systemet tidigare använts för. Rapporten beskriver det praktiska arbetet för att konstruera en ansiktsrigg ämnat för datorspel och diskuterar skillnader mellan att rigga för datorspel och film. Examensarbetet beskriver klassiska användbarhetsprinciper och vad man bör tänka på när produkten skall bli så användningsbar som möjligt. Ett animationsverktyg baserat på FACS och de ?Action Units? som systemet innehåller har tagits fram för att genomföra undersökningen på animatörerna från min praktikplats på Starbreeze Studios AB.
Actio, pronuntiatio, starkt etos och pistis : en studie av Martin Luther King, John F Kennedy och Bill Clinton
How a speaker can use their posture, gesture, facial expression and voice to create a strong ethos, pistis and sense of trustworthiness is, in this paper, associated with charisma (the power of leadership or authority).Verbal and nonverbal expressions from three particular speeches by Martin Luther King, John F Kennedy and Bill Clinton have been analyzed in depth. The results show that patos as well as strong nonverbal expression are factors in inspiring devotion or creating enthusiasm. Personal magnetism and radiance is also found to develop through figures of speech and rhetorical devices, including metaphors. Results show that facial expressions, pitch and other prosodic information are not always consciously taken in. Nevertheless, it is questioned whether such information can affect the ethos and pistis developed.
Traktkilars inverkan på hovens glukos- och laktatmetabolism :
The equine hoof is often manipulated in purpose to achieve a better stride or to reduce the weight on damaged tissue. The living tissue in the hoof can?t store energy as glycogen and is therefore depending on a continuous supply of glucose for its energy production. The purpose of the study was to determine if wedging (i.e. elevating) the heel could influence the hooves glucose and lactate consumption/production.
Five standardbred horses were trained to trot on a treadmill without getting physical or mentally tired.
Smittsam cancer hos tasmansk djävul
Detta är en litteraturstudie av sjukdomen Devil Facial Tumour Disease (DFTD) som drabbar tasmansk djävul. De lever i vilt tillstånd på ön Tasmanien som ligger utanför Australiens södra kust. Tasmanska djävular är köttätande pungdjur i ungefär samma storlek som en rödräv. De är nattaktiva och lever ensamma, förutom vid konkurrens om föda och under parningsperioden då de möter andra tasmanska djävular. Vid dessa möten blir det ofta slagsmål för att göra upp rangordningen.
DFTD ger stora tumörer i munhåla, ansikte och halsregion samt eventuella metastaser.
Samspel i ensemble : En musikpedagogisk studie om gymnasieungdomars interagerande i ensembleundervisning
The purpose of the study is to observe how the participants of the study interacted musically through verbal, non-verbal and musically resonant expressions. Verbal communication was expressed in discussion of the music's tempo and to clarify for ensemble participants from where they we?re going to play and sing. Non-verbal communication could be used to gesticulate an instrument or a melody. For example, the movement of a hand could symbolize notes on a musical stave to indicate the notes placements.