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947 Uppsatser om Facebook Developers - Sida 42 av 64

Tillgänglig 24/7: Fem folkbibliotek på sociala medier.

The purpose of this thesis is to examine how five public libraries reason about the use of social media in their day-to-day work. This thesis aim to answer three research questions: What is the libraries use of social media today? How do libraries look upon their own use of social media? And have the libraries formulated any goals about their use of social media, and what are their thoughts on this? The methodology used in this thesis is a content analysis of the libraries social media and a questionnaire interview which was sent by mail to all of the libraries involved. The theoretical framework for the thesis is a model developed by Jochumsen, Hvenegaard Rasmussen and Skot-Hansen.The results of our study shows that the room of meetings, from the theoretical framework, are the most represented in the content of the social media used by the libraries. The libraries find that social media is a good way to connect and communicate with their users, but they feel that the time they spend on their social media is not enough.Our study also shows that most of the libraries have not formulated any goals for their use of social media, and that they do not have any intentions to do so..

Designriktlinjer för övervakningssystem

Design principles are usually used by interaction designers to help creating a user friendly design by making the designer think about the different aspects of the design. These design principles has been further developed since they emerged in the 1990s, and today they're often used in the field of interaction design. By using the design principles, bad design can be avoided and the frustration of the user reduced. Design patterns is described as structural and behavioral characteristics to improve the environment in user interface amongst other areas. These characteristics could make things easier to understand or improve their appearance, they make tools more usable.The purpose with this essay is to identify design guidelinesto be used by developers when designing surveillance systems.

IKT och Pedagogik : En kvalitativ studie om datorbaserad undervisning och elevutveckling utifrån språklärares perspektiv

The purpose of this paper was to investigate the foremost teachers thinking of computers in teaching, how they work practically with computers as a tool, and if it is reflected in the students' school performance. To carry out this study, I used qualitative interviews as a method and I have interviewed four teachers where two works at the high school and two in upper secondary school. Both schools use computers in teaching as a supplementary tool for teaching materials. All teachers have similar ideas regarding what purpose one should use the computer and in which way, but the important thing is that the teachers and students receive an introductory course in how to use computers. Educators agree that this approach is and can promote students' language and knowledge regardless of the subject.My informants have come up with own methods that they use in the digital classroom including Skype, YouTube, Facebook and flippedclassroom where one can learn from other educators working.

Heuristiker för Sociala Spel : En studie om design och utvärdering av sociala digitala spel

Sociala digitala spel har ökat i popularitet sedan genren etablerades år 2007. Sociala spel är en vardag för många människor och återfinns på- eller runtomkring sociala nätverk, exempelvis Facebook. För att skapa kvalitativa sociala spel kan tydliga direktiv användas för hur design och utvärdering ska genomföras. En brist uppmärksammades av denna typ av direktiv i form av färdigutvecklade heuristiker för att designa och utvärdera sociala spel. För att undersöka hur sociala spel kan designas och utvärderas användes initiala heuristiker som kompletterades via en litteraturstudie.

Med minskad komplexitet får ett system ökad användbarhet Fallstudie av användbarhet i ett affärssystem

One of our reasons is that we think the subject usability is interesting, is that we think it is an important. Usability is maybe the most important element when you develop or choose a system because it can save money for the companies and give the users a more delightful and better work environment. The aim of the investigation is to find out if the implementation of a web portal is a direction to reach higher usability in a complex system that consists of several different interacting applications. The objective of our investigation is to show if the implementation of a web portal is a direction to reach higher usability in a complex system that consists of several different interacting applications. In our case we will try to see if Karlshamns AB:s recently implemented web portal is more useful than their previous application (Movex with interacting programs) One thought with the report is to give the system developers a perspective of how the usability can be in-house made applications versus standard applications.

Från blogginlägg till nyhet : ???????En kvantitativ studie om hur journalister använder sociala nätverk för att hitta nyheter

The aim of our study was to examine how Swedish journalists use the three social networks Facebook, Twitter and blogs to find news. We wanted to study which group of journalists that were using these networks most frequently and why. We also wanted to find out which of the three networks they use the most.We made a questionnaire which we sent out by e-mail to 400 Swedish journalists. 215 of them participated in our study.We analyzed the results of the responses from the questionnaire and discussed patterns and relations between them.The study establishes that the majority of the respondents believe that the networks are very useful and effective in their work.Our results show that out of the three social networks the journalists who participated in our study prefer to use blogs as sources in their line of work, as they are full of information from individuals and contain unique facts and stories.Alongside the results we discussed how social networks might be used in the future of journalism. Most of the respondents are aware of the possibility that they may need to increase the usage of them eventually, and that they will be an important part of the journalistic work process in the future. .

Myndigheternas medier : En studie av svenska myndigheters nya medieanvändning

The purpose of this thesis was to study a selection of Swedish government agencies and their usage of new media to convey information. We thought that the relationship between government agencies and the media should be addressed. This because of the current transitional period between traditional and new media. We have studied five different Swedish government agencies; Swedish Armed Forces, Swedish Tax Agency, Swedish National Institute of Public Health, Trafikverket and Sida.We used a qualitive content analysis and analyzed their homepages on the basis of six different criteria. In addition to this we studied their presence on external social communities and how the government agencies comply with the requirements of their communicative efforts.The study shows that the government agencies? media usage varies.

Tiga är silver - Tala är guld : En kvalitativ studie om hur fo?retag arbetar med fra?gor, kritik och feedback genom dialog i sociala medier

Sociala medier inneba?r ba?de stora hot och mo?jligheter. Mo?jligheterna a?r sto?rre a?n na?gonsin fo?r organisationer att integrera med sina intressenter och utifra?n det bygga starka relationer. Samtidigt inneba?r den snabba spridning av information som kanalerna inneba?r ett hot fo?r organisationer.

Innehållsmarknadsföring på sociala medier : En studie om Generation Y:s mottaglighet i sociala mediekanaler

By reading earlier research on Generation Y, content marketing and on social media during the working process the problem has gradually changed, in accordance with an abductive research approach. The study focus has developed from examine marketing methods on marketing towards Generation Y to include on what social media platform Generation Y is most susceptible for content marketing.The purpose of this study is to help companies whose target market is Generation Y to aim their content marketing through the right distribution channels, to save time and money. To meet this objective and to answer the main question of this study, empirical data was collected through a web based, quantitative survey which was completed by a total of 301 respondents, all of them belonging to Generation Y. The collected quantitative data was contrasted with existing theory and was analysed.The study concluded that Facebook is the social media channel where Generation Y feel most susceptible for content marketing, followed by YouTube. .

Omstruktureringars betydelse för organisatoriska lärprocesser : Ett kunskapsperspektiv på att dela en verksamhet och köpa verksamhetsnära it-tjäsnter

The thesis aims to understand how learning processes are affected when an organization split into two separate organizations. The study is designed as a single case, covering a new government agency?s takeover of a core activity from another agency and the use of a purchase-provider split between the agencies, providing the new agency with IT-services. The findings revealed a difference in productive system and knowledge types between core- and IT-activities. The core activity was found to be dominated by explicit knowledge while the IT-activity seemed to be dominated by a mix of explicit and tacit knowledge.

Servicemedarbetares upplevelser i mo?tet med dysfunktionella kunder

Syftet med studien är att undersöka servicemedarbetares upplevelser och effekterna av mötet med dysfunktionella kunder. I dess förlängning är också ett intresse riktat mot hur ett förebyggande arbete såväl organisatoriskt som arbetsmiljömässigt kan ske. Vi har använt oss av en kvalitativ ansats i studien och samlat in data via Facebook genom en variant av vinjettmetoden. Vi har tagit del av sex berättelser från medarbetare. Insamlad data har analyserats med utgångspunkt från Directed Content Analysis.

Skicka vidare ? ungdomars val av kommunikationskanaler för att få information om fritidsaktiviteter

Titel:Skicka vidare ? ungdomars val av kommunikationskanaler för att få information omfritidsaktiviteterFörfattare:Johanna FasthUppdragsgivare:Göteborgs stad Centrum, enheten FritidKurs:Examensarbete i Medie- och kommunikationsvetenskapVid institutionen för journalistik, medier och kommunikationTermin:Vårterminen 2011Handledare:Annika BergströmSidantal:39 sidor, 15 824 ordSyfte:Att undersöka vilka kommunikationskanaler ungdomar använder sig av och efterfrågar för att få information om fritidsaktiviteter i Göteborgs centrum.Metod och material:Kvalitativa gruppintervjuer i form av fokusgrupper med totalt nio ungdomar i årskurs 9.Huvudresultat:Resultatet visar att ungdomarna främst får information om fritidsaktiviteter genom kompisar, dels via sociala sajter, t.ex. Facebook och dels via personliga möten. Undersökningen visar även att ungdomarna tycker att information genom det personliga mötet är lättare att ta till sig än information som fås via affischer och flyers. Ungdomarna anser att sms-utskick är en bra informationskanal för att få information om fritidsaktiviteter..

Omaka Par? : En studie om ungdomars attityd till Uppsala Stadsteater

Syftet med denna uppsats är att undersöka gymnasieungdomars attityd till teater i allmänhet och Uppsala stadsteater i synnerhet, för att försöka få en bättre bild av hur marknadsföringen motungdomar skulle kunna utformas.Det teoretiska ramverket berör attityder, och marknadsföring mot ungdomar. De verktyg somanvänts är en intervju med en del av Uppsala Stadsteaters marknadsavdelning, enfokusgruppsintervju med nio gymnasieelever samt en enkätundersökning med 161gymnasieelever. Attityden till teater i allmänhet och Uppsala Stadsteater i synnerhet var relativt god blandUppsalas gymnasieungdomar. 58 procent av respondenterna har någon gång besökt UppsalaStadsteater.De som deltog i fokusgruppsintervjun ansåg att Uppsala Stadsteater bör ha tydligareinformation om vad pjäserna handlar om och synas mer. Uppsala Stadsteater bör satsa mer på marknadsföring som riktar sig direkt till ungdomar.

Från ax till limpa : Verksamhetsprocessen vid framtagande av applikationer till handdatorer på Fazer Bageri AB

Human Computer Interaction (HCI) is a broad discipline that studies different concerns regarding interactive systems? development. One of the major interest points within the discipline is the reasoning behind building specific functionality into computers and the long-term effects that usage of systems will have on humans.Within Human Computer Interaction there are theories and frameworks how to involve a user in the process of developing new systems. In this paper focus is applied to the development process within developing applications for Enterprice Digital Assistants (EDA) and to what extent the end-users are involved in the process. Fazer Bageri AB has been choosen to represent a business corporation that uses handheld computers in their everyday tasks.The method used to gather information for this study has been by performing interviews and observations with key stakeholders at Fazer Bageri AB and MobiOne AB.

Med minskad komplexitet får ett system ökad användbarhet Fallstudie av användbarhet i ett affärssystem

One of our reasons is that we think the subject usability is interesting, is that we think it is an important. Usability is maybe the most important element when you develop or choose a system because it can save money for the companies and give the users a more delightful and better work environment. The aim of the investigation is to find out if the implementation of a web portal is a direction to reach higher usability in a complex system that consists of several different interacting applications. The objective of our investigation is to show if the implementation of a web portal is a direction to reach higher usability in a complex system that consists of several different interacting applications. In our case we will try to see if Karlshamns AB:s recently implemented web portal is more useful than their previous application (Movex with interacting programs) One thought with the report is to give the system developers a perspective of how the usability can be in-house made applications versus standard applications. Also companies that not have any computer- or department for development and which are thinking of get hold of, change, replace or complement their system and applications, may have some interest in our thesis. We have used a qualitative investigation method in our study to answer our hypothesis.

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