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348 Uppsatser om Ensemble playing - Sida 7 av 24
Chefen hos Matisse : konst för organisationer och ledarskap
My analysis consists of an in-depth study of the experience of a group of development programme participants who were exposed to the use of art and artistic work in organisation and leadership development, resulting in positive effects. My starting point is creativity as a concept according to paediatrician and psychoanalyst DW Winnicott who stresses how important playing and creativity is for us, even as an adult, for us to utilise our full potential. He believes that we have a psychological space ? a crossover area ? where the outer, objective reality and the inner, subjective reality meet. Playing, creative development and experiences occur in this space.
Chefen hos Matisse : konst för organisationer och ledarskap
My analysis consists of an in-depth study of the experience of a group of development programme participants who were exposed to the use of art and artistic work in organisation and leadership development, resulting in positive effects. My starting point is creativity as a concept according to paediatrician and psychoanalyst DW Winnicott who stresses how important playing and creativity is for us, even as an adult, for us to utilise our full potential. He believes that we have a psychological space ? a crossover area ? where the outer, objective reality and the inner, subjective reality meet. Playing, creative development and experiences occur in this space.
Fiolteknik i folkmusikundervisningen
Title: Violin technique in folk music education. The purpose of this research has been to examine how violin teachers who are folk musicians teach violin playing techniques. Through litterature studies and qualitative interviews I have studied the relationship between teaching methods regarding violin playing techniques of the two genres folk music and classical music and how the teachers in the study relate to this. Mywork shows that the teachers use a variety of methods and material from both genres which they have come in contact with through different parts of their education.Jag har undersökt hur fyra fiollärare inom genren folkmusik arbetar med fiolteknik med sina elever. Genom litteraturstudier och kvalitativa intervjuer har jag undersökt relationen mellan undervisningstraditioner för teknikövning inom genrerna folkmusik och klassisk musik och hur lärarna förhåller sig till detta.
Lucia för trestämmig damkör
Mitt sja?lvsta?ndiga projekt har varit att genom sa?ngteknisk tra?ning, ensemblesa?ngstra?ning och arrangering skapa en luciakonsert fo?r tresta?mmig damko?r. Denna framfo?rdes pa? Nytorgsga?rdens a?ldreboende i Stockholms stad den 12 december 2012. Programmet bestod av de klassiska luciasa?ngerna i sa?va?l redan utgivna arrangemang som nya arrangemang, framarbetade av mig och Sandra Halvarsson under ho?sten.
Nu gäller det! Varför slutar då ungdomar utöva ishockey?
Idamari Törnberg & Marcus Tillberg (2011).Nu gäller det! Varför slutar då ungdomar spela ishockey? ? En kvantitativ enkätstudie om fortsatt eller avslutande ishockeykarriär efter uttagningarna till distriktsförbundslag i Västerbottens län. (Now is the time! Why do teenagers stop playing ice hockey? ? A quantitative survey study about continued or ending ice hockey career after tryout to Team Västerbotten) Bachelor Essay in Swedish. Umeå: Umeå University, Department of education.AbstractThis Bachelors thesis is a survey study on why talented teenagers in the county of Västerbotten, Sweden dropout of, or proceed the sport ice hockey.
Produktplacering i videospel och dess påverkan på spelarnas attityd, återkallelse samt uppmärksamhet gentemot varumärken.
The gaming market is growing and the number of people, men and women, who play computer games, is also increasing every day. In addition, computer games are also interactive media which leads to the fact that product placement in computer games attracts and is used more frequently by marketers. It is therefore important for marketers and game developers to understand how product placement in computer games affects players' attention and attitude towards the brand or product that is product placed. We therefore examine how product placement in computer games affects players' recall of and attitude towards the brand. The aim is to help companies and game developers to see the effect of product placement in computer games on players and thus product place more efficiently.
Är Pick and Roll övervärderat? : En studie av den vanligaste spelmetodiken inom internationell basketboll
AimThe aim with this study was to analyse how strategic decisions through schemas of play, in this case the Pick and Roll, effect the end result of a basketball game. Following questions were answered:? How often is the Pick and Roll used? The total sum per team and game?? What field goal percentage generates the Pick and Roll?? How often generates the Pick and Roll turnovers?? How often does the attacking team receive foul during Pick and Roll, and what is the team awarded from the foul situation?? How often is the Pick and Roll interrupted without any effect?MethodTo be able to answer the questions in our study we videoanalysed 2251 Pick and Roll-situations from the European Championships for Men in 2003 through video analysis. We used nine different categories to sort the 2251 Pick and Roll situations.ResultsThe Pick and Roll is executed 62,53 times per game, or viewed as 0,43 Pick and Roll / possession. Points / possession during the games was 1,04 while points / Pick and Roll was 0,60.
Spelet om spelandet : En medieetnografisk studie av barns dataspelande på en fritidsklubb
AbstractTitle: The game of playing: A media ethnographic study of children playing videogames on a Swedish after school recreation centre. Spelet om spelandet: En medieetnografisk studie av barns dataspelande på en fritidsklubb.Number of pages: 46Author: Peter BrandbergTutor: Amelie HössjerPeriod: Spring term 2008Course: Media and Communication studies DUniversity: Division of Media and Communication, Department of Information Science, Uppsala UniversityPurpose/Aim: The aim with this study is to describe how children play video games in an everyday context. In this study this context consists of a Swedish after school recreation centre. By combining three different aspects on the activity this study tries to understand how both the video game and the social and cultural context in which the activity takes place in influences it. This by taking one analyse of the specific game that the children played at the time of the study and how the overall environment is structured into account.
Vogler och pergolesis stabat mater: En väg till historiskt informerad uppförandepraxis
The author is active as a musician in the field of historically informed performance practice (HIP) which emanated from the 20th century early music movement. Studying of historical sources has a central role, but the problem of how interpretation and selection of source material is affected by art and music ideals of our time, is commonly acknowledged. Georg Joseph Vogler shows in a series of articles in "Betrachtungen der Mannheimer Tonschule" (1778-1781) how Stabat Mater by Pergolesi could, and in his opininon, should be improved. The purpose of this thesis is to investigate how this source can be used from the standpoint of a performing musician: How can I use Vogler?s methods in my playing?The introduction problematizes Vogler?s action in relation to his time, and to ours.
Är interpretation viktigt för alla?: En studie i hur musiklärare arbetar med interpretation i en populärmusik-ensemble
I denna studie undersöker vi tre musiklärares syn på interpretation i en pop/rock-orienterad ensemblemiljö. Studien genomfördes med hjälp av tre kvalitativa forskningsintervjuer där informanterna bestod av verksamma ensemblelärare i gymnasieskola samt högskola.Resultatet av studien visar att de intervjuade lärarna är eniga om att interpretation är viktigt, oavsett vilket instrument lärarna spelar eller vilken genrepraxis de följer. Däremot skiljer sig metoderna åt när lärarna interpreterar beroende på instrument och sammanhang. I resultatet reflekterar de intervjuade lärarna över vad interpretation innebär och beskriver olika tillvägagångssätt för att implementera detta i undervisningen..
Tankar kring scatsång och röstimprovisation - en studie av erfarna jazzsångares uppfattningar om scatsång och röstimprovisation
Scatsång och röstimprovisation är speciella kännetecken som skiljer jazzsång från andra sångstilar. Men det betyder inte att alla jazzsångare gillar att sjunga scatsång eller göra ordlösa improvisationer med sin röst. Vilka tankar finns hos jazzsångare om scatsång och röstimprovisation? Det är en fråga som har inspirerat mig till att göra denna studie. Syftet med denna studie är alltså att undersöka hur scatsången och röstimprovisation uppfattas av erfarna jazzsångare idag.
Stadsdelsparken Skälby i Kalmar : historia, nuläge och framtida utveckling
Skälby park is situated approximately 2,5 km
northwest of the central parts of Kalmar and is
one of fi ve town part parks. Originally Skälby
consisted of a village of four farms. In 1965
the municipality in Kalmar bought Skälby and
the agriculture ceased to appear. The land was
parcelled out into plots and new roads. Only
the area surrounding the old buildings remained,
turned to a park.
I strävan efter anti-estetik och musikalisk etik
In his master thesis, Johan Jutterström pursues an anti-aesthetic and ethic artistic process. He?s using mainly three different strategies; reasoning through text, composing for ensemble, and solo improvising on the saxophone. Through composing the piece for 12 musicians Trästolen, Jutterström tries to erase himself and his taste from the music. In that endeavor he looks to physics as a catalyst.
Enhanced Guided Discovery och Teaching Games for Understanding som arbetsätt i fotboll. : En observationsstudie om tränarbeteenden inom ungdomsfotboll
Syfte och frågeställningarSyftet med uppsatsen var att genom systematisk observation undersöka hur en ungdomsfotbollstränare använder sig av beteenden som är överensstämmande med Enhanced Guided Discovery (EGD) och Teaching Games for Understanding (TGfU) i sin tränarroll under träning. Syftet besvarades med hjälp av följande frågeställningar: Hur ser fördelningen ut för tränaren med instruktionsbeteenden, feedback och frågetekniker? Hur stor del av träningen går åt till aktiviteter i training form respektive playing form?MetodMetoden som användes var en systematisk deltagande observation. Observationen gjordes i realtid och följde en modifierad version av Coach Analysis and Intervention System (CAIS)(Cushion, Harvey, Muir & Nelson 2012, s. 201ff.; Partington & Cushion 2011).
Väljer man rätt? : en uppföljning av Svensk baskets regionsuttagningar
AimThe purpose with this study is to evaluate the selectationprocess and what happened with Swedish basketball players born 1986-89, that were selected to participate in Miki Herkel Cup (MHC), which is a camp for the 60 most talented players in Sweden.Metod Together with the Swedish basketball federation, we decided to survey those who attended MHC as well as the players playing in the senior national team 2009. The data collection has been made through a survey, with multiple choice questions in order to get as good as possible view of what factors that had influenced their development as basketball players. The survey was sent out to all players born 1986-89 that attended MHC and the senior national team of 2009. We used an electronic survey tool called questback which is an internetsurvey and sent out the survey to 320 players. To collect information we´ve searched within literature and databases.Result 18 % of the players answered the survey, which decreases the research validity.