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2284 Uppsatser om Early action - Sida 38 av 153
Döden till mötes : kriterier för att lokalisera avrättningsplatser på Gotland
The aim of this thesis is to investigate which criteria that can be used to locate execution sites on the island of Gotland, Sweden. The execution sites, which are used to test the criteria against, range in date from early medieval period to 1876 when the last public execution in Sweden took place. Why these criteria can be used will be discussed along with attempts to explain why they have been used frequently or not so frequent. The results show that the execution sites are most commonly located in clear view, near roads, on heights and on unfertile soil. Other criteria that appears less frequent, but that still can be used in the process of locating execution sites, are graves, crossroads and boarders..
"Jag blev intresserad av matte" : Ett aktionsforskningsprojekt med formativ bedömning i matematik
This thesis examines the implications of a shorter intensive action research project on the formative assessments key strategies four and five that are activating learners as learning resources for one another and activating learners as owners of their own learning. The research questions were ?How do the pupils experience the formative approach?? ?What didactic consequences does the formative approach mean for the role of the teacher?? and ?How does the formative approach affects the pupils? results on a short term??. The results were that the majority of the pupils liked the approach and that they felt like their efficiency increased. The didactic consequences were that the teacher had to spend more time on evaluation but had more time during the lesson to listen to and discuss with the pupils. The pupils? results were not changed in comparison with the control group..
EN KVALITATIV STUDIE OM SVERIGES FRÄMSTA BOWLARE OCH DERAS VISUALISERINGSUPPLEVELSER
The objectives of this study was to (1) examine Swedish professional bowlers understanding of imagery (2) their experience in imagery (3) see if there was interest in improved use of imagery within bowling. Twelve professional bowling players (M = 30.42), all male, took part in the study. Six of the players were ranked among the best in the world. The instrument that was used was The Individual Profile of Imagery Experiences in Sport (IPIES, Weibull 2008). The result showed that eleven of twelve use imagery within bowling.
Att digitalisera skolan : Fördelar respektive nackdelar utifrån ett lärar- och skolpolitiskt perspektiv
The aim of this studie is to describe, analyse and understand the benefits and disadvantages with using digital tools in education. In my qualitative method three primary school teachers were interviewed about how digital tools should be used in educational purposes, also what benefits/disadvantages they could see with the investment of digital tools in their school. I also did observations in two classrooms and interviewed a school politican to get a wider perspective. The collected information identifies that some benefits of using digital tools is the contribution to a more equivalent education, more opportunites for cooperations and that fewer pupils have to struggle with their fine motor skills when producing a text. Some of the disadvantages with using the tools is that they breaks sometimes, it´s easy to get dependent and if something happens (like power outage) it´s unusual that schools have a good an action plan.
Missilstyrning med Model Predictive Control
This thesis has been conducted at Saab Bofors Dynamics AB. The purpose was to investigate if a non-linear missile model could be stabilized when the optimal control signal is computed considering constraints on the control input. This is particularly interesting because the missile is controlled with rudders that have physical bounds. This strategy is called Model Predictive Control. Simulations are conducted to compare this strategy with others; firstly simulations with step responses and secondly simulations when the missile is supposed to hit a moving target.
En kvalitativ studie om ungdomsbrottslighet
This study will focus on the role of social services and their experiences regarding why youth become involved in criminal activities, as well as the preventive measures social services offer to address this issue. The paper employs the theories of territorial stigmatization, systems theory, and labeling theory (of deviant behavior). The study is based on a qualitative method. Semi-structured interviews were conducted with social workers who have experience working with youth involved in criminal activities or at risk of involvement. The results indicate that a lack of social cohesion can be a contributing factor to youth involvement in crime, and various factors can lead individuals to such situations.
"I don't wanna hear about your band!" : tre feminister om musik, feminism och motstånd
This thesis sets out to examine how feminist struggle can be negotiated, defined and motivated. By using Oral history as a theoretical and methodological framework, three persons narrative are being constructed, explored and discussed throughout the thesis. All the interviewees define themselves as women and feminists and have all practised music in different separatist rock and pop-groups from 1970 to present. Themes as music as political action, and separatism for persons who define themselves as women are discussed. The tree informants agree about some feministic goals such as equality and the right to be able to play and perform music regardless of gender identity, although the means to reach these goals are formulated differently. .
Entreprenöriellt lärande Utvärdering av ett utvecklingsprojekt
Abstract This study is an evaluation of a development project, seeking to work for entrepreneurial learning, starting from John Hattie's findings on the significant factors for visible learning. The study is based on action research a method together with a questionnaire, focused interviews and observation, by the issue of How do students perceive entrepreneurial learning? The results show that the methodology contributes to a more active learning and greater work satisfaction among students. The results also reinforce the thesis of the formative assessment and the importance of reflection for increased metacognition. The work identifies the project's educational shortcomings and strengths, and lays the foundation for further development towards full implementation of entrepreneurial learning in a secondary activity that works to prepare students with special needs for the labor market..
Portning av ett plugin till 3d-modelleringsprogram
This report describes the work and the results found when comparing three different 3d modeler applications. The programs are 3ds Max, Maya and Cinema 4D. The comparisons focus on the possibilities/the amount of freedom these programs interface offer to its plugins. The comparisons are made from the point of view of a tool for creating animations developed as a plugin for these modelers. This plugins demands on the system it is loaded into have been analyzed and from the results of this analysis a template have been created.
Ensam, vacker och lite naken : En undersökning av kvinnligt och manligt i romantiska komedier och actionfilmer
Titel: Ensam, vacker och lite avklädd ? en undersökning av kvinnligt och manligt i romantiska komedier och actionfilmerFörfattare: Aila Stefansdotter-Franck och Ida ÅhlénKurs, termin och år: Vetenskaplig rapport C, HT 2013Antal ord i uppsatsen: 20 457Problemformulering och syfte: Syftet med studien är att undersöka hur ofta och hur kvinnor respektive män gestaltas i de fyra actionfilmer och fyra romantiska komedier som setts av flest personer på svenska biografer under 2013Metod och material: Metodtriangulering med kvantitativ och kvalitativ innehållsanalys, av ett strukturerat urval bland de filmer som setts mest på bio i Sverige under 2013.Huvudresultat: Könsfördelningen är mer ojämn i actionfilmerna ? kvinnorna utgör 21 procent av karaktärerna, männen 79 procent ? än i de romantiska komedierna, där fördelningen är 45 kvinnor och 55 män. Kvinnorna är färre än männen i alla filmer utom en, samma film är även den enda film där en kvinna är den första karaktären att tala. Även om könsfördelningen är relativt jämställd gestaltas kvinnor med stereotypt i romantiska komedier. Männen gestaltas mer stereotypt i actionfilmer, men där utgör kvinnorna en väldigt liten del av karaktärerna ? i ett fall endast en kvinna bland 29 män.
Kulturella och ekonomiska överväganden för framtiden : En fältstudie om syriska flyktingar i jordanska värdsamhällen
This thesis examines the everyday resistance, and its interaction with cultural hybridity, of the Saami population in the administrative unit of Torne lappmark during the period 1639?1732. To do this, the thesis uses theoretical concept of everday resistance as it has been described by JamesC. Scott and the theories of cultural hybridity as they have been described by Peter Burke. Primary source material used in this thesis consists of the court records from Torne lappmark, specifically from the courts at Jukkasjärvi and Enontekis.The results of this thesis present a picture of the everyday resistance in early modern Torne lappmark.
Mörker över Mykene: En analys av synen på den grekiska ?mörkertidsåldern? i två klassiskarkeologiska handböcker
This essay is a historiographical analysis of the picture of the transition period between the Bronze and the Iron Ages in Greece presented in A. M. Snodgrass' The Dark Age of Greece and V. R. d'A.
Spelimmersion & död : En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel
Immersion is a construct that measures how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside the confines of a game framework. According to the GameFlow theory, it is one of seven key tenets of evaluating and implementing a successful game design. Yet, certain multiplayer online games are designed in a fashion that in some cases seem to break immersion, where the player is frequently put out of action, sometimes for minutes on end. In this study, using online questionnaires, we discover that players, despite claims otherwise, seem to be in several ways affected negatively by this breaking of immersion.
Matematik, språk och läroplaner: En kritisk diskursanalys
The purpose of this study is to examine discursive change regarding mathematics and language in the Swedish primary school curriculums. The study analyzes pedagogical discourses represented within the curriculums and how they represent different pedagogical theories in relation to discursive and social practice. The analysis shows a change towards a more language oriented curriculum discourse in mathematics which still carries an intertextual and discursive heritage from the prior curriculums. In relation to the early curriculums of the Swedish primary schools the former explicit differentiation of students becomes implicit as the language skills become of increasingly importance..
Interaktiv Produktpresentation åt Abu Garcia
Detta projekt har producerats i samarbete med Abu Garcia i Svängsta, Blekinge.
Vårat projekt är en interaktiv produkt presentation gjord i flash med inslag av
3d, video och ljud. Våran tanke är att användaren ska kunna se hur en
Ambassadeur Record fiskerulle ser ut både på insidan och utsidan, hur den
fungerar och vad som gör den så unik.
Det finns också video filmer som beskriver tillverknings processen, och hur man
som förstagångs användare använder en Ambassadeur rulle.
Design och bakgrundsljud är anpassad så att den ska väcka en känsla av fiske
och fridfull utomhus miljö..