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4473 Uppsatser om Digital video production - Sida 36 av 299
Läsa spel. En analys av Alice-böckernas adaptation till spelformatet
The purpose of this essay is to examine the consequences following an adaptation from literature to video game formatby comparing Alice's Adventures in Wonderland and Through the Looking Glass with American McGee's Alice and,primarily, Alice: Madness Returns. In order to answer this, aspects of both game theory and literary critique are takeninto consideration, regarding for example the narrative potential of the game medium and the gameplay's possibleresemblance with Wolfgang Iser's theory of the reading process.The analysis shows in what ways the original narrative has been altered in order to fit its new medium. Some of thebooks' main ingredients are simply retold in the games' so called information spaces, i.e. text and video sequenceswhere the otherwise playable character is not controlled. Others, instead, have undergone a ludolization or ergodizationwhere the story events are experienced as playable elements in the games' action spaces.
Variabeltryck med inkjet i dagspress : Möjligheten att införa anpassade upplagor
På uppdrag av Tidningsutgivarna har en studie utförts angående olika möjligheter att införa tryck av variabeldata med tryckmetoden inkjet i svensk dagspress. Målet var att undersöka tekniska möjligheter och begränsningar samt att utreda om det fanns något intresse på marknaden som skulle kunna ge någon avkastning. Studien utfördes med hjälp av noggranna källstudier och ett fortlöpande samarbete med olika företag med intresse för dagspress. Rapporten beskriver också företag som arbetar med den här typen av innovationer idag och diverse tidigare projekt med variabeltryckta tidningar. Nya teknologier som eventuellt kan vara av intresse för framtida utveckling har också beskrivits och hur tidningens framtid kommer att se ut ur ett kortare och ett längre perspektiv.Studien visar att inkjetpressar inte klarar av den hastighet som de moderna tidningspressarna håller idag.
Det lutar mot Lean : En jämförelse av arbetet med- och effekterna av arbetet med Lean på ASSA AB med teoretiska kunskaper inom ämnesområdet.
Sammanfattning Datum: 2011-01-14 Kurs: Kandidatuppsats i företagsekonomi Lärosäte: Mälardalens högskola Akademi: Akademin för hållbar samhälls- och teknikutveckling Handledare: Lennart Bogg Examinator: Cecilia Lindh Författare: Wilhelm Moby och Pia Robson Nyckelord: Lean Production, implementering, effekter. Titel: Det lutar mot Lean ? en jämförelse av arbetet med- och effekterna av Lean Production på ASSA AB med teoretiska kunskaper inom ämnesområdet. Problemfrågor: Hur har ASSA AB gått tillväga för att införa Lean Production och vilka faktorer har varit avgörande?Vilka effekter har införandet av Lean Production givit verksamheten? Syfte: Den här studien ämnar undersöka och sedan jämföra arbetet med- och effekterna av Lean Production hos ASSA AB med teoretiska kunskaper inom ämnesområdet. Metod: Metoden är av kvalitativ karaktär och med hjälp av djupare litteraturstudier och en semi-strukturerad intervju ska studiens syfte uppfyllas. Slutsatser: Resultatet av den här studien kan sammanfattas med att det som framkommit i den empiriska undersökningen mycket väl överrensstämmer med det som sägs i den teoretiska referensramen. ASSA AB har först infört verktygen 5S och standardiserat arbetssätt, vilket möjliggjort införandet av andra verktyg såsom kanban. Inget av detta hade dock varit möjligt med ett lyckat resultat om inte personalen först blivit utbildade och en leankultur skapats.
Analog-to-Digital Converter Design for Non-Uniform Quantization
The thesis demonstrates a low-cost, low-bandwidth and low-resolution Analog-to- Digital Converter(ADC) in 0.35 um CMOS Process. A second-order Sigma-Delta modulator is used as the basis of the A/D Converter. A Semi-Uniform quantizer is used with the modulator to take advantage of input distributions that are dominated by smaller-amplitude signals e.g. Audio, Voice and Image-sensor signals. A Single-bit feedback topology is used with a multi-bit quantizer in the modulator.
Märken i morgonljuset En kvantitativ studie av varumärkesexponeringen i Tv4:s Nyhetsmorgon
AbstractAuthors: Agnes Källén & Amanda RedinTitle:Level: Bachelor of JournalismLocation: University of GothenburgLanguage: SwedishNumber of Pages: 39With this study we aimed to answer the following questions: has the amount of brand exposure on the Tv4 show ?Nyhetsmorgon? increased between the years 2008 and 2013? And if so, how can the increase be explained by well-recognized research in the field?The media industry is changing toward an increasingly commercial content. In television, this change is mainly caused by the growth in shows watched on the web and through time shift, which is the act of watching something on a digital video recorder, or DVR. This gives the viewer the possibility to fast forward through the commercial breaks, and therefore forces the networks as well as the advertizer to find new ways to reach consumers. Hence the plausible growth in product placement and brand exposure.
Separator: Aktionsforskning i en dansproduktion där ledarskap undersöks samtidigt som en ny organisationsform introduceras
There is a common belief that the arts contain knowledge of creativity that can enrich the business world. Similarly, the arts are in need of additional support from the private sector and know-how of business practices. In short, there is a need for mutual understanding. With my background as a dancer paired with my studies at the Stockholm School of Economics I have taken the challenge of bringing the two worlds closer together. By changing a social system, like an organization, it is possible to get a better understanding of it.
En digital publikations skapandeprocess : Dagens funktioner och framtidsvisioner
Detta projekt har haft som syfte att producera och grafiskt formge det kommande numret av tidskriftsapplikationen Scandinavian Architectural Review för förlaget It Is Media Svenska AB i Stockholm. Skapandet har utgått från applikationens tidigare grafiska profil och har ämnat att följa tidigare utseende och funktioner utan nya tillägg. Hela produktionen har skapats genom Adobe InDesigns tilläggstjänst Adobe Digital Publishing Suite. Efter att produktionen färdigställts har en analys gjorts av den färdiga applikationen enligt en heuristisk utvärdering ur ett människa-datorinteraktionsperspektiv, till vilken David Benyons tolv designprinciper har tillämpats. Till stöd i analysarbetet har ett aktivitetsdiagram skapats för att ge en god överblick över hela tidskriftens disposition.
Go East!: En fallstudie av lokaliseringsbeslutet vid offshoring
This paper aims to determine what is decisive for localisation of production units when a company engages in offshoring. By performing a case study on Electrolux and comparing the results with theoretical literature we discuss the implications for manufacturing companies in general. To facilitate a structured analysis we have developed a model dividing the localisation decision into five perspectives and four geographical levels. We have found that the determinants of localisation vary depending on the geographical level of the decision process. Since all geographical levels are interconnected, the analysis needed for a decision on all levels simultaneously is very comprehensive.
Anva?ndning av markfuktighetskartor fo?r sta?ndortsanpassad plantering
Digital depth-to-water maps can be produced from a digital elevation model (DEM). Then GIS- based algorithms are used to calculate water flows and the depth-to-water index classes dry, fresh, moist and wet. The purpose of this study was to investigate the possibility to use depth- to-water maps for site adapted planting.The results showed that use of depth-to-water maps for site adapted planting, roughly halved the proportion of improperly planted surfaces from an average of 9 % to 4 %. The variation in the values of proper surface decreased and the result became more even.. In addition, more pine than spruce was incorrectly planted.
TV-spel i nöjesjournalistiken : En undersökning om tv-spel och recensioner utifrån ett genusperspektiv
This study is about how videogamecompanies and Swedish newspapers represent masculinity and femininity in the covers of the games Assassins Creed 3, Grand Theft Auto 5, Bayonetta and Tomb Raider along with the reviews being done in conjunction with the game. The reviews has been published in the following newspapers: Aftonbladet, Svenska Dagbladet, Expressen and Göteborgsposten. The image that is formed in our society about how a man and a woman should be and behave will be the basics of this study. The covers of the games often represent what the game itself is about and what it contains and the reviews also conveys what the consumer who buys the game gets. The video game industry has grown in recent years to become one of the largest entertainmentindustries, but despite this, there has not been many studies on how this media represents masculinity and femininity.
Flödesanalys av plåtsammansättning : Strävan mot Just-In-Time och minskat slöseri
The Volvo Trucks plant in Umeå is a highy complex manufacturing facility where the same production line handles a variety of different models. This require flexible and agile processes with high quality standards. This thesis studies the flow of material through a production line and how Volvo can use their existing manufacturing monitoring system to optimize the flow of materials.The goal with the thesis is to identify eventual problems with the flow of materials and to deliver a few proposals on how the production line can improve its productivity. The theory of LEAN, Just-In-Time and Supply Chain Management serves as the scientific reference to this project. By analyzing the flow of material, performing interviews and observing the processes a few problems are identified.
Korrektion och imitation som mätverktyg för diagnos av PT-nivå : Kan man korrigera eller imitera en grammatisk struktur som man inte kan producera i fri skriftlig produktion?
The purpose of this study was to examine whether a L2 learner could correct or imitate structures of the language that they could not produce in written production defined by processability theori levels.The Informants had Arabic as their mother tongue. The study showed that the ability of correction developed slower than the capacity for imitation and the ability to written production. The ability of the correction developed by the duration of the stay. The result was a confirmation of theory formation in processability theory. Corrective elicitering could be developed into a useful diagnostic tool in the classroom and thus provide an education that followed a natural learning order according to processability theory by Pienemann.Keywords: processability theori, imitation, correction, written production.
IT-forensisk analys av Windows 8
En fallstudie tillämpades för att undersöka de inbyggda apparna, Internet Explorer 10, den nya utforskaren File Explorer och reparationsverktyget ?Återställ datorn utan att ta bort filer? i Windows 8. Analysen visade att apparna E-post, Kontakter och Meddelanden sparade större delar av användarens Facebook-profil lokalt på datorns hårddisk. När bildfiler öppnades upp med appen Foton sparades miniatyrbilder av originalet på hårddisken. När videofiler spelades upp med appen Video sparades filnamnet i filer.
Spelrörelsekrav och temporalt mönster i amerikansk fotboll : en deskriptiv studie av försvarsspelare
AimThe aim of the study was to develop a method for the survey of play movement demands and temporal patterns in order to enable a descriptive study of the defensive players in American Football. The overall aim was to improve the understanding of how American Football is played to create opportunities for enhancement of current or developing new training methods to better suit football.MethodFifty plays from a Division 3 college football game on video from 2005 was divided into sequences of action for one player each from the defensive line, linebackers and defensive backs and analyzed with the video analyzing software cSwing. Every players sequence of action was recorded in a spreadsheet and noted on a scaled football field where distances were measured and together with time stamps from cSwing velocity was calculated.ResultsUsing this method it was possible to describe the play movement demands and temporal patterns which was the main task of the study. The defensive end worked on an average 4.61 seconds per play, the distance was 12.4 meters and average speed 2.5 m×s-1. The linebacker worked on an average 4.35 s per play, 13.7 m and at a mean speed of 3.0 m×s-1.
Optimering av OTEC-system
Ocean Thermal Energy Conversion, OTEC, is a sustainable energy conversion technology that is not yet commercialized. OTEC is a technology that utilizes the temperature difference in oceans between the warm surface water and the cold water at 1 000 m depth to run a Rankine Cycle. This technology can produce electricity and provide synergies like fresh water, air conditioning and aquaculture. A simulation program for three alternative OTEC systems has been created in order to decide which OTEC system is most profitable; closed, open or hybrid system. In this simulation a production cost analysis is performed in order to investigate and decide which one of the three systems that has the lowest production cost. The production cost analysis also analyzes if the profitability is affected by the size of the facility. After these analyzes, the most profitable of the three different OTEC-systems is expanded by an installation of solar collectors in order to see if the thermal efficiency is improved. The result shows that the most profitable system varies with the size of the facility.