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2762 Uppsatser om Digital tools - Sida 44 av 185

Grafisk utvecklingsplattform för signalbehandling - Design och implementation

We have different kinds of signal processing everywhere around us in our everyday life, in our cellphones, when we are listening to music, watching TV etc. This makes signal processing a very interesting and important technical area, where the demand of skilled engineers sets the limit of what is possible.Working with signal processing requires in-depth knowledge in areas such as mathematics, physics, electronics, and other related areas. For this, it has traditionally been demanded by a talented developer to also master the advanced programming languages such as C / C + + and Assembler.This has begun to change; today there are several companies that offer graphical development environments for signal processing, environments where programming skills are not needed anymore, and the focus can be on signal processing instead.The goal with this project is to build a corresponding graphical development environment to reach an understanding of what is required of these systems, and also to grasp what opportunities that are available within graphic programming. Inspiration for the work has partly arise from some of the tools available on the market, and partly from previous theses that have been written about graphic programming.The challenge lies in creating a program that can execute signal diagrams in real time from given signal blocks, and be able to handle feedback loops in an efficient way and to do so at the lowest "cost" in terms of clock cycles as possible. This should also be compared against to code, compile and run a complete signal diagram directly.To increase the usability it should also be possibility to externally manage in real time the parameters of the signal diagram during execution.The interface is a separate program, which is to some extent similar to Matlab Simulink, where a signal diagram is drawn up graphically by connecting wires between different signal blocks.

Mobbning Maktspel mellan Mobbaren och Offret : En fallstudie som lyfter fram problemet och skolans kamp

Swedish students' knowledge of mathematics has deteriorated in recent years. Teaching of mathematics is therefore starting point in an ongoing discussion among researchers, school leaders, politicians, teachers and others, who all thinks they know best about how teaching should be designed to the greatest extent possible to raise students' proficiency levels in the subject. Teachers' practices have long been the focus of discussions and views on these differ. The purpose of this paper is therefore to study students 'conceptions of mathematics and mathematics teaching, with teachers' methods and tools of focus, in relation to previous research on the subject. The method used was a survey of students in secondary school and a textual analysis of previous studies on the subject.As revealed by the survey was that the textbook has a big advantage in mathematics education in Sweden today.Many students are not accustomed to working in a different way and thereforedoes not know either what the alternative approach entails.

Det nya verktyget : En undersökning av förskollärares upplevelser med surfplattan

The aim of this thesis is to study preschool-teachers? experiences from using the computertablet as a tool for learning and teaching, in order to gain knowledge of how the integrationalprocess of information and communications technology (ICT) in preschool has progressedsince its instatement. The background that caused interest to make this study was the rapidprogression of the use of ICT-tools in childrens? everyday lives and the troubles that havesurrounded the process of integrating these tools into preschool-practices. The theoreticalbasis for the analysis of the research lies within the socio-cultural perspective.

Mattepainting för heltäckande greenscreen

Vid filminspelning används ofta gröna eller blå skärmar som en del av en bakgrund som förberedelse för infogning av visuella effekter vid postproduktion. Dessa enhetligt färgade ytor kan även omfatta hela scener. Inom digital kompositing används olika element för att ersätta dessa områden med önskat innehåll som integreras med det som filmats. En form av sådant material är den digitala mattepaintingen. Till skillnad från konceptdesign är resultatet inte endast en idé eller ett verktyg utan presenteras i det slutliga klippet.

Digitalisering av bilder vid två museer

The aim of this thesis is to describe digitization of images in two Swedish museums. We want to examine their reasons to digitalize; the administrative and organizational aspects of their work and how they handle the problems of preservation and access to the digitalized images. These problems will be examined through our main questions: Why do the museums choose to digitize their image collections? How are their work organized in terms of staff and economical matters? What kind of software do they use, and which technical solutions do they choose? Which preservation and access strategies for ensuring long-term preservation and access of the digital images do the museums work with? How do the museums select material for digitization? How do they handle the matter of discarding of materials? The study was conducted both by reading text material and interviewing personnel at the two museums. The museums? main reasons for digitization seem to be to protect fragile materials from deterioration and provide greater access to the collections.

Ska Google eller Facebook verkligen få fälla det sista avgörandet? : En kvalitativ studie om hur rekryterare inom mediebranschen ser på arbetssökandes användning av sociala medier

In this thesis recruiter?s attitudes and usage of social media within the media business has been examined. The purpose was to find out whether a certain type of behavior in social media could or could not lead to a future employment. How much weight is put on the virtual identity and what does recruiters look for when the look someone up on the internet. Personal interviews with recruiters were done in six different media companies in Stockholm to find out how they used social media when searching and employing new employers.

Fysiskt eller digitalt? : En studie om konsolanvändarnas inställning till det digitala och fysiska spelformatet

Nedladdade spel har blivit mer förekommande än vad de var fo?r ett årtionde sedan. Bredbandets framgång har gjort det möjligt att snabbt ladda ner spel och marknaden fo?r digitala spel växer stadigt. I denna studie undersöker vi om konsolspelarnas attityd mot digitala konsolspel skiljer sig från fysiska konsolspel i och med den växande digitala marknaden.

Talent Management : Att behålla och utveckla anställda

Title: Talent Management: Retention and development of employeesLevel: Bachelor?s Degree in Business and AdministrationAuthors: Amra Abdulic Dzankovic and Anna JaurénSupervisor: Per-Arne WikströmDate: June 2013Aim: The purpose of this study is to examine how an organization can implement talent management strategies to retain and develop their employees. We intend to increase the understanding of talent management by highlighting various strategies to retain and develop employees.Methodology: The study has been carried out with a qualitative approach through a case study in cooperation with a large organization within the public sector in Sweden. Empirical material has been collected through semi-structured interviews with all the divisional managers. An extensive analysis of literature and research connected to Talent Management and tools for retention and development has formed the basis of the theoretical framework.Result and Conclusion: The conclusions we have drawn from this study is that to succeed with Talent Management, and the strategies that are in place to retain and develop employees, there must be an integral and comprehensive approach where business strategy and vision also permeates personnel strategy.

Är framtidens avtryck digitala? En jämförande litteraturstudie mellan konventionell och digital avtrycksteknik

Syfte: att sammanställa vad som finns publicerat om digital avtrycksteknik och jämföra denna teknik med konventionell avtrycksteknik för fast kron- och broprotetik och på så sätt underlätta för operatörer att välja metod. Material och metod: litteratursökningar gjordes via Pubmed, Science Direct och genom handsökning i International Journal of Computerized Dentistry och Quintessence International. Informationssökningar gjordes även via fabrikörernas hemsidor och i litteratur vid Malmö Högskolas Odontologiska bibliotek. Resultat: det finns ett fåtal publikationer, varav de flesta är in vitro studier. De gav underlag för en jämförande diskussion av följande punkter: tidseffektivitet och användarvänlighet, precision och passform, kostnad, miljövänlighet samt patientvänlighet. Konklusion: denna litteraturstudie visar att på grundval av de publikationer som finns idag så fungerar den digitala avtryckstekniken tillfredsställande och fullt jämförbart med konventionell teknik för fast kron- och broprotetik. Det finns idag vissa belägg för att digitala tekniker kan ersätta den konventionella vad gäller precision. Det bör dock påpekas att de studier som finns tillgängliga idag är in vitro och dessa behöver kompletteras med och verifieras genom kliniska studier..

Digital mobbning - en explorativ fallstudie med särskilt fokus på utredning

Stiftelsen för Internetinfrastruktur har rapporterat att användningen av Internet är utbredd och placerar Sverige bland dem främsta av världens länder. År 2010 hade 84 procent av den svenska befolkningen över 16 år tillgång till Internet i hemmet och av dessa hade 97 procent bredband. De flitigaste Internetanvändarna återfanns inom åldersgruppen 16-24 år där hela 92 procent uppger att de använder Internet dagligen. Utbredningen av Internet är i huvudsak positiv och bidrar till det gemensamma samtalet i samhället. Den leder dock samtidigt till en rad nya problem som samhället har att hantera.

"Oj vad spännade, oj vad svårt" : Den digitala skrivtavlans implementering i skola och förskola.

Syftet med denna studie är att undersöka hur pedagoger upplever implementeringen och villkoren att arbeta med den digital skrivtavlan. Det har även varit av intresse att se vilka förväntningar det finns på användningen av Smartboarden. Metoden som användes för att ta fram svaren var kvalitativa intervjuer som genomfördes på en skola och en förskola. Det är tidigare forskning som ligger till grund för denna studies frågeställningar. Enligt flera forskare har Smartboarden ett brett användningsområde.

Matrisens inverkan i feedbackprocessen - En kvalitativ undersökning av bedömningsmatriser i lärandeprocessen // The influence of matrixes on the feedback process - A qualitative study of evaluation matrixes in the learning process

Our paper is based on matrixes and the feedback process as tools in the daily work in the higher education system. The main purpose with this paper is to investigate if these tools can enhance the effect of formative assessment and increase students? empowerment in the courses. In do-ing so, we investigate if students experience that their efforts result in increased progression in their courses and if they acquire adequate proficiency in the subject matters native to their pro-grams, along with an increased desire for lifelong learning. Compulsory collection of data for profit is conducted through interviews of students in year one of the IT media program and the IT program.

IKT på fritidshemmet : En kvalitativ studie om pedagogers uppfattningar och erfarenheter om IKT på fritidshemmet

Information and communication technologies (ICT) are constantly evolving in today's information society. The school uses ICT as a teaching tool and it begins to be included at the leisure-time in school by the educators.Aim of this study is to examine how educators describe their perceptions and experiences of using ICT in the leisure activities. The questions is about how the educators use ICT, what they believe children learn of ICT, and which advantages and disadvantages they see with ICT at leisure-time in school.Through a qualitative approach, I have had my questions answered by six trained educators, five of whom are recreational educators and one who is a preschool teacher. These have individually answered my interview questions as an interview took place over a phone call, while the others answered the same questions by e-mail. The interview questions were open-ended questions that were formulated so the educators could respond so freely and fulfilling as possible.The survey shows that teachers use ICT in multimodal approach at leisure-time in school, both in informing parents and in activities with the children.

"Det är roligt!" : En studie om hur pedagoger använder estetiska lärprocesser i arbetet med naturvetenskap i förskolan

The purpose of this thesis is to investigate how teachers perceive that they work with science in preschool through aesthetic learning processes as tools both in the indoor and outdoor environment and make visible what the educators' underlying beliefs are that affect how they perceive aesthetic learning processes as tools used to deepen children's understanding of different scientific phenomena.This is an interview study using the phenomenographic approach as a means and method to make visible and report on teachers' views on how aesthetic learning processes can be used to extend preschool children's learning about science. The results are analyzed and discussed based on John Dewey's theoretical ideas about children's learning, aesthetics and science.The study clearly shows that teachers' views on aesthetic learning processes and how they can be used in the work whit science is very divided and in some cases unreflective. The most striking results are that teachers often are unaware that they make use of aesthetic learning processes because they have a more limited view of what it is than we have in the paper. All informants have science as a core subject. Their focus of the activity is located at the showing and visualizeing of scientific phenomena and some of them express that they submit the aesthetic learning processes to their colleagues or that they collaborate with someone who has training in some art form.

CARL MICHAEL BELLMAN - En remediering

I detta examensarbete skapades illustrationer och modeller i digital 3D-grafik, föreställande den svenske skalden Carl Michael Bellman (1740 - 1795). Förebild för arbetet var en 2D-bild i detta fall Per Krafft d.ä:s (1724 - 1793) målning av Bellman från 1779. Arbetet utfördes med föresatsen att åstadkomma en så realistisk återgivning av en verklig karaktär som var rimligt tidsmässigt. Den modellerade karaktären poserades och renderades i flera bilder. Den praktiska delen av arbetet resulterade alltså i en remediering av en målning till digital 3D-grafik.

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